Hans1990

Newbie
Oct 1, 2020
71
46
Version 1.0.6 has already come out or it hasn't come out yet because they added a new genre that is bestiality and others
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,269
4,448
Version 1.0.6 has already come out or it hasn't come out yet because they added a new genre that is bestiality and others
1.06 = bestiality patch.
1.07 = next patch.

Cya very soon™ for 1.07 :coffee:
 

D2GXpeed

Member
Jan 26, 2018
107
78
Just a community manager - and not a developer "sorry", I'm just here to keep the peace :coffee:
But I will forward your thanks to Starke!

That area is meant for one of the upcoming games and not really for Fleeting Iris.
Oh! Nice, thanks Zelle, btw, loved that little content that you teached how to reach with Chloe and the Maze, still trying to figure out the voyeur scene with the redhead and the window, couldn't find it in the guide, but I'll get there by myself.

So you guys are reusing this map for other games? Cool, can't wait for try them as well.
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,269
4,448
Oh! Nice, thanks Zelle, btw, loved that little content that you teached how to reach with Chloe and the Maze, still trying to figure out the voyeur scene with the redhead and the window, couldn't find it in the guide, but I'll get there by myself.

So you guys are reusing this map for other games? Cool, can't wait for try them as well.
Glad it helped - The red head is actually really simple to get - IF you know where and what triggers it.
I will put solution below for you:
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Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,269
4,448
Hi, I'm on the latest version and I'm getting a bug on the Melvin route on the event just after you meet Armand for the first time. I try to do the next Melvin event and get a black screen
I havent used teleportation ring neither old saves, it just loops the scene over and over ending on a black screen but I can press pause and teleport out of the pub, then I try going again and same thing happens, I see the event then black screen and loop
Send me a save and I will look at it, and forward it to the team if needed!
 

o7sniip

Newbie
Dec 6, 2020
73
101
Fleeting Iris IF is NOT compatible with full screen, do NOT try to Alt+Enter in the game which you shouldn’t be able to in the first place so do not try to circumvent the script that prevents you from doing it through third party programs such as Resize Enabler, MSI Afterburner, etc. etc. you will not come out of that war winning
Heh, this makes me chuckle. Good thing the main game is still alt+enter friendly cause I'd need to play with binoculars or something. Please tell me you guys are moving to a different engine for your next project? It's ironic that the best devs in the biz work with the worst tech in the biz.
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,269
4,448
Heh, this makes me chuckle. Good thing the main game is still alt+enter friendly cause I'd need to play with binoculars or something. Please tell me you guys are moving to a different engine for your next project? It's ironic that the best devs in the biz work with the worst tech in the biz.
It's a 'bit' complicated and not a easy task to just change engine like that - The main thing here is the loss of time it will take to actually change engine and get everything converted over to a new engine.
Time loss could mean potential content/scenes not coming out according to schedule - Which patreons are typical not happy with.

However the team is considering it - And we will have to wait and see what the future brings.
 

o7sniip

Newbie
Dec 6, 2020
73
101
It's a 'bit' complicated and not a easy task to just change engine like that - The main thing here is the loss of time it will take to actually change engine and get everything converted over to a new engine.
Time loss could mean potential content/scenes not coming out according to schedule - Which patreons are typical not happy with.

However the team is considering it - And we will have to wait and see what the future brings.
Just to be super clear, the biggest negative with the game for me is the tiny resolution, which when I mentioned it on the discord when I was still a patreon, was a result of "we're kinda stuck with it now". Totally understandable for a project that's so far along, but imo it would be downright silly not to address this for a new project.

So I laugh at RPGM, but if I can buy your next game and it's crystal clear and sharp on my screen, I won't care what engine it's on.

Unless you guys still work on 800x600 CRTs? I know the refresh rates are great, but still... ;)
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,269
4,448
Just to be super clear, the biggest negative with the game for me is the tiny resolution, which when I mentioned it on the discord when I was still a patreon, was a result of "we're kinda stuck with it now". Totally understandable for a project that's so far along, but imo it would be downright silly not to address this for a new project.

So I laugh at RPGM, but if I can buy your next game and it's crystal clear and sharp on my screen, I won't care what engine it's on.

Unless you guys still work on 800x600 CRTs? I know the refresh rates are great, but still... ;)
Well this is one of the reasons Fleeting Iris IF was launched (available via our homepage) The plan was to test the teams screen resolution script inside RPGmaker VX ACE.
- The first plan was to release it in 1280x720 - But since its a custom script there was problems. It was tested on a laptop and did not fit the screen.
- Next plan is what Fleeting Iris IF is now 960x736 - This is to make sure everybody can watch it since the screen size locks and you cannot go fullscreen.

However there have been multiple issues with this script and I think the team have realized it - Which is why Starke and Issac is considering a more modern engine - Like Unity or RPGmaker MV or similar.
We will have to wait and see - And there will be updates on this in the future.
 

o7sniip

Newbie
Dec 6, 2020
73
101
Well this is one of the reasons Fleeting Iris IF was launched (available via our homepage) The plan was to test the teams screen resolution script inside RPGmaker VX ACE.
- The first plan was to release it in 1280x720 - But since its a custom script there was problems. It was tested on a laptop and did not fit the screen.
- Next plan is what Fleeting Iris IF is now 960x736 - This is to make sure everybody can watch it since the screen size locks and you cannot go fullscreen.

However there have been multiple issues with this script and I think the team have realized it - Which is why Starke and Issac is considering a more modern engine - Like Unity or RPGmaker MV or similar.
We will have to wait and see - And there will be updates on this in the future.
It's nice that the team is aware of this, hopefully a solution that works for everyone can be reached.

Unfortunately the IF dlc just crashes on startup (despite trying the fixes on the site) so I can't say much on it. That said, 736 is roughly half of my screen height (1440) so maybe it's a blessing in disguise I can't play it. It sounded like it'll be included with 1.06? I guess I could just alt+enter that, right?
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,269
4,448
It's nice that the team is aware of this, hopefully a solution that works for everyone can be reached.

Unfortunately the IF dlc just crashes on startup (despite trying the fixes on the site) so I can't say much on it. That said, 736 is roughly half of my screen height (1440) so maybe it's a blessing in disguise I can't play it. It sounded like it'll be included with 1.06? I guess I could just alt+enter that, right?
Its a standalone - It "is 1.06" - All 3rd party screen programs can make it crash, make sure those are disabled.
Its clearly much sharper then the original artwork from FI, could it be even better? sure! but the team picked this ress so everybody can play.
And no you can't "alt+enter", its locked.
 

o7sniip

Newbie
Dec 6, 2020
73
101
Its a standalone - It "is 1.06" - All 3rd party screen programs can make it crash, make sure those are disabled.
Its clearly much sharper then the original artwork - and no you can't "alt+enter", its locked.
Oh, my bad, I thought it'd be incorporated into the main game later on.

Well, guess I'll run it in a virtual machine then. Since you're so hellbent on not letting me go fullscreen that's the only workaround I can think of :D. That way I also won't need to worry about which 3rd party app causes the crash since there won't be any 3rd party apps.
 
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Terix3

Well-Known Member
Aug 2, 2017
1,144
1,674
Is there any news about release date 1.07 ?
Too early for that also they avoid giving release date.
But last patch took 6 weeks and was released mid march. Applying that and knowing they like to release on Fridays my bet is June 4th.
 

Ayame#1Fan

Active Member
Nov 8, 2016
898
1,277
Too early for that also they avoid giving release date.
But last patch took 6 weeks and was released mid march. Applying that and knowing they like to release on Fridays my bet is June 4th.
It hasn't been announced yet but they plan to send it to beta test team tomorrow night, have them test over the weekend and release this Sunday.
 
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