- Aug 9, 2017
- 922
- 2,345
Hi,
I find very annoying that all Ren'Py games have the dialogues covering important parts of the renderings with the human figures, while ample spaces with background scenery could be used to show text boxes. It seems to me there is no much flexibility in RenPy, am I wrong? In HTML+CSS is quite easy to place a dialogue wherever you want in the screen, and create boxes. Also the options for decorating the text seem very limited, (I refer to shadows, background and outlines). Why we don't see variance in RenPy games as we see in web sites? Is it too difficult to implement or simply impossible?
Are there Visual Novels that use non-default approach to showing dialogues, like speech bubbles or similar, placed according to the best location for each scene? I've never seen one, and I played so many VNs.
I wonder if HTML+CSS+JS would be a better choice for a visual novel instead of RenPy.
I find very annoying that all Ren'Py games have the dialogues covering important parts of the renderings with the human figures, while ample spaces with background scenery could be used to show text boxes. It seems to me there is no much flexibility in RenPy, am I wrong? In HTML+CSS is quite easy to place a dialogue wherever you want in the screen, and create boxes. Also the options for decorating the text seem very limited, (I refer to shadows, background and outlines). Why we don't see variance in RenPy games as we see in web sites? Is it too difficult to implement or simply impossible?
Are there Visual Novels that use non-default approach to showing dialogues, like speech bubbles or similar, placed according to the best location for each scene? I've never seen one, and I played so many VNs.
I wonder if HTML+CSS+JS would be a better choice for a visual novel instead of RenPy.