Tom Tom <3
New Member
- Sep 8, 2022
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:0 did u 3D print it ?? i am flabbergasted TwT
:0 did u 3D print it ?? i am flabbergasted TwT
There's some trending AI model going around that makes convincing pics of figures.:0 did u 3D print it ?? i am flabbergasted TwT
This is a cheat menu mod for AQE v1.0.1 using BepInEx without any changes in original game library. I thought it's more simple and convenient than a CE table.
To install the mod, simply extract the attached ZIP file twice and copy all contents into the game directory where AlienQuest-EVE.exe is located. The archive includes a complete BepInEx setup with my AlienQuest_CheatMenu.dll placed inside the plugins subfolder.
When you launch AlienQuest-EVE.exe, you should see both the BepInEx console and the game window appear. If not, I am afraid you have to figure it out by troubleshooting BepInEx in your system. Note that this mod targets the 64-bit version of the game.
I fully tested all features of the mod but didn't test them in any other systems than Windows 11. I also ensured that it's free from any virus or malware before uploading. If you want, you may be able to look at the source code of this mod using dnspy or something.
would you mind sharing a link to this pleaseHello!
This game was ported on NS console (homebrew). Someone knows where to put the uncensored file.dat on the console? How to install mods?
I don't have any knowledge regarding this, but I feel like...is it possible to put the uncensored.dat into the main game folder, and install the mod...then homebrew it?Hello!
This game was ported on NS console (homebrew). Someone knows where to put the uncensored file.dat on the console? How to install mods?
As cool as this hard mode is, trying to escape a H scene? Fucking impossible. Way too many moving parts and not enough things explained to the player about what they are supposed to do. You aren't supposed to spam the struggle like normal. I get that. You're supposed to time it with the flashes? No, because it needs to be a 1-2 second delay, your stamina bar is too low during the scene, I guess you can't recover it? The sync between the purple flash and your input actually working is delayed, so you have to purposely delay your inputs.I don't know What is an NS console, but if it has the same file system, then you just drop the file in the folder, where the AlienQuest-EVE.exe is located. Also, the name of the file should be "Uncensored.dat" and it should be empty, afaik.
The simplest way to unlock the gallery is just by pressing F1 in the gallery or even at the main menu screen. You know it worked if you hear a sound after you press the key.
On other note. I came back to replay this great game, remembering that the biggest letdown for me was how fast it became too easy to be enjoyable. So, I downloaded HardMode (or was it called Boned mod before?) mod and after much struggling and getting butthurt over it I decided to make an NotSoHard mod out of it. Even if I am the type of person, who enjoys challenge and overcoming stuff, some of the design decisions in that mod seemed more on the side of sadistic game design, rather than presenting a meaningful challenge. I made some adjustments to stuff I considered overtuned to preserve the difficulty of combat, while toning down stuff that could get you locked out of progressing through the game.
Anyway, here it is:
NotSoHard mod
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Yep, there are a lot of things that are poorly explained, struggle mechanic being the worst offender. Unfortunately, I couldn't find where in the code those purple flashes are described, so I left them as they were. Technically, the original mod's readme explains that you push the struggle input in between the flashes and it works, in most cases. However, there is a glaring unintended behavior there if you push it too soon after the flash and your struggle bar goes down instead of up. I'm willing to change this, but I simply can't find where it is. If you have any insight on this please tell me.As cool as this hard mode is, trying to escape a H scene? Fucking impossible...
..Shame because it would add a new way to play, but the Hard mode mod doesn't make it hard, it makes it confusing
Here's my unofficial native Linux port of Alien Quest: Eve (BonedMod included)
MEGA -You must be registered to see the links
To play with BonedMod:
64 bit users: Run BonedMod_x86_64.sh
32 bit users: Run BonedMod_x86.sh
To play unmodded:
64 bit users: Run AlienQuest-EVE.x86_64
32 bit users: Run AlienQuest-EVE.x86
Yep,struggle mechanic just made this mod fxxk up.Yep, there are a lot of things that are poorly explained, struggle mechanic being the worst offender. Unfortunately, I couldn't find where in the code those purple flashes are described, so I left them as they were. Technically, the original mod's readme explains that you push the struggle input in between the flashes and it works, in most cases. However, there is a glaring unintended behavior there if you push it too soon after the flash and your struggle bar goes down instead of up. I'm willing to change this, but I simply can't find where it is. If you have any insight on this please tell me.
As it is now, the struggle system somehow works, but it takes a lot of trial and error to figure out the correct timing and rhythm. The effectiveness of struggle heavily depends on arousal, heat and stamina. You don't run out of stamina entirely, it can never go below a certain very low level, so there always is some resouce to struggle with. However, high arousal and heat can lower it significantly. The difficulty of struggle also diminishes with the dick size mechanic, so it's hard upfront and gets easier overtime.
Basically, the game's scaling makes it so it's very hard at the beginning and as you get more tools, skill points, weapons and HP/MP points it gets easier, but not too easy so it becomes a cakewalk.
All right,there's another way to solve this problem.The original author locked some options.If you can try to unlock the ‘H scene(not game over)’,things will become much simpler.If you don't like this mechanic,just turn it offYep, there are a lot of things that are poorly explained, struggle mechanic being the worst offender. Unfortunately, I couldn't find where in the code those purple flashes are described, so I left them as they were. Technically, the original mod's readme explains that you push the struggle input in between the flashes and it works, in most cases. However, there is a glaring unintended behavior there if you push it too soon after the flash and your struggle bar goes down instead of up. I'm willing to change this, but I simply can't find where it is. If you have any insight on this please tell me.
As it is now, the struggle system somehow works, but it takes a lot of trial and error to figure out the correct timing and rhythm. The effectiveness of struggle heavily depends on arousal, heat and stamina. You don't run out of stamina entirely, it can never go below a certain very low level, so there always is some resouce to struggle with. However, high arousal and heat can lower it significantly. The difficulty of struggle also diminishes with the dick size mechanic, so it's hard upfront and gets easier overtime.
Basically, the game's scaling makes it so it's very hard at the beginning and as you get more tools, skill points, weapons and HP/MP points it gets easier, but not too easy so it becomes a cakewalk.
but when i exit, there is no save. When i hover over continue its just a new one. with time 0:00Whenever you heal at a pad it saves your game
Ok, I'm going to assume you're not trolling and have a genuine question. You save your game progress by pressing "Up" at the save points and choosing yes, when the prompt shows up. All saving (except initial save) is manual. If you don't do it, then after launch you will always "continue" from the very start of the game (after introductory cutscene).but when i exit, there is no save. When i hover over continue its just a new one. with time 0:00
Also when i die i dont respawn at the save (pad)
Sometimes it is because the program does not have enough permissions to read the archive. Try opening the AQE program in administrator mode.but when i exit, there is no save. When i hover over continue its just a new one. with time 0:00
Also when i die i dont respawn at the save (pad)
Add the 'Run this program as an administrator' property to the AQE programbut when i exit, there is no save. When i hover over continue its just a new one. with time 0:00
Also when i die i dont respawn at the save (pad)