Yes, Maddie and Danny Fenton (not Phantom) have scenes.Are there h-scenes with Maddie and danny-real form? My internet is slow thats why i didnt download and see for myself yet![]()
https://f95zone.to/threads/amity-park-v0-7-3-gzone.4262/post-3554769Are there h-scenes with Maddie and danny-real form? My internet is slow thats why i didnt download and see for myself yet![]()
k, my idea evidently does not fuckin workYes, Maddie and Danny Fenton (not Phantom) have scenes.
there is a mega link and mega is very android chrome friendly you can download it that way and transfer it via a data cable to your computer I have done it when my internet has gone out or had to choose between internet or pull-ups for my sonAre there h-scenes with Maddie and a danny-real form? My internet is slow that's why I didn't download and see for myself yet![]()
No, there is a monster with tentacles in the first chapter, no Undergrowth in the game.Just started and gotta say I'm loving it so far. Noticed this game's tagged with tentacles and was wondering if it's related to the version of Sam when she's controlled by Undergrowth.
Well the new system is certainly better and more fun than the previous one, good job on the overhaul. Having multiple enemies also means we will be able to bring party members into the fray too? That would be a great addition.For those that want to see what we've already done with the new and improved combat system, feel free to check this demo out. It's not anything h-content-wise, but people were asking for us to improve the pretty "trash" battles and fighting.
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The first real great amount of critique and feedback on the new combat system. I'm passing on your thoughts to the lead battle designer, give him your suggestions. Thanks so much!Well the new system is certainly better and more fun than the previous one, good job on the overhaul. Having multiple enemies also means we will be able to bring party members into the fray too? That would be a great addition.
Some things I noticed that might become issues, the "lingering strike" ability works like a poison hit based on maxhp% of the enemy right? Seems a bit OP against some bosses, breezed the last fight with it, had a difficult time without. The focused ghost laser also seems pretty weak now compared to its previous incarnation, the spread version is simply better as an ace to use against multiple enemies if the focused version is kinda useless. Also, when the enemies use special attacks, like the dragon breath or the genie laser, their charging animation linger until the next turn, so its impossible to know if they will use the move again or not.
One thing that I think that could be added is a small window to show how long the buffs/debuffs will last. But again, good job, let's see how it is when the final version comes out.
i like it, it´s much more immersive, the combat remains challenging but it isn´t so stats driven, you actualy have to think what to use and upgrade, making strategy all the more important.For those that want to see what we've already done with the new and improved combat system, feel free to check this demo out. It's not anything h-content-wise, but people were asking for us to improve the pretty "trash" battles and fighting.
Link:You must be registered to see the links