(1)Ok. Look at it this way then for what arrogance you're displaying.
(1)You ultimately making an argument that AI Image generation undermines and devalues non-AI artist's work. Pointing out things like copy right and (2)implying that regulation very that is very aggressive and restrictive must be done (which defeats the purpose of AI in my eyes). You say this as if from a moral high ground. But here's why regardless of you being right or wrong I don't respect your mostly (incorrect) opinions.
As I said you preach about the evils of AI and those whom use it, yet here you are on a pirate site, one in which you can download games illegally. Games that are on their own often "controversial" not to mention those with subjects like rape, incest, bestiality, loli, NTR etc. Where is your bleeding heart for the work that goes into making these games? Games that people like us happily download without compensation?
Your responses, right or wrong of fact are laden with vitriol and rudeness wrapped up in hypocrisy.
AI Art does devalue the work of non-AI artists unless a legal framework is created. I've already proven that, and you've failed to disprove it.
But if you don't agree, feel free to disprove:
An AI artist buys up $1000 dollar worth of unreal art assets (3D weapon models of all kinds of guns), makes it an AI asset base and trains an AI on it. Then he sells the AI generated weapon models via the unreal engine marketplace in packs.
What do you think people will buy: the expensive $50-100 custom weapon models, or the $5 dollar AI generated weapon pack?
Q1: If the majority now buys the AI generated weapons because they're good enough and a lot cheaper, the original artist, whose work the generated asset packs are based on will not make that money. Do you think they'll continue creating weapons when that will not earn them money and they have rent to pay?
Q2: (A)The AI generator user earns most of the money since most people buy his much cheaper packs. He did not produce anything, just let the AI run its routine & select which result to go with. Creating the assets took a couple days.
(B) The original artist on whose work the generated models are based off only gets a fraction of the money, while he worked on the models for months and had to previously spend possible years training & honing his skills?
Do you think that the effort/benefit ratio is fairly distributed?
(2)
You're arguing that my main argument is moralistic. It isn't. The above argument I've given is moralistic, because I believe there is a moral argument to be made.
But the reason why it will be regulated that I've made is not moralistic. It's realistic.
Just as with filesharing, or with online images, companies will not accept a world where you can profit off their back, and they will use their money to encourage legislation that protects their interests.
Do you remember when people just took images from google, used them in their artwork or in their projects? Because how's anyone going to notice that someone else made that image.
Do you remember when companies noticed that?
Suddenly we have legislation for it and people developed reverse image searches so you can literally see if someone else already made that images or something resembling it. When's the last time you tried to use someone elses image in a piece of work and risk getting sued?
History has proven, time and time again, that when someone creates a technological avenue that allows people to "steal" the work of companies and make money with their work, they react. Quickly.
My original argument isn't "people should regulate" (though as shown in (1) that is a valid argument) but that whether you want it or not, companies will not stand idly by while you profit off them. They never have, they certainly won't now.
Expecting companies to close their eyes and not ensure that the legislation will suit their needs is historically naive.