- Jan 29, 2020
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Click him and choose to report him in the mornings when he's passed out around town. You can also yell when he gropes you (if your not very deep in his event chain).How can i put Warren in jail?
Click him and choose to report him in the mornings when he's passed out around town. You can also yell when he gropes you (if your not very deep in his event chain).How can i put Warren in jail?
Yaah, that makes sense and good there's gonna be a tag added, though I gotta admit, that giving a young man tits and tickling his male-g-spot with the ole meat saber is some of the finest of pornographic contents out there, when done right, so it's a shame you don't enjoy that theme. If the part about it you don't like is the whole "dehumanizing/misogynist/humiliation" angle, you can take that part out though, and just have it as a bi lad as well that wants to try the other side, as gradual gender bender is also hella hot. Anyway, gonna give the game a thorough playthroughHey. Hey. Heyman. You know? Just. Yes. I know. And you hit the nail on the head. Alts have a cost and it's a box of worms to open any transformation. That said. There will be potion-based temporary transformations for the mc to use or give that will generally be isolated to within their own scenes.
The banner is in fact gay. MC is cannonically bi but the gay scenes are completely optional. No sissyfication in the game, really not a theme I think I could write well at all.
That is me forgetting to remove a thing, it can be completely ignored.So I had this problem do I need to do something cause that option became white from gray so I think I should be able to have that available, but as you can see I click on it and it does nothing.
I think the term sissification comes with more then a few assumptions built in as you've noted. Gender/genital swapping is definitely on the table though.Yaah, that makes sense and good there's gonna be a tag added, though I gotta admit, that giving a young man tits and tickling his male-g-spot with the ole meat saber is some of the finest of pornographic contents out there, when done right, so it's a shame you don't enjoy that theme. If the part about it you don't like is the whole "dehumanizing/misogynist/humiliation" angle, you can take that part out though, and just have it as a bi lad as well that wants to try the other side, as gradual gender bender is also hella hot. Anyway, gonna give the game a thorough playthrough
follow the quest to get the recipe and craft it at the cauldron.how do you craft the treated wood bundle?
Saves have been compatible the whole time. Just import your old save folder.Im sorry but i wont grind to where i was another time. Cant you somehow make me keep the progress ._.
1)that's the only Allen X Zeleshi content this update, to get the orc/harpy scene reenter Green's grove while she is there until you hear the music change (assuming you've met both).So here are my questions -
I can't do anything else with the orc other than talk to her at night and challenge her. The Orc X Harpy content, No idea how to even do that. Bugged again.
Lisandra in the afternoon is missing, priest says she is in the main hall, but she is not here, I know she should be as I player a previous version of the game and did her content.
Rain Shop should be open at night, I can't enter it at all unless I pass time inside the shop itself.
Can I even do the main quest of 'Don't Burn the House'?
I have seen people talk about Gallery but I don't know where it is, was it added then removed or it is just not showing for me.
I am going to start a new game again this time not skipping the first day and see if it fixes things or this release is just buggy.
ok the door event is stealing priority over the circle event. Try again while facing up or down so the circle event will take over when you hit enter.Am I dumb or am I bugged? Any time of day I enter the barracks I can't leave. Someone help pls.
Are you asking how long the choice has been there? this update. how to trigger is in the change-log and walk throughSince when
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both the woodchop and the snake are in fact tied to strength as of this build and scale with it. though strength is capped until i expand Zeleshi again (she is the next strength trainer) so there isn't much room to see the difference in the snake minigame, it will in fact become trivial, the woodchop should already be near trivial at 4.Can't find if anyone else has suggested this already, but perhaps make some of the minigames tied to stats in some way to make them less monotonous. The higher your stats either it becomes "easier" or the minigame is eliminated.
For example the snake squeezing can be tied to strength, eventually making it so you don't have to do the minigame when your strength hits, say, 3. (or whatever number you decide).
Mushrooms could also be tied to something like dexterity/agility, or if you don't feel like coding in a new skill then stealth. I think the redshrooms would work best affected by stealth anyway, if you wanted them affected by anything, which would make them pause in their running more often and or not try to run away from you. Slipshrooms I'd say the minigame would be eliminated after (x) levels in the skill and chodeshrooms a few levels after (but maybe after the slipshroom one is done they then use the slipshroom minigame, give a sense of progression).
Obviously things like Wes's Woodcutting probably shouldn't need to be changed, since that's the primary source for gaining strength. Although maybe if you add more ways that grant greater strength xp (not sure if more xp need per level?) you could do away with the minigame when you are strong enough to unlock that better source of strength and woodcutting becomes obsolete. I suppose in that vein you could make it so that all actions requiring minigames give small xp boosts until they become obsolete but that might be a little cheaty for things like snakes and shrooms which don't advance time, unless you make it really small, like one or two per victory.
anyway, hope I didn't make this too long and boring for you to sit through, and that you like the idea xD
Tbf the time available is not a problem, it's just that the event itself drags on a bit, particularly for the chodeshroom. Super easy, just monotonous. That's not an invitation to make it harder btw xD. Honestly, for the shrooms specifically, I can't think of a good way to reduce this (that wouldn't be a huge pain to code) is to have the minigame not trigger if you had a high enough stat.tieing the shrooms to a stat could be interesting but I'd need a way to procedural generate the event chain... oh wait no i could simply increase the available time relative to a stat.
Though I don't often like to mix work and pleasure I am in fact an actual programmer. So I'll be playing with a few iterations of scaleing auto-generated versions of this minigame.don't worry about making it procedurally generate, cause f that, it would be hell.