Not really trying to toot my horn, but you may want to give mine a shot then... just click on the F95 link in my sig...You are more than right
If you find an interesting erotic game, please share it with me
Not really trying to toot my horn, but you may want to give mine a shot then... just click on the F95 link in my sig...You are more than right
If you find an interesting erotic game, please share it with me
Game Engines
-Unity
-Fungus - Unity Asset
-Renpy
-GameMaker
-RPG Maker MV
-Unreal Engine
There are More but I can't think of them off the top of my head, but you will need one of these first to create your game. Renpy is the best fitted game engine for Visual Novels and Unity is very versatile.
3D Character Modeling
-Daz3D - Most Used - Free
-Maya - Free for students
-Blender - Free
-Cinema4d
There are more but these are just some of the 3d modeling programs
Other Programs for non 3D games
-Photoshop
-Gimp - Free
-Adobe Flash - Flash Games/Animations
Coding Languages
-C++
-C#
-Python
-Java
Where you can find free assets
BlendSwap - Blender Assets
Daz3dfree - Daz3D/Poser Assets - Pirated Assets
CGPeers - wide range of programs, assets for game creation
Youtubers - Some that I follow, there are plenty more youtubers though
Brackeyes - Unity Tutorials
Quill18creates - Unity Tuts
Unity - Tuts by Unity its self
Blender Guru - Blender
I personally am working on a Game for Unity but Unity requires C# programming knowledge and I have very limited knowledge which makes it challenging. Renpy uses Python its a lot easier to understand in my opinion then C# but I have struggled to find good tutorials for Renpy. Unreal Engine is the hardest to learn and it is very PC demanding.
-Suggestions-
Depending if you decide to use Unity or Unreal or any paid programs I would suggest using CGPeers or GFXPeers and download the assets from there that are paid so you can gain experience using those resources then if you like them you can purchase them to support the creators. If you have money you could just pay someone to create the game for you but according to a youtuber I recently started following she said it costs roughly 10-30k for a game to be made if you do the coding.
This actually is a must. I'm a fan. Not only does it sate some of my kinks but it is well written. Its not just a pile of dialogue with a few surface observations by a narrator, but actually has descriptive writing, the kind of thing that accentuates the work. It doesn't rely on its Images alone to describe the scene, instead it gives you the scene and the thoughts and motivations of the characters. The effect is a more engaging and erotic experience, as you're invested in the sex when it comes, and boy does it cum.Not really trying to toot my horn, but you may want to give mine a shot then... just click on the F95 link in my sig...
Thank you so much for the praise, Lord Seduction!This actually is a must. I'm a fan. Not only does it sate some of my kinks but it is well written. Its not just a pile of dialogue with a few surface observations by a narrator, but actually has descriptive writing, the kind of thing that accentuates the work. It doesn't rely on its Images alone to describe the scene, instead it gives you the scene and the thoughts and motivations of the characters. The effect is a more engaging and erotic experience, as you're invested in the sex when it comes, and boy does it cum.
Do you think it's important to properly say your game is Erotica and not a porn gameIt's just a personal opinion
1st. Don't make a porn game, better make an Erotica game. The difference is, Porn is jumping-instant-boner. Erotica build character, motive and intrigue.
Up to you, if it's support promoting your game, why not. But the game itself will shown the true color. Reminder, a few people don't know the difference, so be prepare when you got feedback like "This game is too slow, not enough action" or "Milking Dev".Do you think it's important to properly say your game is Erotica and not a porn game
Anyone an idea from where this landscape comes?
Where I can find it, I'm making my own game and I see this park coming back in many games like here in 'Man of The House'
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I think that DAZ is supposed to be the easy way but there's always Honey Select, I guess.Does anybody know some softwares to do easy 3d models and scene? Cuz i'm really bad with Daz and Blender :/
have you got any good tutorials for daz?? cuz i always end up with assets errors , missing textures and even assets that don't appear in the filesI think that DAZ is supposed to be the easy way but there's always Honey Select, I guess.
Sent you a DM.have you got any good tutorials for daz?? cuz i always end up with assets errors , missing textures and even assets that don't appear in the files
Is it common for Mac users to stay without a proper version? I mean, I don't think it's very popular, but since renpy can make a mac version with relative ease, I don't see why not make it.Show some love to the Mac users, most popular game engines can output a mac build without much intervention.
In theory, it should be as easy as clicking "Build Mac Distribution" and uploading it.I don't see why not make it.
Yeah, to be honest I only test the pc and android version of the game (don't have a Mac). I'm just hoping that the Mac version works the same way that the pc does. I know that's lazy but I think it's better than not releasing it at all. No complaints to this day (hope it stays that way)In theory, it should be as easy as clicking "Build Mac Distribution" and uploading it.
In practice, you want to test it first to make sure it doesn't shit itself for some reason.
If you don't have a Mac and don't know and trust someone with a Mac, you're kinda SOL.
Providing a Mac client also implies providing Mac support. Without a Mac of your own, this is difficult. If you know someone you trust with a Mac (see above) you're kinda setting them up to be your Mac support. They may not be willing.
You can always say "Mac client provided as a courtesy, I make no promises that it works" I suppose.
You are right, almost all games that use renpy do have a mac version available. But there are some games, typically Unity or Unreal based, that are usually PC only. Even though they both offer a Mac compatible build. Example, games like House Party or Wild Life could output a Mac build, but sadly don't :/Is it common for Mac users to stay without a proper version? I mean, I don't think it's very popular, but since renpy can make a mac version with relative ease, I don't see why not make it.
That's my plan as well. Develop and test on PC, go ahead and build mac and android versions as well but basically add a disclaimer that those have limited support but should still work.Yeah, to be honest I only test the pc and android version of the game (don't have a Mac). I'm just hoping that the Mac version works the same way that the pc does. I know that's lazy but I think it's better than not releasing it at all. No complaints to this day (hope it stays that way)