Calm_Puma
New Member
- May 24, 2025
 
- 9
 
- 9
 
- 22
 
Good day, colonizers.
For those who are not following us anywhere, but had at least a slight interest, the expected release for Alpha v1.0 is in September, tho, wouldn't be surprised if it takes till October. Might take even till November. As long as it takes to deliver a polished version.
And here's a simple progress report :
	
		
			
		
		
	
	
		
			
		
		
	
	
		
			
		
		
	
	
		
			
		
		
	
*
All of the items have 3D models, while these are icons for the new inventory system in Alpha v1.0. Items can be picked up from the ground or looted from defeated enemies, then sold at vendors/shops. The economy still needs balancing; however, players will have the ability to give themselves any amount of credits they wish (cheat).
Reason #1: The game has bugs — sometimes your credits disappear — so this option will serve as a refund system.
Reason #2: Some players have neither the time nor the patience to play normally, so this will make progress much faster.
Reason #3 : In SKYRIM i loved to roleplay. Would give myself at the level 1 start, bag full of amulets and rings, and pretended to be a merchant, who just arrived to Skyrim from Cyrodil. Or would give myself a life draining sword and played as vampire lord who just woke up in some tomb ready to unleash his scourge. Maybe that's how you like to play as well.
	
		
			
		
		
	
	
		
			
		
		
	
* Updated the A.I portrait on the wall with my own hand made pencil drawing :
	
		
			
		
		
	
	
		
			
		
		
	
One of the goals would be hiring artists for music etc. That would be a badge of honor for the project.
	
		
			
		
		
	
	
		
			
		
		
	
Testing optimization. High settings, a companion drone for lightning and 100+ infected (zombies). Lost two previous projects due bad optimization, a.k.a the prototypes were laggy.
p.s got to fix elbow bones on that skeleton, damn bruh
	
	
		
		
	
	
		
			
		
		
	
NSFW GIFs:
	
Take care everyone,
Calm_Puma
	
		
			
		
		
	
								For those who are not following us anywhere, but had at least a slight interest, the expected release for Alpha v1.0 is in September, tho, wouldn't be surprised if it takes till October. Might take even till November. As long as it takes to deliver a polished version.
And here's a simple progress report :
*
All of the items have 3D models, while these are icons for the new inventory system in Alpha v1.0. Items can be picked up from the ground or looted from defeated enemies, then sold at vendors/shops. The economy still needs balancing; however, players will have the ability to give themselves any amount of credits they wish (cheat).
Reason #1: The game has bugs — sometimes your credits disappear — so this option will serve as a refund system.
Reason #2: Some players have neither the time nor the patience to play normally, so this will make progress much faster.
Reason #3 : In SKYRIM i loved to roleplay. Would give myself at the level 1 start, bag full of amulets and rings, and pretended to be a merchant, who just arrived to Skyrim from Cyrodil. Or would give myself a life draining sword and played as vampire lord who just woke up in some tomb ready to unleash his scourge. Maybe that's how you like to play as well.
* Updated the A.I portrait on the wall with my own hand made pencil drawing :
One of the goals would be hiring artists for music etc. That would be a badge of honor for the project.
Testing optimization. High settings, a companion drone for lightning and 100+ infected (zombies). Lost two previous projects due bad optimization, a.k.a the prototypes were laggy.
p.s got to fix elbow bones on that skeleton, damn bruh
	NSFW GIFs:
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Take care everyone,
Calm_Puma
								
									Last edited: