I mean, hooray, but now mod capabilities? This early on? I dunno if this will serve as a jumpboard for more prolific mods or the dev just wants the game to be made for him, so I feel comflicted.
IMO the current state of the editor is trash.
- No undo.
Audio import doesn't work. Edit: Seems to just be the included file. Using your own ogg solves this.
- Walls disappear in testing.
The dev apparently didn't know about point (aka nearest neighbor) filtering on import so all skin textures are 10x size, making editing them more tedious as you either need a perfect square brush that 10px or to shrink the textures by 10x (which is bound to cause artifact) before beginning to edit them as well as inflating texture sizes. Only an issue with player skins. Monster skins and other textures are scaled in engine.
- Clicking on an item in stage does not select it. You need to click it's name in a list and it's easy to accidentally select a parent item instead.
- Lights are image textures instead of shaders which while less cpu intensive also inflates the game size.
- etc.
It would be better to just release the source code and assets at this point if they wanted moders.
Edit: Seems walls weren't disappearing, but in the editor the x and y scales for sprites are swapped in editor, then corrected in game. Background decals stay put, but platforms/walls shift location too.