- Sep 11, 2018
- 43
- 1,219
Dev here!
Thank you guys for your amazing kindness! Reading your comments is pretty uplifting!
About the h parts, it will be probably be in more places than in the comics, but I can't say for sure. I still have a lot of design decisions to make before. :')
Thank you guys for your amazing kindness! Reading your comments is pretty uplifting!
It's the earliest of the earliest non-finished demo game-jam prototype. My code boy and me were just giving a try at making an action game, which is unexplored territory for us. Now that we've seen the good response it has received, we are going to develop a serious, scalable version of it.Is this really a finished v1.0 or just an early v.001a_demo?
Or is this game a prototype?
All the art in the prototype is mine, although I use a lot of references from a lot of artists! Curiously Kinkymation wasn't one of them, but I can clearly see the similarities lol.I don't know if Babus does their own art or gets commissions done, but I swear that's Kinkymation's art...
Neon Abyss was indeed one of the main references!The art is cute, game feels nice to play. I can see the Neon Abyss inspiration and thats a good thing haha. Keeping an eye on this for sure!
Thank you for your feedback!Babus here are my feedback:
game looks good has potential,
neat features like that time escape, and missions
will the h part only be in the comics?
and suggestions:
first of. the game needs a save function between rounds
different maps (preferably randomized). also be able to repeat previous rounds
for more h how about adding spirit animations and sex attacks for special mini bosses or monster
or just game over cgs/comics
maybe more player characters to choose from with different weapons and special abilities
(if that's not too much work...)
About the h parts, it will be probably be in more places than in the comics, but I can't say for sure. I still have a lot of design decisions to make before. :')
Nope! (Or at the very least, not for now)Is this a lose to get scenes type game?
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