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swilliam

Newbie
May 26, 2017
83
196
*sigh* Yeah, that's where I started... oh well... Maybe once BepInEx/Cpp2IL get updated this will work again. For right now I guess I just don't get to use the uncensor patch.
I think it was only these two(in the .rar ofc) that needed changing when I did it so if you want you could try replacing them and it should hopefully remove the censoring.

Yada-yada standard don't blame me if your PC explodes etc if you use them etc.
 
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kumarin

Well-Known Member
Feb 19, 2022
1,978
2,859
*sigh* Yeah, that's where I started... oh well... Maybe once BepInEx/Cpp2IL get updated this will work again. For right now I guess I just don't get to use the uncensor patch.
Uncensor plugin is independent from game version. works on every game version. It do not touches original files.
 

nb097

Newbie
Oct 25, 2019
63
76
Uncensor plugin is independent from game version. works on every game version. It do not touches original files.
Right, but it needs BepInEx to be working for it to do the uncensoring... which I can't get to work.

Due to what appears to be a known (if uncommon) issue with one of the libraries the latest BepInEx relies on (see , , ; the first being most detailed and highlighting the underlying problem with Cpp2IL), BepInEx can't complete its initial setup, meaning not all required libraries are downloaded, meaning no plugins will ever be initialized/used. I've tried this on multiple machines and cannot get it to work.
 
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nb097

Newbie
Oct 25, 2019
63
76
I think it was only these two(in the .rar ofc) that needed changing when I did it so if you want you could try replacing them and it should hopefully remove the censoring.

Yada-yada standard don't blame me if your PC explodes etc if you use them etc.
Thanks, much appreciated!
 

kumarin

Well-Known Member
Feb 19, 2022
1,978
2,859
Right, but it needs BepInEx to be working for it to do the uncensoring... which I can't get to work.

Due to what appears to be a known (if uncommon) issue with one of the libraries the latest BepInEx relies on (see , , ; the first being most detailed and highlighting the underlying problem with Cpp2IL), BepInEx can't complete its initial setup, meaning not all required libraries are downloaded, meaning no plugins will ever be initialized/used. I've tried this on multiple machines and cannot get it to work.
use or #577 or #553 at
Check the game path. which must use just english. If can't initialize BepInEx, move game folder to another place. (ex. "c:\Games\Aikagura\")
 
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nb097

Newbie
Oct 25, 2019
63
76
use or #577 or #553 at
Check the game path. which must use just english. If can't initialize BepInEx, move game folder to another place. (ex. "c:\Games\Aikagura\")
pre.1 I'd tried (having used the links from one of your original posts and then the DL from the repo).

Giving #577 and #553 a shot now.

Edit: No dice for #577, but #553 worked! Thank you for that!

Edit 2: Forgot to respond to your other point: The path had been strictly ASCII - I had noticed the other bug reports on the repo pointing out BepInEx's issues with non-ASCII paths and made sure the game path was as short/simple as possible.
 
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