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VN Ren'Py Alice: A Hard Life [Ep1 v1.6] [Caylake]

3.40 star(s) 21 Votes

links459

New Member
Jan 17, 2021
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First of all, thank you for your valuable opinions and feedback.
The $15 fee will grant you access not only to this scene but also to all future locked scenes. You can consider these paid scenes as extra scenes. I'll be sharing more soon, so stay tuned to our Patreon page to make sure you don't miss anything.
Are there other sex scenes already out either on patreon or in the in-game gallery? I'm just a bit reluctant to spend 15 dollars on only one blowjob scene and a little bit of a slow update cycle.

Edit: With the main female character Alice I mean, not any others.
 
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Yuaiji Liu

Newbie
Sep 22, 2018
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Caylake This might be a little long shot. But do you have plans to release the game, after it is completed, on platform like Steam or something similar?
 
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Caylake

Newbie
Game Developer
Jul 31, 2019
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Caylake This might be a little long shot. But do you have plans to release the game, after it is completed, on platform like Steam or something similar?
I don't have any such thoughts at the moment. I can think about it when it's completed.
 

Caylake

Newbie
Game Developer
Jul 31, 2019
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Are there other sex scenes already out either on patreon or in the in-game gallery? I'm just a bit reluctant to spend 15 dollars on only one blowjob scene and a little bit of a slow update cycle.

Edit: With the main female character Alice I mean, not any others.
There is currently one scene. But more will be added in future updates.
 

Caylake

Newbie
Game Developer
Jul 31, 2019
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If there were at least a better update frequency, I might support you, but you can't wait more than a year for an update.
Thank you for your thoughtful comment. You're right, it took a year for the update to arrive. I have my reasons, but I don't want to use them as excuses. I will do my best to shorten the time between updates. Thank you!
 

Geko1711

Engaged Member
Nov 5, 2019
2,350
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Thank you for your thoughtful comment. You're right, it took a year for the update to arrive. I have my reasons, but I don't want to use them as excuses. I will do my best to shorten the time between updates. Thank you!
Yes, I think I know your reasons, at least from following this thread, and I can understand them.
With two games in development, everything automatically slows down.
I currently support three games with monthly releases. I certainly don't expect that, but perhaps tri-monthly, with another game? That would be fantastic!
 

links459

New Member
Jan 17, 2021
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127
There is currently one scene. But more will be added in future updates.
Thank you for replying, I might have to hold off on supporting the game for now until there is a bit more sex scenes with Alice. I would definitely be more than happy to support you on patreon in the future though, the game seems really promising with a really attractive main character.

Wishing you all the best and hope to see more updates soon!
 
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Zara Scarlet

Engaged Member
Apr 3, 2022
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Why is it that roughly 90% of porn game developers- after a couple updates, suddenly have health problems so severe that it permanently affects their development process?

I've been working for many years, and I've hardly ever had a co-worker or employee going through something like that, but for some reason in porn development every 2nd dev is either terminally ill or with massive health issues every other month. lol
If it was every second Dev that would be 50% not 90%. Not that I'm agreeing with you in any way, but we need to clarify what you're actually saying, since you seem somewhat confused. Yes, some Devs develop health problems, and guess what a lot of them are probably real, because some people do actually have health problems from time to time. And how many of your co-workers or employees actually make games in their spare time? Because I'm guessing if they did and they happened to have a health issue that dragged on, they'd be doing exactly the same thing and not working on their spare time projects, so they could save all their remaining energy for the job that actually earned them a living.
 
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Buletti

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Nov 7, 2023
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If it was every second Dev that would be 50% not 90%. Not that I'm agreeing with you in any way, but we need to clarify what you're actually saying, since you seem somewhat confused. Yes, some Devs develop health problems, and guess what a lot of them are probably real, because some people do actually have health problems from time to time. And how many of your co-workers or employees actually make games in their spare time? Because I'm guessing if they did and they happened to have a health issue that dragged on, they'd be doing exactly the same thing and not working on their spare time projects, so they could save all their remaining energy for the job that actually earned them a living.
Also I am pretty sure it can affect your health (not only mentally) when you pour your creativity and Energy into something and try it to make as good as you can only to get it pooped on by people that don't find exactly their fetish represented in it.

Maybe even get doxed or get death threads for no reason from brainless randos on the Internet.
 
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palmtrees89

Engaged Member
Jul 3, 2021
2,214
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If it was every second Dev that would be 50% not 90%. Not that I'm agreeing with you in any way, but we need to clarify what you're actually saying, since you seem somewhat confused.
I'm not at all confused, you're just trying to act smart over my wording. You're digging up a year old post to stir the pot for nothing - except getting into an argument.

Yes, some Devs develop health problems, and guess what a lot of them are probably real, because some people do actually have health problems from time to time.
Oh of course they do, but it's interesting how many developers of AVN's suddenly become terminally ill. The amount of times I've seen developer blogs where a mysterious illness has befallen them is ramping. I'd say it's an easy way out instead of simply saying "I wasn't in the mood to work on this project". Why? Take a guess which statement causes a bigger drop in subscriber numbers. Is that the case for every developer? No. Do I know if it's the case here? No. I've made an observation and gave my opinion is all.

And how many of your co-workers or employees actually make games in their spare time? Because I'm guessing if they did and they happened to have a health issue that dragged on, they'd be doing exactly the same thing and not working on their spare time projects, so they could save all their remaining energy for the job that actually earned them a living.
Entirely missing the point. You're assuming the developer has a full-time job to begin with. We don't know that. What I do know is that a bunch of devs who end up working full-time on the development of their projects due to sufficient income from crowd funding platforms are doing exactly what I described in my initial post. But there's a catch; A lot of them seemingly underestimate the scope of what they've gotten themselves into. A once fun little hobby turns into actual work - work that nobody is monitoring as these people suddenly become their own boss. That requires discipline, work ethics and a sense of responsibility towards the people supporting you financially.

Ultimately you'll often times see a couple updates in a timely manner (obviously heavily depending on the amount of content provided), followed by a never ending downhill ride until you reach nothingness. There really aren't that many developers who are able to turn it into an actual job, and I'm not talking about the financial aspect. The job of a Game Developer isn't for everyone, but almost everyone in this business is kicking it off as a hobby. In this case, job and hobby often times clash, resulting in a dumpster fire.

Anyway, I've not been following this project after my previous post and have no clue how Caylake is doing, but sure do hope they're doing well.

Cheers
 

Zara Scarlet

Engaged Member
Apr 3, 2022
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3,722
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I'm not at all confused, you're just trying to act smart over my wording. You're digging up a year old post to stir the pot for nothing - except getting into an argument.


Oh of course they do, but it's interesting how many developers of AVN's suddenly become terminally ill. The amount of times I've seen developer blogs where a mysterious illness has befallen them is ramping. I'd say it's an easy way out instead of simply saying "I wasn't in the mood to work on this project". Why? Take a guess which statement causes a bigger drop in subscriber numbers. Is that the case for every developer? No. Do I know if it's the case here? No. I've made an observation and gave my opinion is all.


Entirely missing the point. You're assuming the developer has a full-time job to begin with. We don't know that. What I do know is that a bunch of devs who end up working full-time on the development of their projects due to sufficient income from crowd funding platforms are doing exactly what I described in my initial post. But there's a catch; A lot of them seemingly underestimate the scope of what they've gotten themselves into. A once fun little hobby turns into actual work - work that nobody is monitoring as these people suddenly become their own boss. That requires discipline, work ethics and a sense of responsibility towards the people supporting you financially.

Ultimately you'll often times see a couple updates in a timely manner (obviously heavily depending on the amount of content provided), followed by a never ending downhill ride until you reach nothingness. There really aren't that many developers who are able to turn it into an actual job, and I'm not talking about the financial aspect. The job of a Game Developer isn't for everyone, but almost everyone in this business is kicking it off as a hobby. In this case, job and hobby often times clash, resulting in a dumpster fire.

Anyway, I've not been following this project after my previous post and have no clue how Caylake is doing, but sure do hope they're doing well.

Cheers
I can assure you, I wasn't trying to stir the pot. I was merely attempting to defend Devs in general, who have to put up with all kinds of crap from people, for just being normal. Some people get sick, it happens you know, and you have zero proof that this Dev actually was one of those people who might be making it up. You made a huge generalisation, and I simply poked fun at it.
 

palmtrees89

Engaged Member
Jul 3, 2021
2,214
13,897
637
I can assure you, I wasn't trying to stir the pot. I was merely attempting to defend Devs in general, who have to put up with all kinds of crap from people, for just being normal. Some people get sick, it happens you know, and you have zero proof that this Dev actually was one of those people who might be making it up. You made a huge generalisation, and I simply poked fun at it.
Poking me doesn't work that way. I'm a drama queen.
 

Udayana

Well-Known Member
Oct 19, 2021
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I've not reached the end of the update yet, but I'm very anxious. Will poor Alice and Lily manage to finish what they've started thrice, without being interrupted?
 
3.40 star(s) 21 Votes