Well, yeah ever heard of " "expediting service" and "speed post"?. Speed can always be increased if there is money. Procrastination, laziness, and delays are just mere excuses. When a huge money is offered they miraculously deliver much faster. Everything has a price kiddo.
Tell that to creators of Summertime Saga
Three years or so they are creating some kind of "technical update" of their game. And that's with a good budget.
Your assumption has nothing to do with the world of creating independent games. Yes, everything has its price, but it also takes time - more or less. How long does it take to create a single render? How long does it take to create an animation? To develop a story? To work on the code? And imagine, this burden falls on the shoulders of a very small team of developers. Some of the games presented here are created by loners who have other things to do in real life, and making games for them is a hobby. Yes, money can help hire designers, writers, programmers. Buy powerful graphics stations... Tell me, did all this help Electronic Arts with the release of The Sims-5? Or the outrageous budgets help Hollywood studios to create real movies, and not slag in the form of a comic-book movies for morons? Developer talent doesn't come from money alone. In my homeland there was once an ironic expression "Five-Year Plan - in three days!". But it doesn't work like that