LoneWolf999
Member
- Mar 25, 2017
- 258
- 80
the manual is wildly outdated and lagged behind the progress of the game (Hello, is the guide updated with all scenes till 1.0.9?
I believe it's 1.0.7B Version broHello, is the guide updated with all scenes till 1.0.9?
Me too, hahaIs there any way i can play with HD graphics?
Mine is pretty blurry......
Why oh why did that half shaved head ever become a thing.Podcast live ->You must be registered to see the links
And a little teaser for the next game in development for those interested ->You must be registered to see the links
Well its oki to have that opinion, and if I remember correctly she is your sister in the incest version.Why oh why did that half shaved head ever become a thing.
I'll never understand Gen-Z I s'pose.
Guess 'I'm getting too old for this sh*t' too now, though I guess even that line will mean little to anyone that hasn't been around long enough.
Google 'undercut', the Vikings came up with it, it had a resurgence from 1910-1940 and then fell off until increasing in popularity again in the 1980s. Hope that helps.Why oh why did that half shaved head ever become a thing.
I'll never understand Gen-Z I s'pose.
Guess 'I'm getting too old for this sh*t' too now, though I guess even that line will mean little to anyone that hasn't been around long enough.
Anywhere from 10hours to 100hours according to steam and their reviews.How many hours of playing time? I played over 3 hours and game still doesn't finish.
Thanks for reply, its helpful. I fucked with Clarke when Roberto is drunk and asleep. Do you know what percent did a complete the game?Anywhere from 10hours to 100hours according to steam and their reviews.
- It really depends on how you play the game.
- If you skip text completely it will properly be 2-3 hours per route(And there is around 10 main routes + sub routes)
Just guessing estimates from me here, don't hang me up on it.
Properly a low percentage completed all routes and all scenes.Thanks for reply. Its helpful.
Thanks for reply, its helpful. I fucked with Clarke when Roberto is drunk and asleep. Do you know what percent did a complete the game?
Which is kind of the 'down side' to working/building an RPG around a route concept. Restarting from the beginning each time tends to be tedious in an RPG.Properly a low percentage completed all routes and all scenes.
- Just to complete all the Free-Roam scenes you need either to play the game a lot or use the guide to get all of them.
Many free-roam scenes are not that easy to unlock.
- To complete all scenes for all routes, you need to save the right places and go back and replay some content and to switch to all routes, its a massive undertaking to do. And require a lot of dedication and time.
- Many people play 1,2 or perhaps 3 routes, and then they go to the gallery and see what they have missed.
Not gonna lie, the woman with that half hair is not my favorite, if someone asks me to choose a naughty girl, I like Fujiko style rather than that. But after all, I'll check the game firstPodcast live ->You must be registered to see the links
And a little teaser for the next game in development for those interested ->You must be registered to see the links
Is that your experience from all the other RPG's you've played with over 300 original CG's and days worth of gameplay?Which is kind of the 'down side' to working/building an RPG around a route concept. Restarting from the beginning each time tends to be tedious in an RPG.
(...)
It's my experience in playing many games for many, many years. Be it AAA or indy.Is that your experience from all the other RPG's you've played with over 300 original CG's and days worth of gameplay?
Sorry but I don't think you can compare games that is so different to each other like you do.It's my experience in playing many games for many, many years. Be it AAA or indy.
I generally play 1 game once and try to 'completionist' it as well as possible. After I finish a game, I tend to quickly lose interest in a game.
Routes go entirely against that ya know.
So no matter the content, I'll always prefer a game to be designed as I mentioned, not requiring multiple full playthroughs.
The example I gave of OneOne1 is a perfect example. Ideology in Friction had fairly substantial content compared to the norm, but I never finished that game 3 times to get all route content. Just couldn't get myself to do it, always thinking like 'I'll get to it later', which never happened. I still feel like I should get to it sometime, but ... who knows if it'll ever happen.
-> Though the whole 'forceably play poorly and lose to get into route X' does throw me for a loop too in route games. Kind of makes me not even wanna do it (and yes, I know this ain't a battle-type RPG, speaking of the example here eh ... from what I can tell from following the progress of this game's development, this looks more like a VN in RPGM engine).
Anyway ... I never said the route concept makes this a bad game. The route concept just inherently comes with it's own set of issues.
As such, I've played route games before and I've generally ended up completing just 1 route. The larger the game, the more repetition in a NewGame+, the more likely I'll never re-run the RPG.
I could name more examples of course ... take Fallout 4 for example ... it forces you to choose a side at some point. Well, that's the story I'll get, but nope ... I never saw the 'other side'.