- Oct 25, 2019
- 2
- 5
People often complain about certain type of games on here. RPGmaker games that make players walk around for ages to artificially push game time, sandboxes where it is extremely difficult to trigger the correct content (use a banana at 4:30 in the morning on saturdays in front of the drug store to trigger a scene, etc.). Yet when reading game reviews on here, I often tend to disagree when I see people positively using "choice" as something positive when rating games and have never seen anyone voice this disagreement. I know that these games don't work the same way for everyone. But I am convinced that I am not alone in the way these games work for me. IMO, it boils down to a few things :
- The gameplay in these game is based on rewarding players with sex scenes (ie why games with "content" are always considered good)
- To get these scenes, players will either patiently grind stats (like in an RPG or management game), explore settings or .... read an illustrated story as far as pure VNs are concerned (but I am really not a fan of that genre) which reward players for their patience.
- Visual novels with "freedom of choice" will reward player for taking the "right" decisions.
- The problem is : these "right decisions" often depend on how the developers see their own story rather than the players. Sometimes the "right" decision means being gentle with a female character, sometimes it means being brazen, sometimes you have to alternate, sometimes it is purely arbitrary and it is impossible to know what effects your decision had until it is too late. Of course this can be mitigated with a points and roll back system. But you can never be so sure that you really took a good decision (for example in games where you have both lust and love points) to get your rewards.
- Story based games often have a very bad replay value, as there is no discovery element anymore, time spent on rereading or skipping text has no value at all, it is time wasted.
- This means that a walkthrough will almost always be necessary if you want to get access to the rewards (ie sex scenes), killing the immersion.
Personally, the kind of games that I find much more fun to play are those that allow players to reach every single scene in a single playthrough, where a "bad decision" doesn't mean you need to start over if you are reaching for a specific type of reward (say, a threesome with characters C and D) but where you still have to "work" a bit to reach the scenes. IMO, games like Milfy City, Solvalley schools and so on.
Anybody on the same page as me on this?
- The gameplay in these game is based on rewarding players with sex scenes (ie why games with "content" are always considered good)
- To get these scenes, players will either patiently grind stats (like in an RPG or management game), explore settings or .... read an illustrated story as far as pure VNs are concerned (but I am really not a fan of that genre) which reward players for their patience.
- Visual novels with "freedom of choice" will reward player for taking the "right" decisions.
- The problem is : these "right decisions" often depend on how the developers see their own story rather than the players. Sometimes the "right" decision means being gentle with a female character, sometimes it means being brazen, sometimes you have to alternate, sometimes it is purely arbitrary and it is impossible to know what effects your decision had until it is too late. Of course this can be mitigated with a points and roll back system. But you can never be so sure that you really took a good decision (for example in games where you have both lust and love points) to get your rewards.
- Story based games often have a very bad replay value, as there is no discovery element anymore, time spent on rereading or skipping text has no value at all, it is time wasted.
- This means that a walkthrough will almost always be necessary if you want to get access to the rewards (ie sex scenes), killing the immersion.
Personally, the kind of games that I find much more fun to play are those that allow players to reach every single scene in a single playthrough, where a "bad decision" doesn't mean you need to start over if you are reaching for a specific type of reward (say, a threesome with characters C and D) but where you still have to "work" a bit to reach the scenes. IMO, games like Milfy City, Solvalley schools and so on.
Anybody on the same page as me on this?