Anyone else hate RPGM games?

Avaron1974

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Aug 22, 2018
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Nope, some of my favourite games are RPGM.

I love RPG's and games like Roundscape Adorevia, Daughter of Essence, Renryuu Ascension, Queen Opala and Last Sovereign take up hundreds of my hours.

On the other side of that coin there are very few Ren'py games I enjoy.

I'll stick with my RPG's and RPGM.
 

riktor

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Nov 26, 2018
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I've yet to see an rpgm adult game where the rpg portions seem to be any more than filler, much like the grinding parts of sand-box style games. I'm open to recommendations, an interesting story being the most important factor.
 
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DownTheDrain

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I've yet to see an rpgm adult game where the rpg portions seem to be any more than filler, much like the grinding parts of sand-box style games. I'm open to recommendations.
The Last Sovereign.
Possibly the best writing in any RPGM game, adult or not, but don't expect any eye candy. I suppose Roundscape Adorevia would also qualify, even though that's more quantity than quality in some parts.

As for the OP, I appreciate well-made RPGM games but only those. Mediocre titles are much more tolerable on just about any other engine.
 

durgadas

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Mar 21, 2018
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I like RPGs when I want to play an RPG. But not adult ones.

It seems to me that an adult story is and must be visually immersive and not a lot of running around a map. I guess that's what I mean. Even Ren'Py games that have a lot of map running are less enjoyable.
 

baneini

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Jun 28, 2017
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I'm really uninterested in the average 3dcg renpy vn's. Seen too many that are just the same game and theres no engaging gameplay to speak of.
Now RPGM titles are often bad, but sometimes the dev knows what hes doing. There seems to be more 2dcg art in rpgm which I appreciate and the gameplay can be engaging. I can have a sense of having a character in an environment and having an adventure.
Since tastes evolve I hazard that people get more into rpgm over time.
 

W65

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May 31, 2018
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As some other folks have said, don't blame the tools for bad workers. A dev might pick the wrong engine for their game, or might not know how to use the engine to best advantage for their game, but you really can't blame the engine for that.

Except RAGS because fuck that engine and its shitty horse it rode in on. It's like trying to play a teletype.

And I guess Unity is pretty hard to optimize or whatever, which is why you get so many 2D Unity games that I guess run at a zillion FPS and burn up badly-cooled laptop hardware.

... Okay, so I guess sometimes it's fair to blame the engine. But, specifically, I think RPG Maker is attractive to devs because of the very low barrier to entry. You can kinda mock something up that works like an actual RPG fairly quickly. The default maps probably give folks their sense of scale, maybe. Heck, as far as that goes I've seen more than one RPG Maker MV game that doesn't even USE the map engine, which feels kinda like missing the point--unless it's using MV for its native multi-platform support. I dunno. I feel like it'd take a lot of customization NOT to use the walking-around parts of MV at all, but the Japanese apparently are pretty good at doing that.

Remember that RPG Maker is Japanese in origin, and there are I guess still plenty of old-school RPG fans in Japan. So maybe walking around accomplishing nothing is a more acceptable gaming trope to them? I dunno. Wolf RPG is kinda the same story--I've seen games in that engine that just don't use the walkabout parts at all, although most of them do. However, I don't think I've ever seen a Western dev even trying to use Wolf, so that's kinda neither here nor there.
 
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OhWee

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Yes.

Well, not all of them. But most games would have been better implemented using Renpy or something else, because the endless walking is an unnecessary time sink in most cases. Some of us like to cut to the chase, not spend hours walking to it...

Valiant Warrior Astrid is one of the few RPGM games I like, but that's because the map/walking mechanic actually plays a role in that game, in relation to random encounters. The Artifact series wasn't too horribly bad either. But in both of these cases exploring the map was a component of the story, and not just a way to separate various locations from each other, with walking being a 'necessary evil' of RPG Maker in these other stories.
 

Zachy

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RPG Maker is a really powerful tool, that can be used at its 100% if used by a enoughly skilled developer. However, it is very rare to see a good, innovative RPG Maker game, specially when we talk about adult games.

Even though it's my favorite engine for game making, there's a lot of games that are just exactly the same. You move through a badly designed map, and complete some quests so you can fugg your family members. Add some decent art and that's the same thing you'll see on about a 80% of that v0.001 projects.

I can't say I hate RPG Maker, because I really like it and I use it since I'm a kid; but I don't like how it's being used by the actual community, wich doesn't put any effort on making something 'new', and only focus on making the same thing others did, with a different story.

Soo... the I guess the answer to that initial question is yes. I hate most of the RPG Maker games, but I love the program itself.
 

whereislotion

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Jul 24, 2018
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Me; i hate them big time! I don't care if it is an adult game or not...if it is RPGmaker, avoiding it! Simple. I can't even thinking myself playing best titles (To the Moon) or any other great game with RPGmaker looks (Chrono Trigger) See i can see facts, i can admit RPGmaker have its own great games/classics...but they are just putting a distance between me and my keyboard. So, i'll pass. :/

Personal choices man, let's give another example; i am a big fan of infinity engine RPG games and i am sure there are a horde of people hating them for their own personal reasons. Personal reasons/choices are always right!! ;)
 

Zachy

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There are good and bad games on every engine. Doesn't mean if game is rpgm=bad.
I think the question is less general. He's talking about the whole RPG gameplay, and how similar the games are.
 
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forbidden101v

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Jun 2, 2018
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RPG Maker is a really powerful tool, that can be used at its 100% if used by a enoughly skilled developer. However, it is very rare to see a good, innovative RPG Maker game, specially when we talk about adult games.

Even though it's my favorite engine for game making, there's a lot of games that are just exactly the same. You move through a badly designed map, and complete some quests so you can fugg your family members. Add some decent art and that's the same thing you'll see on about a 80% of that v0.001 projects.

I can't say I hate RPG Maker, because I really like it and I use it since I'm a kid; but I don't like how it's being used by the actual community, wich doesn't put any effort on making something 'new', and only focus on making the same thing others did, with a different story.

Soo... the I guess the answer to that initial question is yes. I hate most of the RPG Maker games, but I love the program itself.
I think RPGMaker as a whole has lots of potential if used right as well. I mean I loved Angels of Death and it wasn't even a pornographic game. It was like horror point and click with maps that weren't oversized. I played that for 4 or 5 hours (its a short game but a great one) and then theres Melty's Quest. I love that game. Maps aren't too big and getting h scenes is a piece of cake. The only thing I don't like about the game is the combat. It's bland besides the clothes breaking stuff that happens when you injure your opponent. I think rpgm games would be much better off if they incorporated a combo system of some sort and more status effects. Like I remember when I way playing Digimon World 3 and once I encountered the Gecko's in the swamp never have I been so worried about surviving as they had a confusion status that made you attack you own Digimon. RPGM battles often lack that sense of intensity I find and its just constant swapping being healing, uping your mp with mana potions, and attacking with same move. The potential is there is just people always skimp on those parts so I ask why even make an rpgm game if they are going to be boring? I think Mark Cenry's freeform way of developing should be followed more. If the first level of the game doesn't excite players, the game idea should be put aside before too much effort is put into it. Also another thing I really dislike in games is really long prologues. No one wants to sit through a 30 minute prologue. I came to play a game not watch a goddamn movie! Even Okami was guilty of this and while it was cool watching it the first time I believe a dev should really include an option to skip it. Wow that was quite a rant.
 

Daruko01

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May 7, 2017
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It really depends tbh, some RPG Maker games use the engine well like Roundscape Adorevia, I definitely do agree that the majority of the games made in rpgm are extremely shallow, buggy, or badly made, and would benefit from being ported to Ren'Py. That being said, I played a lot of shit Ren'Py games as well. People in this thread mentioned a lot of rpgm games to be shallow and walking simulators, and I definitely agree, but many Ren'Py games also suffer the syndrome of being shit clicking simulators, especially games with bad UI or bad progression/boner-killing grinding (looking at you Second Happiness), or both.

So yeah, tbh both engines have their pros and cons, it all depends on how well the game is made, on how competent the dev is.
 

Ataios

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Sep 11, 2017
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No, I don't hate RPGM, even though most porn games I play are Ren'Py. Ren'Py seems better suited for visual novels, while RPGM is better at creating ... actual games. I'm not a fan of grind and mini games in porn games, so in most cases I prefer Ren'Py games. To make a good RPGM game, it would have to be worth playing as a game, not just interactive porn. Therefore making good RPGM games is more difficult than making good Ren'Py visual novels.

Still, what I consider important in porn games: Does it contain the fetishes I like? Does it have good artwork? Is the story well written? If these apply, the tools used to make it don't really matter to me.
 
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freedom.call

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Mar 8, 2018
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I don't hate them, I've tried a few but the truth is I'm useless. To some extent I attribute this to the fact I've never played 'regular' games where you faff around kicking and beating everything in case something's hidden or whatever, so I don't have that instinct in what to do. (y)