Though, I have to ask...how does asking for alternatives for the dialogue box in Ren'py lead to a whole tangent about HTML/CSS/JS vs Python and how one is superior to the other?
I did not say anything about Python being "inferior", also because Python is a programming language not a markup or styling language. I never blamed Python. I just said that using content blocks and accurately defining the aspect with web design technologies (HTML+CSS+JS) is quite easy while in
Ren'Py it seems much more complicated, and some things are not possible at all.
I find that in text heavy games (which I do prefer), I don't focus enough on the graphics when there is such a long bar of text on the bottom, and tend to tab thru the text.
That's the same experience and concern I have. With full screen CGI comics I tend to scan each single image, appreciate it and then focus on the text. While in RenPy with text on bottom I naturally tend to immediately focus on text and click after reading, like it's a book with a single sentence per page. I feel I am too immersed in the dialogues and less in the visual aspect. And that's a pity because the renderings in the VNs are often finely crafted and deserve more appreciation.
Also, as said before, the text overlaps important parts of the renderings, so I would have to constantly press H and that's very annoying, so I rarely do it.