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Unity Alice in Cradle [v0.27h] [Hinayua]

4.00 star(s) 34 Votes

Squashed

Newbie
Jul 22, 2019
28
20
Alright Guy I'm going to say something I forget for a while

Imagine H game that you've been waiting for years each update come more area, boss, scene thing seem normal and it look about to be great game even in normal game standard

But somehow, out of no where, literally no one even god in confuse. . . .

This dev just put loony tune ahh physic when Character get squeeze just because it Funny




Don't ask me why and how, no one ask for this but. . . we gonna take it anyway
It funny it can stay
lmaoooo wut? where is that area?
 
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paz01

Newbie
Jun 2, 2021
20
28
in recently posts from both twitter and ci-en. . . we might able to fight with NPC or even our friend like alma and Ixia
 

Kaibayashi

New Member
Dec 7, 2024
1
0
hey guys I made a demosaic mod 'assembly-csharp' you extract it to AliceInCradle_Data\Managed I can't upload here you can get it in the discord I uploaded in 'mod sharing'

edit: i put it in a rar here it is

for those who wanna make their own patch in the future just get dnspy and edit this line to = 0
Where in the file is this line...?
 
Sep 6, 2020
34
43
Yo, we’ve got AiC v0.27h now. You can download it from the Ci-En article below:

Please note that you need an account to access the download links from the article.

Alternatively it can be downloaded via mirror site which are linked in the original article:


Despite the site saying “trial,” you have full access to the full game with no time-limit; it is the same as the ones you can find in the Ci-En article. Please enjoy as much as you want.

Take a read on ThatGuy82’s post for the summary of changes and upcoming ones that he got from reading the articles:
Recent news for those who aren't following the cien:

Version 0.27h is the latest version, and 0.28 is being worked on. If you're interested in getting the newest releases, there's actually a dedicated official website specifically for that. You can find it .

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Both updates also include at least a little bit more of the main scenario.

Lastly, here’s the update history:
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Last edited:

shmurfer

Engaged Member
Dec 29, 2019
2,295
3,052
that attack at 0:59 is pretty cool, do we already have that in the game?
holy fuck the one at 1:05 too
girl is a fucking badass now
Both were in the game before Grazia. You just needed to find enough of the boxes. And they're crucial to gaming hard instead of being a loli damsel.
 

WisdomMaker

Newbie
Nov 14, 2020
84
63
that attack at 0:59 is pretty cool, do we already have that in the game?
holy fuck the one at 1:05 too
girl is a fucking badass now
yes, both were before, movement patterns are very very good. It's funny to read dialogues of new game how "take it eazy, you weak" and then you go and start to do martial artist level of attacks cause u looted the map for secrets in tutorial and you know the drill. Tho finess and timing of the gaming dude on vid is very impressive, he perfectly parried(gives you invincibility frames in trade off for long animation(also pushes pushable things away in close quarters), so you need to be spot on when you start, or it would be useless if u go out of it while enemy attack still in process) 3 thunderbolts in row. Dude also successfully baited magician to teleport by feintin spellcast, got spell in staff and smacked the enemy out the air, where he predicted he would appear. Badass. He deserves those squats by the Ixia corpse. That was not regular enemy, but magician which got ultra buffed on it's fellow corpses(it's game mechanic, you can hear cry of rage and enemy gets buffed, when they kill their brethren and consume them for power), so he casted those spells without delay. But 2 part with Alma shows you how frustrating it can be, when weather, enemy and map stacks all against you-you can't even do the QTE to bail away(unless u predicted the outcome and have some bento boxes with food for specific tactical consumption), this is frustrating sometimes.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,940
1,045
Guys anyone has the update version? There's link above but it just a trial so I don't download it
It's not really a trial, more of an in-development game that hasn't yet reached a point where there is a "full" game.

Until the game is complete, the "trial" is more of an early access demo.
 

Christin Eleven

Well-Known Member
Sep 3, 2017
1,122
487
Here's an update to the AliceInCradleCheat plugin for BepInEx.
Compiled against game version: 0.27c

Compatible game versions: [0.27c]

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All cheats are working again (no more need for a de-mosaic patch)

HP and MP now have separate locks (for those who prefer 1 or the other, but not both)

Issues:
  • [Can't Fix] Restrictions section: Enable Fast Travel cheat doesn't work (and hence doesn't even show up)
    Requires reflection to access the Fast Travel functions as they were made internal. If anyone is able to fix this I would gladly add your code.
    The code has been commented out until further notice.
Downloads:
Previous Releases:
  • Previous versions of the plugin are still available on the GitHub releases.
    • v0.26 compatible version .
    • v0.25 compatible version .
    • v0.24 compatible version .
GitHub:
  • (updated fork of )


Not sure why but after following the steps and pressing ´ nothing is happening . . .
 

Kenny567

Well-Known Member
Oct 10, 2017
1,940
1,045
Not sure why but after following the steps and pressing ´ nothing is happening . . .
Assuming everything is in the right place, it's whichever key that returns the "BackQuote" keycode in Unity (also known as Grave or AGrave in other engines)

On a standard keyboard the Back Quote key ` (not to be confused with the Single/Double Quote key ' ") is the same key as Tilde ~

You can change the keybind to something else by editing the "BepInEx\config\com.bepis.bepinex.configurationmanager.cfg" file.

Alternatively, delete that file (restoring Configuration Manager's config to the defaults) and replace Configuration Manager with the Enhanced version that lets you change the keybind ingame (linked and attached here)

Keep in mind that the default Config UI keybind will conflict with a default built-in keybind (hence why the keybind is no longer the default value)
 
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Sum Gi

Active Member
Nov 10, 2017
541
858
Clear as the craftsmanship on display is, it's a major disappointment the enemies are all black blobs with no texture. Makes them feel like they have no physical presence.
 

shmurfer

Engaged Member
Dec 29, 2019
2,295
3,052
Clear as the craftsmanship on display is, it's a major disappointment the enemies are all black blobs with no texture. Makes them feel like they have no physical presence.
Well...They don't.

They have as much physical presence as Mana does.
 
4.00 star(s) 34 Votes