For Alansya Chronicles to be excellent, there is only one thing missing, and that is getting rid or reworking the entirety of the starting game plot. It's a long, linear drag - made all the worse by the fact your decision to start the game as virgin or not is made at the very start and there are MULTIPLE days to play through before you can route-change.
Other than that, perhaps the one complaint that can be made is that the art can be a bit... different in quality at times? Even the preview images in the thread's opening post seems to be from a starter version of the game; the very first scene (loss of virginity to Robert, the very very first scene in the game) also has an entirely different art style than what you'll see through the remainder of the intro/common route. The writing in some endings also feel conflicting with different endings of the same route, such as the family full ending or just the ending of one / few characters.
The game is however generally well-written, has generally good art, the mechanics are... decent, though some are underused if we're being polite or entirely scrappable if we're not; there's still some routes that I feel should exist or the game alludes should come soon but don't even have a stub, which feels conflicting with the game version in my mind.
All in all this is a good game once you get past the common route / intro but it is a bit of a drag until you get to the actual free roam and corruption-style freedom that you'd usually expect from a game like this, so I'm lowering its score a bit.
Other than that, perhaps the one complaint that can be made is that the art can be a bit... different in quality at times? Even the preview images in the thread's opening post seems to be from a starter version of the game; the very first scene (loss of virginity to Robert, the very very first scene in the game) also has an entirely different art style than what you'll see through the remainder of the intro/common route. The writing in some endings also feel conflicting with different endings of the same route, such as the family full ending or just the ending of one / few characters.
The game is however generally well-written, has generally good art, the mechanics are... decent, though some are underused if we're being polite or entirely scrappable if we're not; there's still some routes that I feel should exist or the game alludes should come soon but don't even have a stub, which feels conflicting with the game version in my mind.
All in all this is a good game once you get past the common route / intro but it is a bit of a drag until you get to the actual free roam and corruption-style freedom that you'd usually expect from a game like this, so I'm lowering its score a bit.