Ayame#1Fan

Active Member
Nov 8, 2016
898
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There's a few ways I checked to kinda port RPG Maker games to mobile but not one with as many scripts as this one. You'll have to wait for a full port.
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
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Any more spoilers releasing? Or the game now directly? :unsure:
10 have been released in the spoiler section on discord + a few more on the way.
They do require patreon access or someone needs to share them here.
 
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Ayame#1Fan

Active Member
Nov 8, 2016
898
1,277
I don't think we've seen any Kinky Kittens scenes yet and there's a Kinky Kittens ending announced on the road map so I think there's more to come.
 
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Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,275
4,478
I don't think we've seen any Kinky Kittens scenes yet and there's a Kinky Kittens ending announced on the road map so I think there's more to come.
Ah yes true ! I have seen a couple extra that was not in the spoiler section yet, where one was a little sexy bunny girl riding :sneaky:
Guess it will be shared soon when Starke is ready to reveal it(and others too).
 
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Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,275
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Im pretty sure Starke would think about it if you spend a couple grand to fund the development.:rolleyes:
There will be more Free-roam stuff later on, but after 1.0 release. I personally agree that it should maybe have been there in the early stages of development, but Starke took the decision way back to implement free-roam in the later parts of game development.

And sadly that would not even work to throw lets say 1000-2000$ at him, they would of cause help right now without a doubt... but in a long-term plan, it would not really change anything.
The real solution is more patreons and fans that like this game and will help support via patreon or steam when that time arrives.

Games like this are depending on a steady flow of income and not a quick one-time payment(Unless very very big). The team is quite large and everybody have a fixed income. They have 2 CG Artist, 1 Pixel artist, 2 universal devs(Starke and Issac), 1 scripter. Only one here that is not paid is Starke. They also use some money on sound & soundtracks, and also on background artwork.

So right now the money coming in, is almost not enough to keep the ship floating... Income have been standing still on around 3500$ for some time, and actually down to 3000$ April 1st.
There are of cause also a world crisis to blame for this, since the patreon drop on 1st of April was the biggest in a very long time.
And you cant really blame people for this, since everybody is afraid, and some are even losing their jobs :( very sad times.

If you are a really big fan of the game and like the team, the better way to support would be to increase the monthly payment. But that is not easy for anybody when there is world crisis going on :|
 
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lol52ct

Newbie
Dec 21, 2018
22
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When I look at the scenes clock, there is a dog there. So Alansya will lush the dog? I wanna see that somehow lol
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,275
4,478
When I look at the scenes clock, there is a dog there. So Alansya will lush the dog? I wanna see that somehow lol
When you press the dog something happens :rolleyes: what can that possible mean?
For references:
 

Terix3

Well-Known Member
Aug 2, 2017
1,147
1,686
There are of cause also a world crisis to blame for this, since the patreon drop on 1st of April was the biggest in a very long time.
And you cant really blame people for this, since everybody is afraid, and some are even losing their jobs :( very sad times.
I don't think this is the reason. I inspected other projects with similar support level and there was no significant change - growing projects kept growing and stable are stable.

I can see two other reasons. Game is nearing its release - there is probably no flow of new supporters now as people will rather wait for the game to be released and grab it on steam. And there is no mention of getting full game if you support for x months on patron at all. Also no info that 1.0 is not the end of games development. (yea i know its on the link but not sure if people click it).
Second reason - making latest version public could have had upset some patrons.
 

niuash

Member
Sep 29, 2017
178
173
I don't think this is the reason. I inspected other projects with similar support level and there was no significant change - growing projects kept growing and stable are stable.

I can see two other reasons. Game is nearing its release - there is probably no flow of new supporters now as people will rather wait for the game to be released and grab it on steam. And there is no mention of getting full game if you support for x months on patron at all. Also no info that 1.0 is not the end of games development. (yea i know its on the link but not sure if people click it).
Second reason - making latest version public could have had upset some patrons.


I'd disagree with your first speculation - There are many games out there which are no where near release and neither release in such an organised manner. They just *milk* patrons. Compare it to those creators.

As for your second reason, it does seem plausible though it also serves as a marketing strategy for people to try out before going all out and buying the game when it releases on Steam.


Here is a reason I believe to be true - As patreon has maximum of its supporters from USA (I know that because I work in a startup trying to do a similar thing - creators, patrons, etc). Not having Mac as a platform to distribute on does upset a lot of people. Not everyone wants to setup a VM just to play the game (Nor everyone knows how either). I think that if they could distribute on all available platforms then their patrons will increase at least 2 fold (this number is a speculation).
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,275
4,478
I don't think this is the reason. I inspected other projects with similar support level and there was no significant change - growing projects kept growing and stable are stable.

I can see two other reasons. Game is nearing its release - there is probably no flow of new supporters now as people will rather wait for the game to be released and grab it on steam. And there is no mention of getting full game if you support for x months on patron at all. Also no info that 1.0 is not the end of games development. (yea i know its on the link but not sure if people click it).
Second reason - making latest version public could have had upset some patrons.
I am supporting various developers and have for some time, and I can for a fact say that everybody have been hit very hard 1st of April. Team sad-crab who makes Innocent Witches dropped 1000$ this month, and other developers too.
If you use you can easily see there have been a change to the economy and a lot of people have pulled their support or turned it down to something lower.
So far I can see the bigger the developer, the bigger they have been hit with dropouts.

Regarding your guess work around 1.0 and what will happen after.... I personal think the game will be much more popular when it releases and going into DLC's. Firstly, a lot of kinky weird fetishes will be done which should attract people. And a lot of Free-roam will be available which a lot of people want . All story lines will have endings and make sense. There will also be some special stat system for the NTR fans to have some meaningful gameplay mechanics.
Setbacks can be that if it takes to long for the game to become really popular, then maybe heavenstudios is already gone and dead when that happens ¯\_(ツ)_/¯ We will have to wait and see.
 
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