Very nice proof of concept.
Some tweaks I would suggest:
-I think the face would be fine if the dark shadows below her eyes would be lessened. On the usual zoom level she just looks very tired.
- less sweat, she is kinda drenched from the start.
- Tune down the jiggly physics, a bit on the tiddys and a lot on the thighs. Those swing like pendulums when turning around.
- I see the use case for the different camera angles
![Booty Time :BootyTime: :BootyTime:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
But her feet/shins can be turned off when she still wears her boots.
- Gun is not parented to hand when jumping
- reload animation looks ok from over the shoulder cam, but from the side its wonky. (Magazin floats beside hand when reloading)
- The idea with the advancing wall to block sight is ok, but maybe use some smoke/fog/cloud effect to hide the wall.
Good show, keep it up
![Thumbs up (y) (y)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)