Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,194
4,210
botaniq_1
Not often I comment on reviews on F95, but damn dude are you for real?

Here is a small copy paste from your review:
"I think the main problem of this game is a strange way of progression. Every route ends with a gameover and is basically similar, which is a married mc gets blackmailed or forced into sex, the guy is better in sex / stamina / size than her husband, she falls in love / gameover"

I'm sorry that every route have an ending... but what the actual fuck did you expect :LOL: This critique is so surreal it literally blows my mind - I have never read anything as freaking stupid as this damn!
Every route end with a gameover............ IT ENDS WITH AN ENDING, its a story that is told that you are playing so of cause at some point this story will get a conclusion?!

Rest of your critique is of cause fine, its your opinion :coffee:
But giving the game a bad review for having endings to routes is just mind bugling.
 

NLord00

Newbie
Dec 19, 2020
44
16
Podcast live ->

And a little teaser for the next game in development for those interested ->
Not gonna lie, the woman with that half hair is not my favorite, if someone asks me to choose a naughty girl, I like Fujiko style rather than that. But after all, I'll check the game first
 
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Which is kind of the 'down side' to working/building an RPG around a route concept. Restarting from the beginning each time tends to be tedious in an RPG.
(...)
Is that your experience from all the other RPG's you've played with over 300 original CG's and days worth of gameplay?
 

The killing Goku

Active Member
Oct 20, 2019
907
642
Is that your experience from all the other RPG's you've played with over 300 original CG's and days worth of gameplay?
It's my experience in playing many games for many, many years. Be it AAA or indy.

I generally play 1 game once and try to 'completionist' it as well as possible. After I finish a game, I tend to quickly lose interest in a game.

Routes go entirely against that ya know.
So no matter the content, I'll always prefer a game to be designed as I mentioned, not requiring multiple full playthroughs.

The example I gave of OneOne1 is a perfect example. Ideology in Friction had fairly substantial content compared to the norm, but I never finished that game 3 times to get all route content. Just couldn't get myself to do it, always thinking like 'I'll get to it later', which never happened. I still feel like I should get to it sometime, but ... who knows if it'll ever happen.
-> Though the whole 'forceably play poorly and lose to get into route X' does throw me for a loop too in route games. Kind of makes me not even wanna do it (and yes, I know this ain't a battle-type RPG, speaking of the example here eh ... from what I can tell from following the progress of this game's development, this looks more like a VN in RPGM engine).


Anyway ... I never said the route concept makes this a bad game. The route concept just inherently comes with it's own set of issues.
As such, I've played route games before and I've generally ended up completing just 1 route. The larger the game, the more repetition in a NewGame+, the more likely I'll never re-run the RPG.

I could name more examples of course ... take Fallout 4 for example ... it forces you to choose a side at some point. Well, that's the story I'll get, but nope ... I never saw the 'other side'.
 
Last edited:

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,194
4,210
It's my experience in playing many games for many, many years. Be it AAA or indy.

I generally play 1 game once and try to 'completionist' it as well as possible. After I finish a game, I tend to quickly lose interest in a game.

Routes go entirely against that ya know.
So no matter the content, I'll always prefer a game to be designed as I mentioned, not requiring multiple full playthroughs.

The example I gave of OneOne1 is a perfect example. Ideology in Friction had fairly substantial content compared to the norm, but I never finished that game 3 times to get all route content. Just couldn't get myself to do it, always thinking like 'I'll get to it later', which never happened. I still feel like I should get to it sometime, but ... who knows if it'll ever happen.
-> Though the whole 'forceably play poorly and lose to get into route X' does throw me for a loop too in route games. Kind of makes me not even wanna do it (and yes, I know this ain't a battle-type RPG, speaking of the example here eh ... from what I can tell from following the progress of this game's development, this looks more like a VN in RPGM engine).


Anyway ... I never said the route concept makes this a bad game. The route concept just inherently comes with it's own set of issues.
As such, I've played route games before and I've generally ended up completing just 1 route. The larger the game, the more repetition in a NewGame+, the more likely I'll never re-run the RPG.

I could name more examples of course ... take Fallout 4 for example ... it forces you to choose a side at some point. Well, that's the story I'll get, but nope ... I never saw the 'other side'.
Sorry but I don't think you can compare games that is so different to each other like you do.
- This game have around 20 routes OR mini stories is perhaps a better wording for you.
This means none of them have the same outcome in the end. Yes there can be cross sections and stuff like that, but each tell a very very different story including an ending.

Not saying this game is perfect in any way.... and yes it have its issues with repeat content if you do play again.
But when you have played this game 1 time, its perhaps time to get some overview to see what is missing, and here the guide made can give you a few hints to perhaps aim in on a specific route you like. Lets say you played Melvin route... but that was not really your thing.
- Then use the guide to perhaps play the family route(because you like incest'ish games).
- Then you also find out about other routes you perhaps did not know, lets say the BBC route, now you can easily find out to play that.

:coffee:
 
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It's my experience in playing many games for many, many years. Be it AAA or indy.

I generally play 1 game once and try to 'completionist' it as well as possible. After I finish a game, I tend to quickly lose interest in a game.

Routes go entirely against that ya know.
So no matter the content, I'll always prefer a game to be designed as I mentioned, not requiring multiple full playthroughs.

The example I gave of OneOne1 is a perfect example. Ideology in Friction had fairly substantial content compared to the norm, but I never finished that game 3 times to get all route content. Just couldn't get myself to do it, always thinking like 'I'll get to it later', which never happened. I still feel like I should get to it sometime, but ... who knows if it'll ever happen.
-> Though the whole 'forceably play poorly and lose to get into route X' does throw me for a loop too in route games. Kind of makes me not even wanna do it (and yes, I know this ain't a battle-type RPG, speaking of the example here eh ... from what I can tell from following the progress of this game's development, this looks more like a VN in RPGM engine).


Anyway ... I never said the route concept makes this a bad game. The route concept just inherently comes with it's own set of issues.
As such, I've played route games before and I've generally ended up completing just 1 route. The larger the game, the more repetition in a NewGame+, the more likely I'll never re-run the RPG.

I could name more examples of course ... take Fallout 4 for example ... it forces you to choose a side at some point. Well, that's the story I'll get, but nope ... I never saw the 'other side'.
You know you can always not play the whole thing? Play the routes you like an either unlock the rest in the CG room or not play it. There's more than enough scenes in any one route to satisfy anyone, you don't get a bonus scene if you force yourself to play through the whole thing, it's optional. I don't understand you guys and your FOMO.
 

NLord00

Newbie
Dec 19, 2020
44
16
It's my experience in playing many games for many, many years. Be it AAA or indy.

I generally play 1 game once and try to 'completionist' it as well as possible. After I finish a game, I tend to quickly lose interest in a game.

Routes go entirely against that ya know.
So no matter the content, I'll always prefer a game to be designed as I mentioned, not requiring multiple full playthroughs.

The example I gave of OneOne1 is a perfect example. Ideology in Friction had fairly substantial content compared to the norm, but I never finished that game 3 times to get all route content. Just couldn't get myself to do it, always thinking like 'I'll get to it later', which never happened. I still feel like I should get to it sometime, but ... who knows if it'll ever happen.
-> Though the whole 'forceably play poorly and lose to get into route X' does throw me for a loop too in route games. Kind of makes me not even wanna do it (and yes, I know this ain't a battle-type RPG, speaking of the example here eh ... from what I can tell from following the progress of this game's development, this looks more like a VN in RPGM engine).


Anyway ... I never said the route concept makes this a bad game. The route concept just inherently comes with it's own set of issues.
As such, I've played route games before and I've generally ended up completing just 1 route. The larger the game, the more repetition in a NewGame+, the more likely I'll never re-run the RPG.

I could name more examples of course ... take Fallout 4 for example ... it forces you to choose a side at some point. Well, that's the story I'll get, but nope ... I never saw the 'other side'.
I Think this alansya chronicle is unique tho, you don't need to take all route if you don't want to.., The developer team gives unlock all CG in the beginning of games, just my opinion
 

Hans1990

Newbie
Oct 1, 2020
71
46
hello this game is from the same creator of Heaven Studios and I don't know if it will be on this website or where I can get it since its latest version is coming


1654928498665.png
 

trool22

Member
Mar 9, 2020
122
175
Its in development, and no version is released yet.
Hey whatever 'niech' criticisms you get or read, as a games veteran, its likely one if not THE best hentai-game out there. Yes, random person on a forum says it, but I have played like 500 'indie rpg hentai games' by now. So I do have a decent amount of experience to compare it to.

Wish you the best with any future projects!
 

GTA89

Newbie
Mar 16, 2018
25
37
hey developer maybe make a side story to this game where the husband goes around fucking his wife's friends, and she becomes a cuckqueen.
That would be an interesting twist lol

The only issue is that I'm not sure how it would play out. Either we play the husband for some reasons, or we encourage him somehow to fuck around. Won't be fun if she's ok with that from the start though.
 

crayzyfox

New Member
Mar 16, 2018
4
0
why me steam ver can't choice first night with robert and can't choice another route, just have a route wedding
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,194
4,210
why me steam ver can't choice first night with robert and can't choice another route, just have a route wedding
Steam version is made by Kagura games, you need to download their patch to enable hentai on the steam version.

or direct link here ->
 

Celezto

New Member
Mar 3, 2019
3
4
Steam version is made by Kagura games, you need to download their patch to enable hentai on the steam version.

or direct link here ->
Hello Zellemate, i'm a steam user and i bought FI a while ago, just have a time to try it today and i already have a kagura patch installed. I've found the gallery on the 1st floor (the sparkling o'clock) but there's definitely no "shadowy figure in the bottom left inside the gallery" for me. I've checked it many times already, so i hope you could give me an idea how to unlock full scenes. Thanks in advance.
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,194
4,210
Hello Zellemate, i'm a steam user and i bought FI a while ago, just have a time to try it today and i already have a kagura patch installed. I've found the gallery on the 1st floor (the sparkling o'clock) but there's definitely no "shadowy figure in the bottom left inside the gallery" for me. I've checked it many times already, so i hope you could give me an idea how to unlock full scenes. Thanks in advance.
Kagura games have removed that feature in the steam version.
- You will only find the cheat unlocker in the patron version, sorry about that - nothing we can do.
 
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Celezto

New Member
Mar 3, 2019
3
4
Kagura games have removed that feature in the steam version.
- You will only find the cheat unlocker in the patron version, sorry about that - nothing we can do.
i hate NTR, that's why i don't want to force myself enduring playing the ''dark path''. just want to aiming for pure end maybe one more route and using unlock gallery to open the rest. shame, maybe i should asking someone with a full save on steam or waiting for while.
i've known this game since its very first appearance, don't remember how long exactly but it's absolutely been a long journey. i've droped this game because the very same reason, NTR contents. But i still remember because at that time, there're not so many good games with nice art like this (i still remember how beautiful ayame at that time) but the art somehow got worse overtime, don't know why or it's just my feeling, also i remember back there, the game's name is something with Ayame in its tittle, not Fleeting Iris or so. At the same time, not so many games that i've followed and love that end its early access stage successfully like this, a lot got dropped for so many reasons. That's why when i saw it's appear on steam, out of nostalgic feeling that make me decide to buy it. Maybe i'll not playing, but this game is something that i will treasure it as a good memento on my steam's library.
 
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