4.30 star(s) 14 Votes

lemonman420

New Member
Jan 21, 2021
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the game has an achievement for unlocking all enemies, but i don't see anywhere to unlock them, any idea how to get them all unlocked?
 

Axis3123

Active Member
Apr 1, 2020
834
692
the game has an achievement for unlocking all enemies, but i don't see anywhere to unlock them, any idea how to get them all unlocked?
You have to survive a handful of waves to make them all spawn at one point. First is the pumpkin man, then the flytraps, then the Nyxes (i think that's what they're called), and then the lycanthropes. That's all the enemies so far.
 
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Nov 29, 2021
47
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How do emotions work in the game? I see it involves the numpad somehow, but no idea otherwise. I found coal, what is that for?
 
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-MK-

Member
Aug 24, 2020
146
153
How do emotions work in the game? I see it involves the numpad somehow, but no idea otherwise. I found coal, what is that for?
changes her facial expression (which is hard to see, admittedly)
the coal is used to keep the fire in the middle of the map burning. it was implemented in the winter bonus-update where freezing to death became the #1 reason you died...
 

Axis3123

Active Member
Apr 1, 2020
834
692
with a new update. There's a map editor now.
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Mirror1 :
I mean, hooray, but now mod capabilities? This early on? I dunno if this will serve as a jumpboard for more prolific mods or the dev just wants the game to be made for him, so I feel comflicted.
 

EmDotRand

Well-Known Member
Sep 7, 2020
1,067
1,841
I mean, hooray, but now mod capabilities? This early on? I dunno if this will serve as a jumpboard for more prolific mods or the dev just wants the game to be made for him, so I feel comflicted.
IMO the current state of the editor is trash.
  • No undo.
  • Audio import doesn't work. Edit: Seems to just be the included file. Using your own ogg solves this.
  • Walls disappear in testing.
  • The dev apparently didn't know about point (aka nearest neighbor) filtering on import so all skin textures are 10x size, making editing them more tedious as you either need a perfect square brush that 10px or to shrink the textures by 10x (which is bound to cause artifact) before beginning to edit them as well as inflating texture sizes. Only an issue with player skins. Monster skins and other textures are scaled in engine.
  • Clicking on an item in stage does not select it. You need to click it's name in a list and it's easy to accidentally select a parent item instead.
  • Lights are image textures instead of shaders which while less cpu intensive also inflates the game size.
  • etc.
It would be better to just release the source code and assets at this point if they wanted moders.

Edit: Seems walls weren't disappearing, but in the editor the x and y scales for sprites are swapped in editor, then corrected in game. Background decals stay put, but platforms/walls shift location too.

taller_kitty.png corrct_kitty.png
 
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4.30 star(s) 14 Votes