- Nov 9, 2022
- 296
- 437
If you used it, you would see that it just isn't ready for prime time right now. You can make one really pretty image, sure. Therefore you can make a ton of pretty images. But you'll never make the same character twice, no matter how hard you try. and that makes it utterly useless for production, animation, or anything that requires consistency.
Even if you train a LORA to force the character to be Wonder Woman or something, all the clothing details shift around every frame. Belt details. Hair chunks. Literally any detail that has ever been drawn differently by two different artists, it will flicker and jump around in a state of perpetual quantum entanglement.
Best case scenario, you can make an image uncovering game, with no broader story context. Maybe something like Sunless Sea or 80 Days, where it's a string of unconnected vingettes. Maybe something like Hearthstone where each character and ability is a seperate card depicting a dissociated story beat. That's it. Board games, basically. If you need narrative or animations or clothed CGs, you're SOL.
Even if you train a LORA to force the character to be Wonder Woman or something, all the clothing details shift around every frame. Belt details. Hair chunks. Literally any detail that has ever been drawn differently by two different artists, it will flicker and jump around in a state of perpetual quantum entanglement.
Best case scenario, you can make an image uncovering game, with no broader story context. Maybe something like Sunless Sea or 80 Days, where it's a string of unconnected vingettes. Maybe something like Hearthstone where each character and ability is a seperate card depicting a dissociated story beat. That's it. Board games, basically. If you need narrative or animations or clothed CGs, you're SOL.