Thank you very much for sharing your idea! I tried to explore various angles on how to incorporate your previous idea, but your suggestion is so brilliantly developed that it surpasses any brainstorming I've done. Your contribution is invaluable to us, and I'm excited to let you know that we're seriously considering adding it to our development queue.After some thinking about my suggestions, I came to the conclusion that I should’ve done a bit of explaining the implementations as I see them, as they do appear quite trivial to me in view of the already present game mechanics:
Assume you’ve researched the chair machine, with the birth training balloon and vaginal speculum add-ons. These two extensions are obviously mutually exclusive.
Now you have the subject on the chair, with the selected add-on object held in front of the orifice by a robotic arm extending from the underparts of the chair machine. Pressing the “play” button will trigger the insertion of the object, similarly to the dildoing machine. This time, however, the sliding bar will control the level of extension of the balloon or the speculum, instead of dildoing speed.
Importantly, at the first use of expanding instruments, the level of stretching will be limited (the slider bar will stop somewhere along the way). Increasing it in a stepwise manner will require training – holding the tool inside at its present limit for some time, while such holding will consume stamina. So, reaching the maximum stretch will require multiple training sessions, and some adequate level of stamina and maybe pain tolerance. When the ultimate maximum stretch is reached, that’s it for the balloon (however, its maximum extension level should be greater than the one of the speculum). For the speculum, full expansion will open some new options, if prerequisites are fulfilled.
This time assume the subject is on the chair, with fully expanded speculum inside. A new option, if unlocked, will appear – insert a probe-catheter-endoscope, all-in-one. Pressing additional, second, “play” button will place the probe (also extending from the chair and moving by itself in a serpentine manner) in front of the orifice, while an endoscopic screen showing the view from the endoscope will appear nearby the machine. An additional sliding bar, controlling the probe, will determine how deep the probe will go. Here, two, the depth might be limited by training, stamina, pain tolerance etc. When the probe reaches one of the depth levels, an option for specific action will appear, like electro-stimulation of the cervix, or if entered deeper, into the uterus, pouring of some stimulant/irritant, or the actually impregnating semen, inside.
The mechanics seem rather simple and very compatible with the present game capabilities – plain easy for the birth training balloon and a bit more complex for speculum with probes.
I'm scheduled to meet with the rest of the team by the end of this week to discuss our feature plans, and your idea will definitely be on the agenda. I'm happy to confirm that we've allocated at least a month of development time for this project, so I'm optimistic that we'll have enough time to implement this game mechanic. After a month, development will be dependent on results, but I hope that with solid progress, I'll be able to prove the viability of the idea to my partners. With that, we can continue working with full force on this project.