Flepcik

New Member
Sep 28, 2020
1
0
11
Can you tell me what to do, when you click continue, the download starts and then crashes and crashes what is the reason?
The file that I threw off is probably not logs, although it may be logs, I just have 1 more error.log file there, I can't send it, it gives an error.
 

FinFenni

Newbie
Dec 16, 2024
25
14
39
What if I'll drop sprites to you and you can do it yourself?

upd: anyway try it
I could try to learn this, can you tell us a bit of how this works? i know Blender and Unity somewhat but not a pro still. Not enough to do fluent animation like you, even just pictures would be good!
 

Bleper64

Newbie
Mar 22, 2020
37
3
52
Here's my unofficial native Linux port of Alien Quest: Eve (BonedMod included)
MEGA -

To play with BonedMod:
64 bit users: Run BonedMod_x86_64.sh
32 bit users: Run BonedMod_x86.sh

To play unmodded:
64 bit users: Run AlienQuest-EVE.x86_64
32 bit users: Run AlienQuest-EVE.x86
do you still have this?? i am running linux
 
Jun 5, 2024
74
56
98
If only GRIM could just explain us how the code works so we could create mods of our own before dipping like a dad going out for milk on a cold saturday
I might have a little bit of explanation about this matter.
The way this game choose the H scene is by using a random number generator that has minimum number and maximum number set like this.

View attachment 1068085

from this figure; this is a script using for choosing a H scene in the last boss fight (empress xeno , queen xeno , whatever xeno just call her bitch), H scene number 42 and H scene number 43.

The way the game choose the H scene is by using the random number generator (int num) with the range set from 0 to 10, after that Grimhelm set a condition further that

if the random number is less than or equal 5; int num will equal to 0 -> int num = 0 -> this.GM.Hscene_Num = 42 + 0 -> this.GM.Hscene_Num = 42 -> get H scene number 42

if the random number is more than 5; int num will equal to 1 -> int num = 1 -> this.GM.Hscene_Num = 42 + 1 -> this.GM.Hscene_Num = 43 -> get H scene number 43

*** note that not all monster that has 2 H scene use the exact code , they use similar but more simple code (use RNG then less than or equal 5 get scene X, more than 5 get scene Y) ***

the problem is the random number generator that Grimhelm use is a little bit unbalanced.
From

Return a random integer number between min [inclusive] and max [exclusive] (Read Only).​

Note max is exclusive. Random.Range(0, 10) can return a value between 0 and 9.​

If you read this explanation and go back and look at the code you will notice that the chance of getting scene 43 (6 7 8 9 ) is less than scene 42 (0 1 2 3 4 5); increasing the RNG range to 12 might fix this unbalance , but noted that tinkering something that work just fine might break something and make it not working properly anymore.

*** Edit ***
From my case , KMod, that also use the RNG to choose the dialogue to be displayed , the max number set in the RNG code can still get chosen but rarely get chosen -> only way make it get chosen the most is narrow down the range of RNG (in my case, once I use range 1 to 4, number 4 got chosen from time to time but less frequent than number 1 , 2 , 3)

From the scene that you complain that you never get, it is either the RNG code is super unbalanced that you cannot get that scene or Grimhelm forget to add a way to get this scene (forget to add Hscene_Num of this scene to monster) from all of this further investigation is needed and to the way to fix this in dnSpy is
1. Find which scene is this from tag Hscene_num
2. Use that number to narrow down which monster is this
3. Check the code about choosing H scene; if something is wrong there , just fix it

this is the hard way
the easy is to say "fek it" and press F1 in gallery screen
how did you get that line of code?
 

FinFenni

Newbie
Dec 16, 2024
25
14
39
If only GRIM could just explain us how the code works so we could create mods of our own before dipping like a dad going out for milk on a cold saturday

how did you get that line of code?
I already got hopeful when one mate of mine said that he knows the maker but sadly he remembered another xxx creator who's name was "Grim" but it was not THE Grimhelm. I am not a coder or a modder much so i cannot say how the code works here, but someone more skilled in this maybe could.
 

__Aksil__

Newbie
Aug 4, 2022
26
2
13
Hello! I created a small to make Intiface integration easier. It comes with a few predefined methods and utilities that you can use however you like.

The library acts as a link in chain between your game and intiface (still requires Bridge). You can access everything through a singleton, modify some configuration fields and extend it with your own methods/fields/anything.

It also automatically handles a config file so you can tweak strengths and falloffs in-game without recompiling.

You need to implement this lib to your game tho, but it should be too difficult.
 
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