Any tips for making porn games?

Jun 19, 2017
146
208
I want to try to make an adult game. I don't know if I will get anywhere with it, but right now I just want to try it as a hobby. I have some good ideas for a game.
The only problem is that I don't know where I can find 3d models with full nudity. I also don't know where I will find the 3d background and environment.
If I can get some help with that, that would be great.
Also, if you want to share some other tips about making games, I would appreciate it.

I'm going to use ren'py as the game engine.
 

killstrike25

Newbie
Jun 3, 2017
21
42
I want to try to make an adult game. I don't know if I will get anywhere with it, but right now I just want to try it as a hobby. I have some good ideas for a game.
The only problem is that I don't know where I can find 3d models with full nudity. I also don't know where I will find the 3d background and environment.
If I can get some help with that, that would be great.
Also, if you want to share some other tips about making games, I would appreciate it.

I'm going to use ren'py as the game engine.
Game Engines
-Unity
-Fungus - Unity Asset
-Renpy
-GameMaker
-RPG Maker MV
-Unreal Engine

There are More but I can't think of them off the top of my head, but you will need one of these first to create your game. Renpy is the best fitted game engine for Visual Novels and Unity is very versatile.

3D Character Modeling
-Daz3D - Most Used - Free
-Maya - Free for students
-Blender - Free
-Cinema4d

There are more but these are just some of the 3d modeling programs

Other Programs for non 3D games
-Photoshop
-Gimp - Free
-Adobe Flash - Flash Games/Animations

Coding Languages
-C++
-C#
-Python
-Java

Where you can find free assets
BlendSwap - Blender Assets
Daz3dfree - Daz3D/Poser Assets - Pirated Assets
CGPeers - wide range of programs, assets for game creation

Youtubers - Some that I follow, there are plenty more youtubers though
Brackeyes - Unity Tutorials
Quill18creates - Unity Tuts
Unity - Tuts by Unity its self
Blender Guru - Blender



I personally am working on a Game for Unity but Unity requires C# programming knowledge and I have very limited knowledge which makes it challenging. Renpy uses Python its a lot easier to understand in my opinion then C# but I have struggled to find good tutorials for Renpy. Unreal Engine is the hardest to learn and it is very PC demanding.

-Suggestions-
Depending if you decide to use Unity or Unreal or any paid programs I would suggest using CGPeers or GFXPeers and download the assets from there that are paid so you can gain experience using those resources then if you like them you can purchase them to support the creators. If you have money you could just pay someone to create the game for you but according to a youtuber I recently started following she said it costs roughly 10-30k for a game to be made if you do the coding.
 
Jun 19, 2017
146
208
Game Engines
-Unity
-Fungus - Unity Asset
-Renpy
-GameMaker
-RPG Maker MV
-Unreal Engine

There are More but I can't think of them off the top of my head, but you will need one of these first to create your game. Renpy is the best fitted game engine for Visual Novels and Unity is very versatile.

3D Character Modeling
-Daz3D - Most Used - Free
-Maya - Free for students
-Blender - Free
-Cinema4d

There are more but these are just some of the 3d modeling programs

Other Programs for non 3D games
-Photoshop
-Gimp - Free
-Adobe Flash - Flash Games/Animations

Coding Languages
-C++
-C#
-Python
-Java

Where you can find free assets
BlendSwap - Blender Assets
Daz3dfree - Daz3D/Poser Assets - Pirated Assets
CGPeers - wide range of programs, assets for game creation

Youtubers - Some that I follow, there are plenty more youtubers though
Brackeyes - Unity Tutorials
Quill18creates - Unity Tuts
Unity - Tuts by Unity its self
Blender Guru - Blender



I personally am working on a Game for Unity but Unity requires C# programming knowledge and I have very limited knowledge which makes it challenging. Renpy uses Python its a lot easier to understand in my opinion then C# but I have struggled to find good tutorials for Renpy. Unreal Engine is the hardest to learn and it is very PC demanding.

-Suggestions-
Depending if you decide to use Unity or Unreal or any paid programs I would suggest using CGPeers or GFXPeers and download the assets from there that are paid so you can gain experience using those resources then if you like them you can purchase them to support the creators. If you have money you could just pay someone to create the game for you but according to a youtuber I recently started following she said it costs roughly 10-30k for a game to be made if you do the coding.
Thank you! This was really helpful
 
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verzauberung

Member
May 5, 2017
357
1,535
IMO make sure People can Play the game with one Hand. and pls no annoying gameplay mechanics during sex Scenes. just make the game fapfriendly. make sure you tag every fetish the game will have, for me it's such a big turn off when i check the fetish tags on patreon, Play the game, and then some fetish will be in that wasnt tagged. and from what i've seen, People just like when the dev communicates a lot. every 2 days talk what they are working on, how it's going, maybe drop 1-2 teaser pic's, not necessarily taking Input, but just Keep the People updated. also Sound is overrated, i rather have no gamesound than bad Sound. just my tips as professional fapper
 

DeePorn

New Member
Aug 27, 2017
12
5
I would like to give you some tips.

I will refer to what I would like to see in a porn game

- characters that look real (or as realistic as possible)
- there is something about VR porn that makes me wanna see from different point of views
- close-ups while sex happens

This is what comes to my mind right now
 

Gomly1980

Forum Fanatic
Jul 4, 2017
4,479
7,056
Tag ALL fetishes your game is going to have.

It's annoying to sit down and start enjoying a game to have a fetish come up I dislike without knowing it was there.

This is a personal one because it fucks me off when devs do it. Changing major plot lines and/or gameplay elements because people asked them to.

If a dev doesn't already have a story laid out and how they want to do it then i'm not interested. I want a developer to show me what they can make not show me what other people want them to make. What people fail to realise is that "amazing idea" they came up with is only amazing to them and to a lot of other people it sounds utter shit.
 

Benn Swagger

Well-Known Member
Aug 26, 2016
1,477
2,044
It's just a personal opinion

1st. Don't make a porn game, better make an Erotica game. The difference is, Porn is jumping-instant-boner. Erotica build character, motive and intrigue.

2nd. Set your target time to make the whole game from the very beginning. ex. You plan to make it 1 year, then set number to finish the game, "365days to go". Some shitty developer is the one who trying to scam their fans, by prolong it's development. Without set developing length, it could lead to abandoning your project.
(for me this is the most important, a deadline)

3rd. Start by making only 2 main character. The Hero and the target. 3 if you include the main antagonist. Then create the story till it finish. After done it, then you can span to other side character. With this, you already done 50% of the game. The other 50% is the working progress itself.

4th. Do not too ambitious with your project. Don't always look up to the success developers. This is yours and yours only. You know your limit and your power.

5th. Conjunction to point 3rd, Finish the story first.

6th. If you not English Native, try to find professional game translator. But this can be done later. Even if you got the best story game, bad English text delivery can lead to disaster.

7th. Don't do occasional talk dialog and/or theater dialog. One is boring, the later is weird. Learn the movie script dialog style, the normal movie, not weird or shitty movie.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Respected User
Donor
Jun 10, 2017
9,943
14,546
Avoid too complicated game mechanism/mini games.
If we wanted to play a game with a real challenge, we would have played a regular one. I have nothing against mini games but, as surprising as it can be, it's not the reason I play adult games. There's nothing more frustrating than a story/character you start to like, then boom ! Come this particular mini-game you suck at, and you're here, looking the story goes away without you.
You can have mini games, but think about them more like an optional thing, keep them easy and limit the number of time we'll have to play them.
To be sure, take your friend who suck the most, and change your mini-games until he's able to finish them all. Then, lower the difficulty one more time. They must be here to justify the reward, not the opposite ; like in, "don't want to give you $1000 for free", versus, "you beat my game, here come $1000 because you're a bad ass".

Never try to overdo it.
If you think that something goes further than your knowledge, just forget about it. Whatever it's your coding/modeling/drawing/writing knowledge, just don't overdo it. You aren't the best coder in the world, a DreamWorks animator, nor the next Da Vinci or Shakespeare, and it's alright, that's not what we expect from you.
There's more pleasure playing a simple story with Illusion pictures and a basic game play, than grumbling against the bugs of a game with an incomprehensible story, while looking at plastic dolls with smallpox.
Don't be like those guys who want to show us how bad ass they are, and learn the hard way that their 6 yo sisters do better than them each time she sneeze.

Know your story from start to stop.
Even if it's just vaguely, you must know where your game goes, why, and which path it will follow.
A good story is a story we see evolving and which give us clues about what will happen. But not too obvious clues. There's this game where the first time you hear about a future character, the mc literally said that she's his sister and that he miss the old time where he fucked her all days long. It's bad !
Instead, if you want an happy end with an amazing wedding, let the girl say how she dreamed to have a princess wedding when she was young. Or how she loved this (regular) movie where the girl is all submissive, and things like this. Unless it's a brainwashing game, things never come from nowhere, they should be seen in the backstory of your character and so in what she say.
There's tons of pron movies, so the difference a game make is in the story, not in the scenes.

But the best of all the advice come from @Gomly1980 : It's your game and your story.
You can improve it based on what people say, you can correct it based on what people say, but only if it don't goes against your idea of the game. There's tons of games which became more and more shitty over the time, because the author tried to please everyone. Don't be one of them.
You are here to take pleasure making a game, not to raise a lot of money and become the next Bill Gates. If you can earn money it's good, but it's not the reason behind your game.
If someone don't like your game, then it don't like it and that's all. There's plenty of games for them to play, like there's plenty of player for your game.
 

Nightcrawler

Carpe Diem
Donor
May 23, 2017
377
226
Have your story set out don't do it on fly as you will lose your way.if you go to a patreon set up give members a say in hairstyles clothing etc but never allow them story input (its your story ) Be prepared for trolls they will find any excuse to dis your work (don't let them get you down ).All ways listen to constructive criticism this generally comes in the form of i liked this about the game but maybe this area could do with some work (unlike a troll who will just bang in negatives to get a reaction ). Variety no one likes a repetitive grind same thing over and over again .just a few idea's could go on but would be a grind lol.
 

xort

Active Member
Jun 1, 2017
593
1,399
Well from looking at the range of games I have played I'd suggest:

1: Get that Patreon in game link up and working first.
2: Translate all your text into Russian using a machine translation then back to English.
3: Include mother son incest.
4: Use that comically fat guy model for a boss.
5: Include climbing up to get documents and someone groping the female character.
6: 45s of game play is enough to make a 0.0.0.1 release.
7: Use that default city map for RPG maker.
8: Don't actually bother to test anything before putting out a 0.0.0.1 release.
9: 5GB of animated gifs? Sounds good to me.
10: 50MB png renders? The patreons will feel like they are getting their money's worth with 2GB updates.
11: Build a branching path story that doesn't meet back to a collection point; How many paths can a 3 path way option stacked 20 deep possibly make?
12: Spend more time on your release version numbering system than you do on checking for capitalization.
13: Nothing says sexy times like a wall of text. Paragraph breaks are for losers.
14: For RPG maker make sure to include unskippable pauses in text. Your users will thank you for slowing down the game to a rate you selected but never tested.
15: With RPG maker games be sure to always select a default option when giving a choice, using the no selected option that avoids accidental miss clicks is just slowing stuff down.

*16: If you want to make money do everything above but include furry futa tags. Not even joking here.
 

ASLPro3D

Engaged Member
Donor
Game Developer
Sep 16, 2017
3,354
11,049
Well from looking at the range of games I have played I'd suggest:

15 good points that won't re-quote

*16: If you want to make money do everything above but include furry futa tags. Not even joking here.
Holy crap, I just about died from laughing while reading this... you nailed it, perfectly!! LOL
 
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xort

Active Member
Jun 1, 2017
593
1,399
7th. Don't do occasional talk dialog and/or theater dialog. One is boring, the later is weird. Learn the movie script dialog style, the normal movie, not weird or shitty movie.
Could you expand on this a bit?
 
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Benn Swagger

Well-Known Member
Aug 26, 2016
1,477
2,044
Could you expand on this a bit?
- Have you seen your buddy making movie with cellphone camera? Look how cringe their dialog. This cringe is because they use normal & daily talk.

- Have you seen amateur movies? Lot's of cringe, that because their dialog still influenced by normal talk.

- Have you seen B-Movies? The cringe usually from storyline and weird acting. But lot's of B movies's dialog are acceptable.

- Of course you've seen top movie. A, AA & AAA movie from all over the world. I bet you like their dialog style, but that not what we use in daily. They usually short but quite .
You can't use this style IRL, or people will say "Why you talk like that ?". Also since it's short, people usually cannot understand the meaning of your words. IRL talking always longer and full of examples, you don't do it on games nor books.

- Theater dialog ? Have you go to a theater ? That's not how you talk or people will call you crazy. For example, have you play Life is Strange ? Do watch how the goatee Janitor talk, that is poetic rhyme talk. Unless in the game, one char is purposely talking rhyme, avoid it.

:. I hope you can understand what I mean.
 
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xort

Active Member
Jun 1, 2017
593
1,399
- Have you seen your buddy making movie with cellphone camera?
The only cellphone videos I tend to watch have dialog that's mostly either; uh uh uh ohh ahh ahh. Or world star hip hop!
World star hip hop!
:. I hope you can understand what I mean.
It's funny that your written English reads exactly how an English speaker would do a bad accent of a Eastern European non fluant English speaker, speaking English sounds.

Thanks for the reply.
 

ASLPro3D

Engaged Member
Donor
Game Developer
Sep 16, 2017
3,354
11,049
Truly, I've not heard the expression "cringe" this many times in a discussion without my nieces around... it was enough to make me... well... cringe.
 
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DeePorn

New Member
Aug 27, 2017
12
5
It's just a personal opinion

1st. Don't make a porn game, better make an Erotica game. The difference is, Porn is jumping-instant-boner. Erotica build character, motive and intrigue.

2nd. Set your target time to make the whole game from the very beginning. ex. You plan to make it 1 year, then set number to finish the game, "365days to go". Some shitty developer is the one who trying to scam their fans, by prolong it's development. Without set developing length, it could lead to abandoning your project.
(for me this is the most important, a deadline)

3rd. Start by making only 2 main character. The Hero and the target. 3 if you include the main antagonist. Then create the story till it finish. After done it, then you can span to other side character. With this, you already done 50% of the game. The other 50% is the working progress itself.

4th. Do not too ambitious with your project. Don't always look up to the success developers. This is yours and yours only. You know your limit and your power.

5th. Conjunction to point 3rd, Finish the story first.

6th. If you not English Native, try to find professional game translator. But this can be done later. Even if you got the best story game, bad English text delivery can lead to disaster.

7th. Don't do occasional talk dialog and/or theater dialog. One is boring, the later is weird. Learn the movie script dialog style, the normal movie, not weird or shitty movie.
You are more than right ;)

If you find an interesting erotic game, please share it with me :)