While we wait for someone to release v0.97b, here's another free lecture from Professor Alex:
AI and video games
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Artificial intelligence has entered our lives quite a long time ago. You have probably already heard a lot about its application in various areas of life. And maybe you have even used it yourself.
However, today we will try to narrow the topic and tell you how AI is used in the gaming industry and how even our small studio has adopted some of its tools.
Let's start with the story. The idea of creating a machine capable of thinking and making decisions started long before the advent of modern computers. But the first AI was tested in the middle of the twentieth century and was a rather simple list of algorithms for playing chess. However, half a century later, Google would create an AI that would learn to play with itself from scratch in 4 hours and would never lose to even the most perfect algorithm trained on human games. ♟️
The first video games, however, mostly before the 60s and 70s had no NPCs and were designed as two-player games. In early games like PacMan, the algorithms were customized to the local task at hand. So each ghost uses a different algorithm to determine a route and they don't "think" as a unified system. By the 90's the AI had become considerably smarter and NPCs learned to interact with each other. It became known as "global". It is an AI that is guided by input from everything going on in the game as a whole. ️
In today's AAA projects, AI is no longer just responsible for the realism of non-player characters' actions, but creates adaptive storytelling, builds locations, and helps with balance. In addition, AI tools are used to do much of the artwork. For example, in the recently released Baldur's Gate 3 a whole department worked on a self-learning machine, responsible for optimizing animation when moving on uneven terrain.
Now for the most interesting part! How are things going in our small studio? AI hasn't found a global application yet, but some developments are still being adopted. The guys from the script department use chatbots for reference information, to find references for artists. Artists are learning tools for animation. We also plan to explore the possibility of using AI for voice-overs and sound creation.
So far, the industry as a whole is using AI as a very useful tool, but in the future there is a possibility that there will be AI for creating games. And people will be forced to play games created without human input.
What do you think about this phenomenon? Write your opinion in the comments!
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AI and video games
Artificial intelligence has been a part of our lives for quite some time now. You have probably already heard a lot about its use in various areas of life. And maybe they’ve even already used it themselves.
However, today we will try to narrow the topic and talk about how AI is used in the gaming industry and how even our small indie studio has adopted some of the tools.
Let's start with history. The idea of creating a machine capable of thinking and making decisions originated long before the advent of modern computers. But the first AI was tested only in the middle of the twentieth century and was a fairly simple list of algorithms for playing chess. But half a century later, Google will create an AI that in 4 hours will learn to play with itself from scratch and will never lose to the most advanced algorithm trained on human games. ♟️
The first video games, for the most part until the 60s and 70s, did not have NPCs and were created as games for two players. In early games such as PacMan, algorithms were tuned to a local problem. So each ghost uses its own algorithm to determine the route and they do not “think” as a single system. By the 90s, AI had become significantly smarter and NPCs learned to act together with each other. They began to call it “global”. This is an AI that is guided by input from everything that happens in the game as a whole. ️
In today's AAA projects, AI is no longer simply responsible for the realistic actions of non-player characters, but creates adaptive storytelling, builds locations and selects balance. Additionally, most of the artistic work is done using AI tools. For example, in the recently released Baldur's Gate 3, an entire department worked on a self-learning machine responsible for optimizing animation when moving over uneven terrain.
Now comes the fun part! How are things going in our indie studio? AI has not yet found global application, but some developments have nevertheless been adopted. The guys from the script department use chatbots for background information and searching for references for artists. Artists are trained in animation tools. We also plan to explore the possibility of using AI for voice acting and sound creation.
So far, the industry as a whole is using AI as a very useful tool, but in the future there is a possibility that artificial intelligence will appear for creating games. And people will be forced to play games created without human intervention.
How do you feel about this phenomenon? Write your opinion in the comments!