supernova874

Member
Sep 18, 2019
473
402
so... the game is 3.1GB and can't include the rpgvxace 180MB files ? and no link in the entire post? (except from search that i did).Bad packaging ...

Here is a link from creators patreon:

 
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Javichu

Active Member
Jan 31, 2018
771
432
so... the game is 3.1GB and can't include the rpgvxace 180MB files ? and no link in the entire post? (except from search that i did).Bad packaging ...

Here is a link from creators patreon:

this link dont function i cant play it
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,269
4,450
this link dont function i cant play it
You need to download RPGmaker VX ACE and install it before you can play this game
->

so... the game is 3.1GB and can't include the rpgvxace 180MB files ? and no link in the entire post? (except from search that i did).Bad packaging ...

Here is a link from creators patreon:

1. Why would the creator add the RTP in the link?, every patreon know its needed.
2. F95 have a great Tutorial subpost when in need of help regarding RPGMAKER -> Here
3. Let me know what size you end up with after you have re-packaged it since you are so skilled :coffee:
 
Last edited:

Steven Ethan

Member
Sep 1, 2020
144
151
I love this game so freaking much, but it is impossible to play this game on Android with the help of JoiPlay. The game force closes or bugs or some other shit...wish someone could make Android port. Why can't the game run properly on JoiPlay like other RPG games in F95 ??
 

Javichu

Active Member
Jan 31, 2018
771
432
You need to download RPGmaker VX ACE and install it before you can play this game
->


1. Why would the creator add the RTP in the link?, every patreon know its needed.
2. F95 have a great Tutorial subpost when in need of help regarding RPGMAKER -> Here
3. Let me know what size you end up with after you have re-packaged it since you are so skilled :coffee:
thanks
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,269
4,450
hmmm played 1 or 2 year ago and dont have it, then no any tags, now can i ask you are they from begining or only at final ( and how many aproximtiveli ) thx
The game have over 300 CG's / Scenes, to go back and reanimated all those with our 1 animator on the team would take .... days, weeks, months.
- So no all the old scenes have not been animated of cause.
- Some new scenes are animated, check the gallery if you wanna find out which, my guess is its around 10? I could be wrong.
- Going forward there will come more animated scenes, also for our next games of cause!
 

tarzan999

Well-Known Member
Aug 11, 2016
1,088
2,535
The game have over 300 CG's / Scenes, to go back and reanimated all those with our 1 animator on the team would take .... days, weeks, months.
- So no all the old scenes have not been animated of cause.
- Some new scenes are animated, check the gallery if you wanna find out which, my guess is its around 10? I could be wrong.
- Going forward there will come more animated scenes, also for our next games of cause!
You should animate the most popular paths. Like the scenes with Melvin for example.
 

The killing Goku

Active Member
Oct 20, 2019
934
672
You should animate the most popular paths. Like the scenes with Melvin for example.
I think that after all those years working on the same project, they just want it to be finished.
After all, that allows them to move on with their next project, most of which have already been announced.
As I see it, going back and 're-doing' stuff in the current (now pretty much finished) game wouldn't really look very appealing.

And besides, animation is still pretty much a rarity in eroge. I see a lot of complaints about it on many game threads, but even if you look at the big boys like AliceSoft ... 0.0 animations in even their most popular and high regarded games. Take Evenicle or Rance for instance.
In most cases, the best you can hope for is plenty of 'variations' on the base CG as the scene progresses.
Sure, those ain't RPGM, but we could name plenty of 'highly regarded' RPGM games that ain't got any animated scenes.

It's pretty much just more expensive to produce ya know.
 

tarzan999

Well-Known Member
Aug 11, 2016
1,088
2,535
I think that after all those years working on the same project, they just want it to be finished.
After all, that allows them to move on with their next project, most of which have already been announced.
As I see it, going back and 're-doing' stuff in the current (now pretty much finished) game wouldn't really look very appealing.

And besides, animation is still pretty much a rarity in eroge. I see a lot of complaints about it on many game threads, but even if you look at the big boys like AliceSoft ... 0.0 animations in even their most popular and high regarded games. Take Evenicle or Rance for instance.
In most cases, the best you can hope for is plenty of 'variations' on the base CG as the scene progresses.
Sure, those ain't RPGM, but we could name plenty of 'highly regarded' RPGM games that ain't got any animated scenes.

It's pretty much just more expensive to produce ya know.
Those games could be even more popular if they had animations though.
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,269
4,450
You should animate the most popular paths. Like the scenes with Melvin for example.
Problem is going back and doing this kind of thing would set all other projects on hold, and both the team and the fans would be standing still for a very long time - To progress and go forward the team needs to move on to other/new projects!
- Right now the team is already working on another game Journey Abroad + doing the shota patch(Fleeting Iris IF).
- When Shota patch is done they will move on to Blood Lust + working on Journey Abroad.
 

frozenfeet

Well-Known Member
Aug 2, 2019
1,236
1,964
1. Why would the creator add the RTP in the link?, every patreon know its needed.
2. F95 have a great Tutorial subpost when in need of help regarding RPGMAKER -> Here
3. Let me know what size you end up with after you have re-packaged it since you are so skilled :coffee:
Well lets see RTP is 186 MB which if added to the game instead of being a separate download would make the game 186 MB larger possibly a little less with zip compression. :rolleyes:

I mean what was the point of your last snide comment? Do you think that adding a 186 MB file is going to make the re-package massively bigger or something?
 
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