Thanks for the explanation, so with renpy there is no limitation i wont have to pay extra buck for nothing right since its static and not rendered in real time ?
Yes.
But i guess i'll have to maybe buy 2-3 interactive licence for characters and if the game makes money i'll expand
I'm pretty sure that you didn't intend to have a game with naked, genitalia deprived, characters over a black screen, what mean that 2-3 interactive licenses will be far to be enough.
As I explicitly said, it apply to every single assets. For a really basic game, between the models, the hairs, the genitalia, the locations, the clothing, the poses, the lights and the morphs, you need at least a hundred assets. What mean US$ 5,000 just for their interactive licenses.
Oh, and not all creators allow their assets to be used interactively. If there isn't the possibility to pay for the interactive license, it doesn't mean that it's free, it mean that it's forbidden.
But as said by
DreamBig Games, then me, so far the question isn't here. Before you have to wonder if you can afford the interactive licenses, you have to know if you can use those assets with Unreal.
Genesis 8 have apparently around 19K vertexes, so around 15K polygons, against around 25K for Genesis 9, so 20K polygons. This while Unity recommend between 1.5K and 4K polygons, for a game that would be playable with an average computer ; what meant that Unreal can probably goes up to 6K or 7K.
side note: I'm talking here about real time effectively interactive characters. None interactive cut scenes can obviously goes higher, especially if they are partly pre-computed.
This mean that even by using Genesis 8, you'll have first to know how to divide by at least two the number of polygons if you want your game to be playable on something else than the last gen top grade computer. So, first find if you can do this. It's only after, and only if you can do this, that you can starts bothering about the cost issue.
And is there a shady workaround (that keep it legal) with this interactive license and ue5 ?
Yes, not using Daz assets...
Maybe if i try to reproduce the 3d model with another tool and make it slightly different when i'm out of sex scene, maybe that works ?
Are you aware of the word "counterfeiting" ?
But anyway this is more a discussion for future readers than an immediate issue.
I say this respectfully as possible, and mean nothing bad by saying it** but if you knew what you are talking about, you wouldn't have wrote this last question.
Either you would know how to do 3D modeling and texturing, and you would just decide to make your own assets, or you would know that it's out of your reach, and therefore wouldn't have wondered if there's a way to goes for counterfeiting. But in both case, if you knew what 3D means and imply, you wouldn't have asked this last question.
** It's holiday season, I try to be extra nice... but I need to steals other's phrasing for that... Sorry MissFortune.