MyNameIs42
New Member
- Jul 19, 2018
- 6
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- 104
I work in video game industry, we would never put a game 1.0 if it has so many "under development".I did think about that for quite a while before the launch, and in fact, I still think I should have published it as version 0.1 instead of 1.0. My reasoning for it ending up as 1.0 is that it contains the content from the past creator (which is the foundation I am building upon). Likewise, the passages that have "under development" are there for two reasons: 1- The previous creator did not create more content for them, or it was content that, in my opinion, was not hot enough. 2- To let the player know that there is nothing more to explore in that place and so they wouldn't waste their time trying to trigger some event there at a certain corruption level.
And in your game, almost every screen has one, it's really annoying to download a 1.0 when each time I click somewhere I'm facing "under development". When a feature isn't ready, just hide it, you can always share a roadmap with all future content, this will still be raising expectations, without getting the player frustrated to face barriers half the time.