Wait, please, tell me where I said that, because I never said that...
Where did you say (quoting me, paraphrasing you)"
telling a developer to fuck around with UE and Daz3D before even having any idea of the game he wants to actually develop - with a storyline, plot, characters, relationships, struggles, genres, etc"
Start with the Unnreal Engine part first...
...But I agree for the rest. There's no need to write the story until he know that he can deal with Unreal, code his game, and achieve to downgrade the polygon number low enough for the game to be playable by a majority.
Oh, and of course, there's the license issue. He'll need the interactive one to do that, what will significantly increase the cost.
You've pushed the necessity of the story to the backburner behind dealing with Unreal and even mentioning the licensing issue.
Don't you think that "am I capable to do it" is the first question he should ask himself ?
No.
It appears he has a dream or vision to develop a game. Currently he thinks that he wants to make it in UE and/or Ren'Py with Daz3D models. He does mention
I was going with UE5 because its the only engine with i already created a mini game with it, through tutorials/self learning and its in c++ something that use at job
and
i dont know much about 3D and... i was planning to do a game with isometric view (environment made in ue5, using the daz3d model only for the actual character models in rendered scenes) , have 3D npc models "minified/less details" like in rpg maker porn games when playing/exploring out of the sex scenes but keeping a "ressemblance" with the actual daz 3d to make it recognizable
But he never mentions what he wants the game to be about, the plot, the setting, the number of characters, genre, relationships, conflicts, etc. Nothing.
He's prioritized the TOOLS before the PLAN.
The first question he should ask himself is "do I have a story that needs all this?" or, more basically/specifically, "Do I have a story?"
I could provide (either from myself or employing a tutor) the training necessary for (nearly) any person to learn how to code and use Daz 3D. But what the fuck good is that if the story is:
Mom, I want to fuck you
Yes son, fuck me.
Oh oh oh
You're peepee in my woohoo feels good, meng.
-=The End=-
or better yet... 14 posts in Off-topic asking "what do you want to see in my game?" "should I put NTR?" "what do you think of futa?" "should I include sound?" "why isn't my game getting any attention?"
And then, like Winterfire aptly mentions.... his first game becomes his first abandoned game because he had no plan or any knowledge or commitment of his story to begin with?
I can take any good story provided and either build it up or simplify it based upon my ability to code/design to make it fit what I need done and still meet my overall goal. However, even with the best tools and training, without a plan and story, it's all just money/time down the drain -- all glitz no guts.
Important questions:
Why do you want to develop THIS game?
Are you making the perfect game you have always wanted but no one has made?
What makes your game idea special?
Do you have a story to tell?
Not:
Do I know how to use Unreal and Daz3D? (because there are many game engines and art/design options out there beyond those two)
Good questions after knowing the story (either through spec script or GDD):
W
hich game engine would be the best option?
Which art/design option is best?
Now that I have my story and it seems I am not fully capable in the art/design or coding area - should I reach out to see if I can bring others with me as lead developer?