with elena?
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with elena?
he could at least say what he's planning for the next updateView attachment 1638295
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Hello Friends!
This week I finished another update. I'm satisfied with the fact that there were no bug reports and so we can move on. Next week we will start working on improving the English language, and all the other languages will start getting updated for the latest version as well. My plan for next week is to finalize phone messages and add a few more necessary functions for the phone. I also took a few days off after the update, otherwise nothing new. I will keep you guys posted.
With gratitude, SUPER ALEX
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Which bugs, could you specify? I might be interested about taking a look at them.so no bugfixes?
I only know this oneWhich bugs, could you specify? I might be interested about taking a look at them.
I just didn't happen to see any bugs in the latest update at all and I don't remember about previous ones.
Are you sure that these are game bugs and not imported by a mod?
game/scripts/Global/defines.rpy
and game/scripts/Scenes/Kate FreeRoam.rpy
:AC_2d5_Finish_Acts
been set to True
accordingly, but FR_firstTime_2d4_BackHome
flag is still also True
, creating a situation that should not be possible. The fix just sets FR_firstTime_2d4_BackHome
to False
in case AC_2d5_Finish_Acts
is True
at save file loading time.I made that image that he posted,And I didn't have that one, never seen it in fact. Unable to reproduce... I think..
I'll have to check. Is this happening only in the MC's room? Maybe I didn't notice it in that case.
/checking the icons in the MC's room
Nope, nothing. Working just fine.
View attachment 1638538
Are you sure you haven't added any mods? Your saves aren't made while using a mod in the past?
I didn't and it's bugged for me, but I used the compressed versionI made that image that he posted,
I had used Scrappy Mod in a earlier version of the game.
it didn't work for me, I'm on v0.82a right now and I just remembered that this bug started on v0.8 original version, maybe you should look at the compressed version, I can also send you a save of mine if you want itRight, thank you both!
I haven't used neither. I've only played the original 6.94GB game and haven't seen this bug. Maybe that compressed version included Scrappy's mod already? No?
Maybe both of those mods are based on a previous bugged subversion of the game?
_____________________________
update
Ahchi , jaden_y
That navigation toolbar is defined in the file named GUI.rpy in the game/scripts/Global subfolder.
Here is the file from the game I played attached below, could you try if it makes a difference there, maybe?
Actually, now that I looked at the code of the file, the conditions for displaying the map icon are set as separateit didn't work for me, I'm on v0.82a right now and I just remembered that this bug started on v0.8 original version, maybe you should look at the compressed version, I can also send you a save of mine if you want it
if
statements, so in case more than one condition matches, more than one icon will be displayed, which seems to be the case: if task_2d2_Fix_faucet == 3 and FR_firstTime_2d3_Mall_Start == False: # в этой сцене Кейт дает ГГ телефон
imagebutton anchor (0.5, 0.5): ############################ Карта для эпизода 2d2
idle "gui/Interface/GUI MAP BTN idle.png"
hover "gui/Interface/GUI MAP BTN hover.png"
action [Show ("Map_2d2"), Play ("BG", "gui/Map/FX Map Open.mp3")]
if FR_firstTime_2d3_Mall_Start: # как только пришел в Mall
imagebutton anchor (0.5, 0.5): ############################ Карта для эпизода 2d3
idle "gui/Interface/GUI MAP BTN idle.png"
hover "gui/Interface/GUI MAP BTN hover.png"
action [Show ("Map_2d3"), Play ("BG", "gui/Map/FX Map Open.mp3")]
if FR_firstTime_2d4_BackHome: # как только пришел домой из Mall
imagebutton anchor (0.5, 0.5): ############################ Карта для эпизода 2d4
idle "gui/Interface/GUI MAP BTN idle.png"
hover "gui/Interface/GUI MAP BTN hover.png"
action [Show ("Map_2d4"), Play ("BG", "gui/Map/FX Map Open.mp3")]
if AC_2d5_Finish_Acts: # Закончить акты и переход к FREE ROAM
imagebutton anchor (0.5, 0.5): ############################ Карта для полного FREE ROAM
idle "gui/Interface/GUI MAP BTN idle.png"
hover "gui/Interface/GUI MAP BTN hover.png"
if day_time == "MORNING":
action [Show ("Map_1"), Play ("BG", "gui/Map/FX Map Open.mp3")]
elif day_time == "MIDDAY":
action [Show ("Map_2"), Play ("BG", "gui/Map/FX Map Open.mp3")]
elif day_time == "EVENING":
action [Show ("Map_3"), Play ("BG", "gui/Map/FX Map Open.mp3")]
elif day_time == "NIGHT":
action [Show ("Map_4"), Play ("BG", "gui/Map/FX Map Open.mp3")]
if task_2d2_Fix_faucet == 3 and not FR_firstTime_2d3_Mall_Start:
imagebutton anchor (0.5, 0.5):
idle "gui/Interface/GUI MAP BTN idle.png"
hover "gui/Interface/GUI MAP BTN hover.png"
action [Show ("Map_2d2"), Play ("BG", "gui/Map/FX Map Open.mp3")]
elif FR_firstTime_2d3_Mall_Start:
imagebutton anchor (0.5, 0.5):
idle "gui/Interface/GUI MAP BTN idle.png"
hover "gui/Interface/GUI MAP BTN hover.png"
action [Show ("Map_2d3"), Play ("BG", "gui/Map/FX Map Open.mp3")]
elif FR_firstTime_2d4_BackHome:
imagebutton anchor (0.5, 0.5):
idle "gui/Interface/GUI MAP BTN idle.png"
hover "gui/Interface/GUI MAP BTN hover.png"
action [Show ("Map_2d4"), Play ("BG", "gui/Map/FX Map Open.mp3")]
elif AC_2d5_Finish_Acts:
imagebutton anchor (0.5, 0.5):
idle "gui/Interface/GUI MAP BTN idle.png"
hover "gui/Interface/GUI MAP BTN hover.png"
if day_time == "MORNING":
action [Show ("Map_1"), Play ("BG", "gui/Map/FX Map Open.mp3")]
elif day_time == "MIDDAY":
action [Show ("Map_2"), Play ("BG", "gui/Map/FX Map Open.mp3")]
elif day_time == "EVENING":
action [Show ("Map_3"), Play ("BG", "gui/Map/FX Map Open.mp3")]
elif day_time == "NIGHT":
action [Show ("Map_4"), Play ("BG", "gui/Map/FX Map Open.mp3")]
task_2d2_Fix_faucet
(should be 5 after fixing the faucet)FR_firstTime_2d3_Mall_Start
(should be True only while visiting the Mall the first time, False before and after it)FR_firstTime_2d4_BackHome
(True after coming back from the Mall, but set back to False after completing all tasks for day 2)AC_2d5_Finish_Acts
(True after finishing all content of day 2)well some groundhog daying if didn't do some thing on day x and saved on day z.So, I still have no idea which bugfest you keep referring to, cxx ?
After watching the video there is a black arrow at the bottom of the screen pointing down, the same looking arrow as in other "corners" of the freeroam environment. I didn't notice it at first, either.well some groundhog daying if didn't do some thing on day x and saved on day z.
as for totallly me my mc can't get off from computer after watching that video. haven't tried with new game since have other games on plate.
Ctrl + o doesn't open the console for me, I downloaded the new file attached and replaced it and now only the bugged map appears, the real one vanishedActually, now that I looked at the code of the file, the conditions for displaying the map icon are set as separateif
statements, so in case more than one condition matches, more than one icon will be displayed, which seems to be the case:
So I put them all into a one:Python:if task_2d2_Fix_faucet == 3 and FR_firstTime_2d3_Mall_Start == False: # в этой сцене Кейт дает ГГ телефон imagebutton anchor (0.5, 0.5): ############################ Карта для эпизода 2d2 idle "gui/Interface/GUI MAP BTN idle.png" hover "gui/Interface/GUI MAP BTN hover.png" action [Show ("Map_2d2"), Play ("BG", "gui/Map/FX Map Open.mp3")] if FR_firstTime_2d3_Mall_Start: # как только пришел в Mall imagebutton anchor (0.5, 0.5): ############################ Карта для эпизода 2d3 idle "gui/Interface/GUI MAP BTN idle.png" hover "gui/Interface/GUI MAP BTN hover.png" action [Show ("Map_2d3"), Play ("BG", "gui/Map/FX Map Open.mp3")] if FR_firstTime_2d4_BackHome: # как только пришел домой из Mall imagebutton anchor (0.5, 0.5): ############################ Карта для эпизода 2d4 idle "gui/Interface/GUI MAP BTN idle.png" hover "gui/Interface/GUI MAP BTN hover.png" action [Show ("Map_2d4"), Play ("BG", "gui/Map/FX Map Open.mp3")] if AC_2d5_Finish_Acts: # Закончить акты и переход к FREE ROAM imagebutton anchor (0.5, 0.5): ############################ Карта для полного FREE ROAM idle "gui/Interface/GUI MAP BTN idle.png" hover "gui/Interface/GUI MAP BTN hover.png" if day_time == "MORNING": action [Show ("Map_1"), Play ("BG", "gui/Map/FX Map Open.mp3")] elif day_time == "MIDDAY": action [Show ("Map_2"), Play ("BG", "gui/Map/FX Map Open.mp3")] elif day_time == "EVENING": action [Show ("Map_3"), Play ("BG", "gui/Map/FX Map Open.mp3")] elif day_time == "NIGHT": action [Show ("Map_4"), Play ("BG", "gui/Map/FX Map Open.mp3")]
I'm guessing that somewhere you guys have managed, maybe due to a previous bug or something, to skip one of the tasks required to move forward to a next task, that way the script that expected only one condition to be true, suddenly had two.Python:if task_2d2_Fix_faucet == 3 and not FR_firstTime_2d3_Mall_Start: imagebutton anchor (0.5, 0.5): idle "gui/Interface/GUI MAP BTN idle.png" hover "gui/Interface/GUI MAP BTN hover.png" action [Show ("Map_2d2"), Play ("BG", "gui/Map/FX Map Open.mp3")] elif FR_firstTime_2d3_Mall_Start: imagebutton anchor (0.5, 0.5): idle "gui/Interface/GUI MAP BTN idle.png" hover "gui/Interface/GUI MAP BTN hover.png" action [Show ("Map_2d3"), Play ("BG", "gui/Map/FX Map Open.mp3")] elif FR_firstTime_2d4_BackHome: imagebutton anchor (0.5, 0.5): idle "gui/Interface/GUI MAP BTN idle.png" hover "gui/Interface/GUI MAP BTN hover.png" action [Show ("Map_2d4"), Play ("BG", "gui/Map/FX Map Open.mp3")] elif AC_2d5_Finish_Acts: imagebutton anchor (0.5, 0.5): idle "gui/Interface/GUI MAP BTN idle.png" hover "gui/Interface/GUI MAP BTN hover.png" if day_time == "MORNING": action [Show ("Map_1"), Play ("BG", "gui/Map/FX Map Open.mp3")] elif day_time == "MIDDAY": action [Show ("Map_2"), Play ("BG", "gui/Map/FX Map Open.mp3")] elif day_time == "EVENING": action [Show ("Map_3"), Play ("BG", "gui/Map/FX Map Open.mp3")] elif day_time == "NIGHT": action [Show ("Map_4"), Play ("BG", "gui/Map/FX Map Open.mp3")]
The new file should always display just one icon, but only the one that comes up first, that expects you to complete the task that you seem to have skipped.
To be able to identify the task you have skipped or only seem to, a task that didn't set a flag of completion, please open the console (Ctrl+o) and give me the values of your:
task_2d2_Fix_faucet
(should be 5 after fixing the faucet)
FR_firstTime_2d3_Mall_Start
(should be True only while visiting the Mall the first time, False before and after it)
FR_firstTime_2d4_BackHome
(True after coming back from the Mall)
AC_2d5_Finish_Acts
(True after finishing all content of day 2)
Just type the names into the console and press Enter, the answer you get is the value.
After finishing the second day (that is, starting from the third day) these values should be 5, False, True and True. Set them accordingly if they are not. Remember that True and False and variable names are case sensitive!
(press the up arrow on your keyboard to get to a previously typed name of the value and add =5, =False and so on to it to set its value)
The bugged map icon was to be expected, because one of the variables has a wrong value. We have to set that right to get the correct map icon.Ctrl + o doesn't open the console for me, I downloaded the new file attached and replaced it and now only the bugged map appears, the real one vanished
Hi ,The bugged map icon was to be expected, because one of the variables has a wrong value. We have to set that right to get the correct map icon.
Add attached file into your 'game' subfolder, it will enable dev tools, including console.
Now I have to go get some sleep before I have to go to work in the morning. That's it for now.
same hereHi ,
My Variables are as follows;
Answers.
task_2d2_Fix_faucet = 5
FR_firstTime_2d3_Mall_Start = False
FR_firstTime_2d4_BackHome = True
AC_2d5_Finish_Acts = True
Yet I still get this
ps, "CTRL+o" did not work for me, Had to use "SHIFT+o" to open the console .