- Nov 11, 2016
- 175
- 210
It's a game, not a comic. I need moving pictures and preferably sound as well. Don't bother making a game without adding animations.
You need, so all game devs should make the games the way you want?It's a game, not a comic. I need moving pictures and preferably sound as well. Don't bother making a game without adding animations.
It's not that devs don't want to add animations, it's how difficult and time-consuming they are to produce. Especially in 2D games. Skilled animators are not cheap. And if you're making a 2D game you need not just an animator but also an additional color artist to fill in the frames. Granted 3D is a bit easier since those games have textured models, but it's still very difficult to produce good-looking animation work. If it was easy everyone would be doing it.It's a game, not a comic. I need moving pictures and preferably sound as well. Don't bother making a game without adding animations.
I know you're joking, but that's almost what it would take for a team to crank out quality animations - drastically cutting down on development for all other aspects of their game. It's actually funny this topic was posted, because the team I'm part of recently had a long discussion about animations for our game (people keep asking us to add them), and I wrote a Patreon post on the topic. The TL;DR is that it takes forever to do even simple animation loops, and that it's simply not doable for most developers.Hey, all dev's! You heard the guy! Drop every game you're currently making if you aren't creating any animations for it and have no skill or resources to make them! Just drop everything, don't make anything any more! Doesn't matter how good your game is or how many fans you already have.
If you got your character models fully rigged and either went to a brothel for some juicy MoCap sessions or have a talented keyframe animator, yes. In most use cases (pre rendered animations), there's only a few Daz Poser animations out there which could be considered 'good' to be honest.Granted 3D is a bit easier since those games have textured models
Have you ever thought about animating an image in After Effects, for example?It's not that devs don't want to add animations, it's how difficult and time-consuming they are to produce. Especially in 2D games. Skilled animators are not cheap. And if you're making a 2D game you need not just an animator but also an additional color artist to fill in the frames. Granted 3D is a bit easier since those games have textured models, but it's still very difficult to produce good-looking animation work. If it was easy everyone would be doing it.
I know you're joking, but that's almost what it would take for a team to crank out quality animations - drastically cutting down on development for all other aspects of their game. It's actually funny this topic was posted, because the team I'm part of recently had a long discussion about animations for our game (people keep asking us to add them), and I wrote a Patreon post on the topic. The TL;DR is that it takes forever to do even simple animation loops, and that it's simply not doable for most developers.
To give anyone reading this some perspective, below is a 'simple' animation test our lead artist put together recently. Now imagine trying to do this for every single sex scene, over the span of an entire game. It's a colossal amount of work.
View attachment 1427039
There are also AI algorithms that changed Lego Stop Motion videos in a big way interpolating frames with low fps sources. Might be something worthwhile.Have you ever thought about animating an image in After Effects, for example?
Of course, it doesn't compare to the quality of a drawn animation, but it might satisfy those who ask you to add animation.
That's just the thing, our art lead doesn't want to half-ass it. It's either fully hand-drawn and top quality, or nada. I'm just the writer so I defer to her on these things, but I get why she feels the way she does. There's also the issue that our game's static CGs have a lot of gradient coloring in them, which is difficult to reproduce in motion and takes even more time to paint during animated transitions. It could probably be done with the help of software, but not without looking cheap and janky. The way it was explained to me is that there's a reason most 2D cartoons have flat coloring schemes which use a minimal number of colors on moving characters, while the static backgrounds get fancy stuff like gradient work.Have you ever thought about animating an image in After Effects, for example?
Of course, it doesn't compare to the quality of a drawn animation, but it might satisfy those who ask you to add animation.
OP might have worded it poorly, but I do understand his sentiment on some level... so I'll try to play devil's advocate for him.It's a game, not a comic. I need moving pictures and preferably sound as well. Don't bother making a game without adding animations.
Instead of demanding that others cater to your whims when making a product for you to enjoy for free perhaps get off your podium, use some of that energy you're wasting complaining and moaning and make one yourself?It's a game, not a comic. I need moving pictures and preferably sound as well. Don't bother making a game without adding animations.
Without counting the time needed to render them. Lets say that the computer is fast and the scene not too complex, what lead to a frame being rendered in 5 minutes, you still need 2 hours just to render 1 second at 25 fps. Most animations being at 60 fps, it's near to 5 hours that you'll need to render an 1 second animation.If you got your character models fully rigged and either went to a brothel for some juicy MoCap sessions or have a talented keyframe animator, yes. In most use cases (pre rendered animations), there's only a few Daz Poser animations out there which could be considered 'good' to be honest.
It's a game, not a comic. I need moving pictures and preferably sound as well. Don't bother making a game without adding animations.