- Mar 12, 2019
- 131
- 133
Hey everyone
Last November I started a quest to one day create a game of my own. I started with 0 knowledge of 3D design, texturing and all of that stuff. I gave myself around 2 years to learn 3D design to such a point that I could start working on my own game. Many people recommend Daz studio, but I tried the software twice and just couldn't work with it. It was confusing and it also seemed expensive given you need so many packages to actually create something decent.
The alternative, although harder, was Blender. So I started learning that and actually like it. I set out to create everything myself: assets, characters and so forth. I realize it's a massive undertaking and not easy. I study anatomy and practice daily. Here are some things I've made so far:
But it seems everyone is using Daz to create their games. It makes me wonder if there's actually value to be found in using Blender. Yes, I learn pretty much how big studios do their production process, but it's massive for a single person. Am I on the right track or am I missing something? I've been doing 3D for about 5 months now. In maximum 19 more months I want to start production on my own game. But it seems that even then I won't be able to reach the standards of games like Milfy City, Being a DIK, WVM and so forth.
So... Am I wasting my time?
Last November I started a quest to one day create a game of my own. I started with 0 knowledge of 3D design, texturing and all of that stuff. I gave myself around 2 years to learn 3D design to such a point that I could start working on my own game. Many people recommend Daz studio, but I tried the software twice and just couldn't work with it. It was confusing and it also seemed expensive given you need so many packages to actually create something decent.
The alternative, although harder, was Blender. So I started learning that and actually like it. I set out to create everything myself: assets, characters and so forth. I realize it's a massive undertaking and not easy. I study anatomy and practice daily. Here are some things I've made so far:
But it seems everyone is using Daz to create their games. It makes me wonder if there's actually value to be found in using Blender. Yes, I learn pretty much how big studios do their production process, but it's massive for a single person. Am I on the right track or am I missing something? I've been doing 3D for about 5 months now. In maximum 19 more months I want to start production on my own game. But it seems that even then I won't be able to reach the standards of games like Milfy City, Being a DIK, WVM and so forth.
So... Am I wasting my time?
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