__Aksil__

Newbie
Aug 4, 2022
42
4
18
Things that I'm experimenting on now or want to do an experiment on (just experimenting, doesn't mean that it will get into KMod)

- Find a way to remove collision damage from enemies that have H-scene when Ellen is naked; as in, if Ellen is naked, bumping into enemy that has H-scene, or enemy that has H-scene bumping into you will not do any damage, but will definitely trigger a H-scene.

- Continuing from the 1st experiment, find a way to make enemies that has H-scene stop attacking naked Ellen when she is crouching down and, instead, walk into her and trigger the H-scene.

- Also continuing from the 1st experiment, find a way to make Ellen only taking damage from the attacking animation when that enemy both has attack animation and can trigger H-scene (eg. Chad alien, Virgin alien)

- Also continuing from the 1st experiment, though this is seriously conflicting to the earlier experiment, find a way to make attacking animation and xenomorph leaping attack trigger a H-scene on naked Ellen instead of making damage.

- Find a way to make triggering a H-scene from range attacking enemies to become easier (even if you are naked, range enemy will still try to kill you instead of triggering the H-scene).

- Find a possibility to make a game play video file (I want Ellen in this game to get to same ending as Ellen in my fanfiction aka an ending where she definitely not going to crash into a prison planet, has to shave her head, and jump into a steel furnace in the end).

- There might be more, but these are what I can thinking of right now...
This sounds like you will be perma locked in H-scene if there is multiple enemies, one h-scene finishes and then another starts from different enemy. Boned mod has something similar and its really annoying to get out of one h-scene, to instantly get grabbed to another one. Well it doesnt happen always, only if enemy hit you few times so its kind of balanced.

But if the room is full of enemies that are walking around, there is huge chance, that you will instantly bump to another enemy, when the h-scene ends.
 

kwanlier

Active Member
Oct 26, 2019
605
1,105
379
This sounds like you will be perma locked in H-scene if there is multiple enemies, one h-scene finishes and then another starts from different enemy. Boned mod has something similar and its really annoying to get out of one h-scene, to instantly get grabbed to another one. Well it doesnt happen always, only if enemy hit you few times so its kind of balanced.

But if the room is full of enemies that are walking around, there is huge chance, that you will instantly bump to another enemy, when the h-scene ends.
During the test, I actually encountered a problem worse than what you just described; H-scene literally starts again the moment the monster step back 1 step.
I bandaged this problem by implemented the I-frame, which kind of work because after the monster has "done its deed", whether you manage to escape or not, it will back off and stand still, idling, for some seconds before activate again; this back off and idling is the most perfect moment to strike back.
 

__Aksil__

Newbie
Aug 4, 2022
42
4
18
During the test, I actually encountered a problem worse than what you just described; H-scene literally starts again the moment the monster step back 1 step.
I bandaged this problem by implemented the I-frame, which kind of work because after the monster has "done its deed", whether you manage to escape or not, it will back off and stand still, idling, for some seconds before activate again; this back off and idling is the most perfect moment to strike back.
But how long does the I-frame last and is it just for the one enemy that grabed you? Because the monster can be idling, but others will rush back at you.
 

kwanlier

Active Member
Oct 26, 2019
605
1,105
379
But how long does the I-frame last and is it just for the one enemy that grabed you? Because the monster can be idling, but others will rush back at you.
Long enough for you to attack back or spam spin attack (as of now, I set it at 2 second for successful escape and 3.7 second for unsuccessful escape) because I'm pretty sure that no one is going to stand still.
 

__Aksil__

Newbie
Aug 4, 2022
42
4
18
Well, it does make more sense but idk also not for game flow. Feels like you wont notice the damage, cuz you are getting grabbed and notice it afterwards. You could make it 50/50 damage or getting grabbed, so you dont know what to expect and thus avoid colliding with monsters.
 
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