- Jul 7, 2021
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That's one for my Knowledge folder.Just did a quick test with Babina 8 (not a bad skin), the lastest dev version ofYou must be registered to see the linksand lastest Blender 3.0 alpha (the one who haveYou must be registered to see the linksI believe). Just using "Easy Import Daz" (was curious since I didn't remember it was there). Only thing I did was to mimic Iray max paths lenght, -1 is around ~21 (or 24?) bounces iirc.
View attachment 1427306
Default setting nodes after import:
View attachment 1427317
There is few minor problems (teeth/gum, eyes, bit strong SSS) but so far it's a solid base imo. Re-creation of dual lobe, top coat & translucency is neat. Not really 1:1 but quite lot of progress were made in a year or 2.
You could add HD morphs with the multires trick o/Thomas and the core group of Diffeo volunteers have really made some incredible progress, especially with translating Daz rigs and incorporating morphs, expressions, jcms, pose library.
The default skin conversion is totally acceptable when it comes to using Daz Official figures. My hunch is that Daz is at least consistent with their texture maps. Auto converting other vendors is a total gamble especially since roughness/spec/gloss seems to be interchangeable depending on the vendor. I've had auto converted chars come out several shades darker or lighter. Vicky 8.1 comes out looking pretty great too.
The biggest issue however is the performance of this shader. They're trying to replicate Daz Iray in Blender, resulting in performance inefficient setups with the biggest offender being that volume node. It's generally significantly slower to render than a proper PBR shader. I can't really complain though as Diffeo enables people to very easily transition to Blender, even better than the official bridge.
Thomas even built a BVH retargeter which I think should allow the transfer of animations back to Daz, but I haven't tested to confirm this.
That looks pretty fantastic to me actuallyJust did a quick test with Babina 8 (not a bad skin), the lastest dev version ofYou must be registered to see the linksand lastest Blender 3.0 alpha (the one who haveYou must be registered to see the linksI believe). Just using "Easy Import Daz" (was curious since I didn't remember it was there). Only thing I did was to mimic Iray max paths lenght, -1 is around ~21 (or 24?) bounces iirc.
View attachment 1427306
Default setting nodes after import:
There is few minor problems (teeth/gum, eyes, bit strong SSS) but so far it's a solid base imo. Re-creation of dual lobe, top coat & translucency is neat. Not really 1:1 but quite lot of progress were made in a year or 2.
Not really true. Character Creator for example gives you much better, realtime engine ready characters with a much nicer user interface and its own animation ecosystem. It's also fairly expensive and doesn't have anatomical elements.The reason daz is popular is because it gives you all of the tools you need to produce the end result (that is the render) in the same place.
Even though it's tools are subpar , no other software gives you a more straight forward path from nothing to result.
Most programs expect the users to know where to get their models, how to import every format, how to create morphs that often are not included, sometimes rig and texture, etc...
All of those steps are standing in the way of the creator that just wants to create the asset they need for their games. And daz is the fastest train to get there.
Well, since most adult games I'm seeing around are made of 2D renders of 3D characters and not actual 3D games, I think my point is still valid.Not really true. Character Creator for example gives you much better, realtime engine ready characters with a much nicer user interface and its own animation ecosystem.
reallusion has an iray plug-in for cc/iclone so... but like I said in my original reply CC is more aimed at real-time engines. For rendering in a professional setting you'd export via alembic or whatever and render in something sexy like vRay.Character Creator isn't free and I haven't seen any render made in iclone that can compete with good iray renders.
I wouldn't say that this an entirely fair assessment as none of the big names (Blender, Maya, C4D, etc) offer this natively. Daz is built entirely around an asset store that works as a convenient plug & play application. Even when the Blender Asset Browser library is fully implemented, you still won't have the same convenience as Daz since you'll still need to know how to fit and apply clothes onto a rig for each character.The main weakness of blender for porn render workflow is: Lack of an easy to use library. Unlike daz you can't simply open blender, choose a model and start cycling through poses, cloths and morphs. In other hand is has more powerful tools for editing the models.
Of course the new version is getting a library, let's hope it's as easy to use as daz. And recently daz have been pushing it's content into blender, I assume they want to capture a share of the market that's opening to the blender users.
Wait I I thought character creator had genitals?Not really true. Character Creator for example gives you much better, realtime engine ready characters with a much nicer user interface and its own animation ecosystem. It's also fairly expensive and doesn't have anatomical elements.
arguably just buying characters for a game engine and animating them in-engine will give you better tools than DAZ has, it's that bad
DAZ is however free, and I would doubt most people developing adult games are paying for their assets so it's accessible.
I wish someone would do a proper, full tutorial on using it with Daz figures, especially Daz figures with grafts like Diktator and Futalicious. I know Diffeo has detailed explanations, but there's so much, especially as Daz users probably aren't all that familiar with Blender (took me ages to work out how to prevent stretchy limbs, for example).Using Diffeomorphic...
I plan on covering the whole Diffeomorphic workflow in my dev articles, but they're patron-only. (Although I have no doubt they may "fall off the back of a truck" and end up here anyway.)I wish someone would do a proper, full tutorial on using it with Daz figures, especially Daz figures with grafts like Diktator and Futalicious. I know Diffeo has detailed explanations, but there's so much, especially as Daz users probably aren't all that familiar with Blender (took me ages to work out how to prevent stretchy limbs, for example).
I plan on covering the whole Diffeomorphic workflow in my dev articles, but they're patron-only. (Although I have no doubt they may "fall off the back of a truck" and end up here anyway.)
Still, I pretty much invented geometry node geografts in Diffeomorphic, and much of what I came up with is publicly available anyway, so I could give you some help if you need it.
Sure. But I can answer your questions here too, if you have any.If you do that, shout about it somewhere so I can go and see them. I only usually follow Patreons when there's something specific I'm looking for.