Unity Abandoned Alina: Sorceress In Trouble [v0.1.2] [Flurki Games]

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flurki

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Nov 1, 2021
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DKOC
So its alright, some comments:

-> Very well done 2dcg artstyle.
-> Not much in the way of sound effects, but early build, so meh.
-> Dual hand action doesn't work for all spots, giving both hands at same time. ie right/left leg, is one hand only, while tickling is both hands.
-> No negative reaction to clothes being taken off, which I suppose is fine, but why have a stress meter at all then?
-> She cannot orgasm from breast interaction, even if you bring her to maximum.
-> Cannot lick nipples or kiss face.
-> No nipple interaction like pinching or pulling.
-> Orgasm is kinda meh, but again early build. Not enough shaking, or vaginal wetness (she doesn't have to squirt but its a nice effect), and you cannot make her panties wet from arousal.
-> Soothing music.
-> No slapping or ass grabbing.
-> Will tickling serve a purpose, like it does in Rack 1, where certain individuals get aroused by it and can climax, while others find it tortorous and lose pleasure?
-> Would like the option to pull down panties or pull down skirt, or lift up top, or even tear clothes.
-> Would like piercings for puss and nipples if possible.

Otherwise, will watch this and comment further on any new builds. Good luck developer!
Thanks for the feedback! I can address some things right away:
- I skipped dual hands on legs for the moment, because the hand overlapping looked weird. The rest should work in dual mode.
- Negative reactions, and positive ones in general, still need to be developed, are not implemented in a good way right now. Same goes for the bars.
- Not orgasming from breast interaction is kind of intended, that would be kind of weird, don't you think?
- More interactions with her are planned, as well removal of individual items via drag, maybe even with different states like you said, e.g. panties down.
- And yes, overall the game is still heavily in development.

EDIT: Scratch what I said above. Why is this version 0.1.2, when the Patreon is already at 0.4.0? November 2022 is when version 0.1.0 was released on Patreon, and 0.4.0 is released in Feb 2023. So why are we getting this ancient, feature-less build?
Because there needs to be an incentive to become a Patron - you get the newer versions earlier that way. Developing this game is taking a lot of time and effort, and it is draining way more money than it is making, which is okay. It's a hobby project after all. However, it would be nice if at least some of the dev costs could be covered - that's why I'm only posting this version here for the moment (this version already contains a lot of stuff that's available at the moment).
 
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ViviX12

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Jan 5, 2019
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dko
Because there needs to be an incentive to become a Patron - you get the newer versions earlier that way. Developing this game is taking a lot of time and effort, and it is draining way more money than it is making, which is okay. It's a hobby project after all. However, it would be nice if at least some of the dev costs could be covered - that's why I'm only posting this version here for the moment (this version already contains a lot of stuff that's available at the moment).
Usually it's a week/month and just a version behind
Posting a build so much older means that not only a lot of the feedback is gonna be irrelevant, but it also doesn't leave a good image here. And from here people come to support the devs they genuinely want to support.
 
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DKOC

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Feb 1, 2019
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dko


Thanks for the feedback! I can address some things right away:
- I skipped dual hands on legs for the moment, because the hand overlapping looked weird. The rest should work in dual mode.
- Negative reactions, and positive ones in general, still need to be developed, are not implemented in a good way right now. Same goes for the bars.
- Not orgasming from breast interaction is kind of intended, that would be kind of weird, don't you think?
- More interactions with her are planned, as well removal of individual items via drag, maybe even with different states like you said, e.g. panties down.
- And yes, overall the game is still heavily in development.


Because there needs to be an incentive to become a Patron - you get the newer versions earlier that way. Developing this game is taking a lot of time and effort, and it is draining way more money than it is making, which is okay. It's a hobby project after all. However, it would be nice if at least some of the dev costs could be covered - that's why I'm only posting this version here for the moment (this version already contains a lot of stuff that's available at the moment).
[1] Name is DKOC :p

[2] Why not have one hand on each inner thigh for dual hands? I've seen a bunch of touchy feely games like this do that.

[3] Fair enough.

[4] Well if you can't orgasm from breast interaction (some girls can btw), then the pleasure meter should cap out at like 80% or something. That way the user doesn't think that it will cause an orgasm. Or breasts only give pleasure under certain circumstances and other times raises stress. If you want examples of that I can hunt down some old flash games that did it that way.

[5] Fair enough.

[6] If you want incentives to become a Patron, it needs to be things that incentivizes people to do so rather than incentivizes people to pirate the latest version. So things like custom skins, crediting people's contribution (I do that for my non-porn game), automatic updates, cheats, etc... are often good ways to get patrons. But giving out ancient builds is not a good way.

Think of it like this: A starving person asks for a meal. You give them a slightly moldy cheeseburger with no condiments. Technically yes its a meal, and technically yes, it is "mostly" edible. You could have given them a fresh cheeseburger and the latest available condiments, but instead you gave the moldy one, and you are expecting them to appreciate that moldy one as if it was the fresh one. So they look at that moldy offering, decline it, break into your store and steal a fresh one. Or you could offer then a fresh one, and state that you can get bacon added to it if you pay for it. So if you like the fresh one, there is incentivizes to get an even better one.
 

flurki

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Nov 1, 2021
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[1] Name is DKOC :p
Oh my, sorry for that. Fixed.

[6] If you want incentives to become a Patron, it needs to be things that incentivizes people to do so rather than incentivizes people to pirate the latest version. So things like custom skins, crediting people's contribution (I do that for my non-porn game), automatic updates, cheats, etc... are often good ways to get patrons. But giving out ancient builds is not a good way.

Think of it like this: A starving person asks for a meal. You give them a slightly moldy cheeseburger with no condiments. Technically yes its a meal, and technically yes, it is "mostly" edible. You could have given them a fresh cheeseburger and the latest available condiments, but instead you gave the moldy one, and you are expecting them to appreciate that moldy one as if it was the fresh one. So they look at that moldy offering, decline it, break into your store and steal a fresh one. Or you could offer then a fresh one, and state that you can get bacon added to it if you pay for it. So if you like the fresh one, there is incentivizes to get an even better one.
I understand that - unfortunately I'm really running at my limit here at the moment, since I do regular work for the whole day, and then the very few evening free time hours go into working on this game. There's simply not much more I can do, both in terms of additional content delivery as well as putting more time into better advertising methods, which is also the reason why I will most likely quit after finishing developing this game. For the moment, I just wanted to give out something for free, and collect some feedback at the same time. I'm sorry if that isn't appealing enough :/.
 
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raxim

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Mar 17, 2018
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I love JSK games! I’m going to keep my eye on this one. I do have a request tho. Could you add an extra mode after the good ending (if the story allows it) where she enjoys getting harassed? Even the newer jsk interrogation games don’t have it anymore and it makes me sad.
 

flurki

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Nov 1, 2021
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I love JSK games! I’m going to keep my eye on this one. I do have a request tho. Could you add an extra mode after the good ending (if the story allows it) where she enjoys getting harassed? Even the newer jsk interrogation games don’t have it anymore and it makes me sad.
Oh, absolutely :). That's totally on my list, both good ending and extra mode, although with low prio at the moment, could take some time until it's in the game. The core features need to be done first.
 

DKOC

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Feb 1, 2019
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Oh my, sorry for that. Fixed.



I understand that - unfortunately I'm really running at my limit here at the moment, since I do regular work for the whole day, and then the very few evening free time hours go into working on this game. There's simply not much more I can do, both in terms of additional content delivery as well as putting more time into better advertising methods, which is also the reason why I will most likely quit after finishing developing this game. For the moment, I just wanted to give out something for free, and collect some feedback at the same time. I'm sorry if that isn't appealing enough :/.
I get that. I do; I've been developing my own non-porn game for free these past 5 years (it is available publically for free too) and plan to take it to Steam and Itch, sometime this year. However, to entice people to pay for it, when they've been enjoying it for free, I plan to incentivize them to pay for it, while keeping a free up-to-date demo available. The reality is that piracy, especially on Steam is more costly than leaving a free, highly representative demo around, especially if they get the Steam key at a reseller for $3, and refund it for $15.

However, if someone really wants to pirate, they will pirate (and there is a whole slew of reasons why people pirate; I do it to demo products that don't have a demo). This forum is primarily about pirating games. So, the situation here will go one of two ways: A) People won't take interest in your title and won't pirate it. B) People will take interest and pirate it. If option B occurs, then you need to incentivize those that might pirate it, with stuff that would get a sale out of them. I personally don't care for Patreon, but if I was offered a one-time fee on Steam or Itch, I often go with that, but so few porn games go that route. If you wanted to entice people to do patreon, you'd have to offer them something that they can't get from pirating it. And I'm not talking about censorship; censoring the game build often just leads to enticing pirates to crack your game and expose your code and assets. No one likes censorship, but if you offer things like custom skins, or alternate music tracks, or access to mods, or stuff that don't detract from the core experience, then you might be able to entice people away from just pirating it.

Collecting feedback is great and all, but if it isn't the latest build, then how reliable is that feedback? If people report a bug that has been fixed in version 0.4 then your feedback would get drowned in bug reports for bugs already fixed which isn't useful to you, as then you have to read through a bunch of useless feedback to find the useful feedback. A lot of Steam Next Fest games fall into this trap by giving an ancient demo for the Next Fest and 90% of the bugs are fixed in their latest development build, but tons of people get a negative impression on their game and give up on it. But if they played the latest and greatest, they might ensure a buy from those people.

But, you do you. As a non-porn developer I understand a lot of the pitfalls of development and I'm just trying to encourage you to make the appropriate decision for yourself, but just understand that if you don't post the latest build, someone will eventually. If you release it, then you control the narrative and people here might appreciate you more. Have someone else post it here, and you might feel cheated for your generosity and angry that someone would do that to you, but again, this is first and foremost a piracy focused forum.
 

ViviX12

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Jan 5, 2019
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Another thing to understand is that piracy isn't sales lost. Vast majority of pirates wouldn't buy the product in the first place.
 
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DKOC

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Feb 1, 2019
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True, so if there is an easy way to appease the pirates, without costing you, its often worthwhile to do so. Those who want to see more of the product or more works from the developer, will support the developer financially, because they know that if the developer doesn't get monies, they don't get games. However, most of these patreon funded things aren't even really games or are pre-alpha prototypes, expecting to get the monies of a fairly stable closed beta.

But the more you incentivize and support those who support you financially, the more of them will likely flock to you. Giving value to customers and supporters, ensures that you keep them and grow more of them. Pirates might convert, but they might not. However, a lot of us pirates do like to support developers in other ways; I do so by giving lengthy feedback and bug reports, which as a developer myself, I know are quite valuable things to get... as a better quality product is better at attracting customers and supporters.
 

Zuul

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Dec 2, 2016
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Another thing to understand is that piracy isn't sales lost. Vast majority of pirates wouldn't buy the product in the first place.
Yeah, this is the big fallacy that a lot of devs unfortunately fall under. And it's tragic because it's a fairly straightforward economic interaction that just goes over peoples' heads.

Pirates who don't support devs won't shell out for the paywall to begin with, and the ones who do support devs usually follow the creed of "Try before you buy" so they explicitly want the latest version to determine if it's worth supporting or not and if they're happy with it they're more than glad to share it around to like-minded people for a positive feedback loop of supporters.

Alienating them creates a "Them vs Us" dynamic, which is just abjectly toxic for both sides, but the end result of that relationship inevitably leads to the dev losing because anti-piracy measures are self-harming due to the supporter impact they cause (because they lose pirate supporters, and normal supporters don't like dealing with the measures), and pirates always get around them if they care enough to try. It's an unwinnable escalation war, because by the time the dev wins against the pirates (by making anti-piracy measures so intrusive that pirates can't be asked to bother anymore) they'll have already done irreparable damage to their own game and reputation.

Whereas if you cultivate an amicable relationship instead, pirates are willing to deliver basic decorum and manners, such as giving grace periods for leaking releases to minimize supporter impact (usually 2 weeks, or waiting until the last week of the month if no leak has happened that month), and they'll aggregate more supporters through their own communities and social circles instead of spitefully distributing the leaks and spreading word to explicitly not support the dev.

TL;DR Pirates are only your enemy when you want them to be.
 
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flurki

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Nov 1, 2021
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DKOC
Thanks for the extended comments about piracy and approaches to combat it, your thoughts on it were pretty interesting. If I were a full-time dev on these games, it would certainly be worth it to try them out.

As it stands, I have hardly any time to dedicate to this topic, nor to think about additional features I can implement for Patrons, or other gimmicks. In fact, even advertising in any form is a nightmare, because there's simply no time for it. There's so much more that needs to be done in order to get a good followership and a successful Patreon - I know that. At the end of the day, I'm lucky if I'm able to bring some meaningful changes to the game per version/month, and that's really where I want to put the focus - developing the actual game.

At the moment, all this talk about piracy is rather discouraging me to develop and post anything (or even run a Patreon) rather than encouraging me. This was originally meant to be a fun hobby/side-activity to do in the evening hours, but it quickly turned into a second job that's just draining a lot of time and money. That's why I'm probably quitting after this game. And no, this is not meant as a call to support on Patreon. I never call for these sort of things.

And as last words, I think it is vastly overestimated how much more advanced the newer versions are. The version I posted here isn't that old and has quite a lot of content. Maybe the version numbers are too irritating. That's on me. Anyways, the game is in a dev stage where feedback is quite helpful. It doesn't matter if a few newer scenes or interactions are missing.

Hopefully this thread will now turn it's focus more on the game, instead of talking about piracy. I want to focus on game development, not marketing.
 

DKOC

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Feb 1, 2019
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flurki Thanks for the reply.

Patreons are rarely a get rich, quick, scheme. You often have to heavily advertise in a lot of different locations to even have a hope of turning a profit on it. Places like AlphaBetaGamer, G.Round, various Subreddits, various Discords, or adult-oriented sites like Affect3D. However, as for piracy, think of it like this: free advertising. If they like it, they tell others about it who may be more likely to buy it. And even if they don't, word of mouth advertising is still effective for increasing your online presence, which makes larger outfits more likely to treat you with respect.

I've been developing a non-porn game for 5 years. Yes my game is a whole lot more coding and dynamic encounters than most porn games, and despite it being a fun thing to do, it is a lot of work... especially bugfixing or gameplay balancing. So, if you want this game to remain a "fun hobby activity", you need to be really careful with scope, feature creep, and timelines for new releases (to avoid burning yourself out). So the issue is, when you are super careful with those things, I'm not sure anyone giving you game feedback is useful, as that feedback will invariably push you to add in things you weren't planning on (feature creep) or changing the game's vision or alternate paths (scope creep), and so if you planned to be done with it in 6 months, these things would push it to take 2-3 years. Are you prepared to do 2-3 years of work on a project originally planned for 6 months? That is something you'll have to decide for yourself.

Well, general conventions in game development is to do one of two things: huge number of alpha or beta builds (what I do; I'm on Alpha V53) or Ultra.Major.Minor.Hotfix method (ie 0.3.4.213). Since you appear to be doing the second, if version 0.4 is only a minor improvement over 0.1.2, then maybe rename it to 0.1.6 or something. Because everyone who uses this convention always assumes that anytime the "Major" is increased, that is a massive change between builds. Ultra is for things like initial release (v1.0) or for things like DLCS (v3.4) or massive engine overhauls (ie UE 4.2.0 vs UE 4.1.9).

I'm more than happy to focus on providing feedback though. Its just that how is this one going to be different from other games of its genre? Are you looking to have liquid physics in it (ie squirt or having a cock ejaculate onto the sorceress)? Are you looking for others to help you out with it? (ie Creambee is quite talented). Are you wanting features from other games in the genre, that you might not know exist?
 

flurki

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Nov 1, 2021
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flurki Thanks for the reply.

Patreons are rarely a get rich, quick, scheme. You often have to heavily advertise in a lot of different locations to even have a hope of turning a profit on it. Places like AlphaBetaGamer, G.Round, various Subreddits, various Discords, or adult-oriented sites like Affect3D. However, as for piracy, think of it like this: free advertising. If they like it, they tell others about it who may be more likely to buy it. And even if they don't, word of mouth advertising is still effective for increasing your online presence, which makes larger outfits more likely to treat you with respect.
Yeah, I think that's kind of the issue - I don't intend to run this for years to come, seeing that it unfortunately takes too much time to do it along the way. Thus investing a lot of time into creating a followership is probably not worth it in the end, and that time is best placed into actually developing the game I think.

I've been developing a non-porn game for 5 years. Yes my game is a whole lot more coding and dynamic encounters than most porn games, and despite it being a fun thing to do, it is a lot of work... especially bugfixing or gameplay balancing. So, if you want this game to remain a "fun hobby activity", you need to be really careful with scope, feature creep, and timelines for new releases (to avoid burning yourself out). So the issue is, when you are super careful with those things, I'm not sure anyone giving you game feedback is useful, as that feedback will invariably push you to add in things you weren't planning on (feature creep) or changing the game's vision or alternate paths (scope creep), and so if you planned to be done with it in 6 months, these things would push it to take 2-3 years. Are you prepared to do 2-3 years of work on a project originally planned for 6 months? That is something you'll have to decide for yourself.
I initially prepared for 6 months, yes. However I see now that that's quite unrealistic. I'm aiming for a year now - don't really want to do it longer than that. And yes, that means that I can't implement every wish that's expressed at some point. However, if a certain feature or wish is expressed multiple times, it's not unrealistic that that feature will end up in the game.

Well, general conventions in game development is to do one of two things: huge number of alpha or beta builds (what I do; I'm on Alpha V53) or Ultra.Major.Minor.Hotfix method (ie 0.3.4.213). Since you appear to be doing the second, if version 0.4 is only a minor improvement over 0.1.2, then maybe rename it to 0.1.6 or something. Because everyone who uses this convention always assumes that anytime the "Major" is increased, that is a massive change between builds. Ultra is for things like initial release (v1.0) or for things like DLCS (v3.4) or massive engine overhauls (ie UE 4.2.0 vs UE 4.1.9).
Yes, I'm doing the second one. I will try to improve on versioning in the future.

I'm more than happy to focus on providing feedback though. Its just that how is this one going to be different from other games of its genre? Are you looking to have liquid physics in it (ie squirt or having a cock ejaculate onto the sorceress)? Are you looking for others to help you out with it? (ie Creambee is quite talented). Are you wanting features from other games in the genre, that you might not know exist?
Well, games like the JSK games sort of formed the base idea / role model for this one. I wanted to improve on some story / interaction possibilites though, and give it a more solid approach through a real game engine instead of Flash. So feature-wise it will be pretty much like one of those games, and I'm pretty familiar with the features contained in these. But if I'm missing something, I'm curious to hear about it :).

Oh, and yes, using liquid physics (since I'm already using physics for e.g. breasts), is really planned, however I have absolutely no idea on how to implement those in Unity yet. There will have to go a lot of time into research and trying it out, but I think it will be a nice addition. After all, doing physics stuff is one of the many advantages Unity has over Flash and Renpy.

If you (or anyone) can give some tips on how to approach the liquid physics feature (e.g. classes or libraries to use, or good tutorials), that would be very much appreciated.
 

DKOC

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Feb 1, 2019
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Fair enough.

As for features:
-> Creambee's games aren't "technically" the same as what you are going for, but have elements that might be useful to you, either for inspiration or what not. Like it has varying styles of facial expressions depending on what stage of the sex animation is being played. As an example, hunt down Samus Space Beach and pay attention to facial animations throughout, for each hole, depth, and climax. More visually reactive/reflective on current pace/depth adds a lot of character to characters.

-> Creambee also has fairly good "cum decals" that animate well, and might be a good alternative to liquid physics. Best for you to try out a bunch of their games to see what I mean. And having multiple cumshots leads to a layering effect.

-> Dungeon Frank has a game in a style similar to what you are going for that might serve as great inspiration. Link = (uses ruffle so don't need Flash).

As for tutorials, I'll have to look around.
 

Armonie

二形 ~ 変態
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May 28, 2017
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Thank you for making this great game !
I love JSK games and yours is so beautiful and fluid...

Hey, I've currently paused development, as my motivation and time are both very low. I might shut down the Patreon too, soon. I've paused payments for 2 months in a row already. So unfortunately, not such good news ~~
I hope you find the time to continue.
As for motivation... You make us dream buddy ! You're full of tallent !

Take care.
...please don't give away your masterpieces :')
 

ThreeNine

Member
Jan 16, 2022
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Hey, I've currently paused development, as my motivation and time are both very low. I might shut down the Patreon too, soon. I've paused payments for 2 months in a row already. So unfortunately, not such good news ~~
Sorry to hear that, love these kinds of games, super nostalgic. GL in the future.
 
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