Thanks, we'll probably put in fullscreen before too long.This is way more enjoyable than I thought it would have been!
If I had read RPGM before, I probably wouldn't have downloaded it, but you did a great job: no grind, all plot!
The thematic is also pretty interesting.
So, great job, and I'll wait for future updates!
PS: it would be nice if we could play it in fullscreen.
Just curious, what do you use to compress files?AI Project Roxana [v0.01] compressed*
- Original Size (PC): 1.21 GB
Compressed version for PC (573MB):You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
*This compression is unofficial. Compressing process reduces image/audio/video quality and can break the game, be aware of that.
You don't have permission to view the spoiler content. Log in or register now.
bas cruncher/YAC and sometimes Sam's unren(to extract rpa packages). For RPGM games it is a little tricky.Just curious, what do you use to compress files?
Yeah, totally understandable. The placeholder art is very good, it's just difficult to use once we move into more complicated animations.Not going to lie - and no offence of course, I do dig the placeholder art's aesthetic more than the new artstyle's sample. Assuming of course its the main android in question.
Oh yes. And well, to my mind it fits the whole 'purchased product android' to have her look more professional almost. I really dig that aesthetic and look here, but at the same time, I can most definitely see how you'd run into troubles with animations down the line. Best of luck to you, truly! Would consider having an anonymous patreon for you if I hadn't almost died recently.Yeah, totally understandable. The placeholder art is very good, it's just difficult to use once we move into more complicated animations.
Thanks!Best of luck to you, truly!
Uh... hope you're better now.if I hadn't almost died recently.
A tasteless exaggeration I think, it was meant to be a joke; a motor accident that could have been much, much worse. But thank you. I'd get better with a new update!Uh... hope you're better now.
Thanks, the timing of the next update depends on my dev partner, she's the one putting the majority of the work in. I would probably say around next week-ish for an update.A tasteless exaggeration I think, it was meant to be a joke; a motor accident that could have been much, much worse. But thank you. I'd get better with a new update!
Hint hint, wink wink, nudge et cetera.
Very cute artwork! Very promising game dev, looking forward to more