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Hello!
Everyone is anxious to know when the 0.3 release will be. But the biggest problem here is that I don't know it myself, as it depends on the developer who still hasn't fixed everything that needs to be fixed. But he's working on it, slowly, but he's working.
I have come to the conclusion that my complete lack of knowledge in Renpy creates problems that I cannot solve.
This state of affairs does not suit me. I don't want to depend on anyone other than myself. Therefore, there is only one way out of the situation - I have to master this engine myself in order to be able to objectively assess the amount of work, to be able to edit the code myself and fix errors in it.
Of the pros:
First, I can improve the script to make it as easy as possible to translate into game code. Because I will understand the syntax and features of the pyton programming language.
Secondly, I will be able to objectively assess the amount of work done by the programmer, the timing of work and the quality of his work in order to have leverage of pressure and encouragement.
Thirdly, I will be able to fix the shortcomings myself when testing the game, which will undoubtedly speed up this process.
Cons:
First, I will spend time on routine processes that will distract me from my creativity.
Secondly, I specifically delegated this work with the code, because it does not bring me the former pleasure. I prefer creating beautiful content rather than messing around with lines of code. Although without a doubt, when I get the result I intended and the scripts work as they should, it gives me pleasure. But only at the very end. And the process itself can hardly be called exciting.
From today I will try to figure out the renpy training in order to estimate how much it will be laborious.
Over the past weeks, I have closed a lot of my "debts". Things that I wanted to implement in the game for a long time, but I didn't even have a concept. All materials have now been prepared. This is a new gallery system, achivas, additional character parameters, discord.
Also, from tomorrow, I will begin to share with you all that I have been working on recently, my concepts that I plan to add to the game. I also want to try to share with my patrons all stages of development (spoilers, drafts, etc.). I also have a few questions to vote, and I would like to hear your opinion. In general, I want to try to build our dialogue in a different way. How interesting it will be for you and how it will turn out - we will compare this later when we try.
Stay in touch
Just sum lame excuses to me.