- Sep 1, 2023
- 90
- 49
I've spent the last few months writing an upcoming visual novel. It's female protagonist, but I really want the player to be able to choose the gender. I realized you can't just gender-swap: the dynamic of many scenes break, or worse go from funny to gropey. In editing the script, so many scenes were touched up, edited, added or removed altogether that it really feels like two parallel games.
Would it be a good idea to release them as two separate games with different names? (Any patreon members of one will recieve early updates for both). My decision is fueled mainly by market research: where for some reason adding a gender toggle to the game puts a -25% on its appeal. Also, I want to dissasociate the two games from eacho ther. Picking one game is not just a gender swap of the other, but gives you ~35-50% different scenes, dialgoue, and entirely new love interests.
Apart from more work, is there a major downside to this approach? Thanks for your feedback.
Would it be a good idea to release them as two separate games with different names? (Any patreon members of one will recieve early updates for both). My decision is fueled mainly by market research: where for some reason adding a gender toggle to the game puts a -25% on its appeal. Also, I want to dissasociate the two games from eacho ther. Picking one game is not just a gender swap of the other, but gives you ~35-50% different scenes, dialgoue, and entirely new love interests.
Apart from more work, is there a major downside to this approach? Thanks for your feedback.
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