The whole RPGM experience rips me out of the immersion, and I get lost a LOT in those games. I just avoid them like the plague. If it's not Ren'Py then I don't really download it.
Right to the point. I do not hate Rpgm, but most of the games I played in rpgm are walking simulators while Ren'py is far more practicalI detest city walking simulators
The Last Sovereign.I've yet to see an rpgm adult game where the rpg portions seem to be any more than filler, much like the grinding parts of sand-box style games. I'm open to recommendations.
I think the question is less general. He's talking about the whole RPG gameplay, and how similar the games are.There are good and bad games on every engine. Doesn't mean if game is rpgm=bad.
I think RPGMaker as a whole has lots of potential if used right as well. I mean I loved Angels of Death and it wasn't even a pornographic game. It was like horror point and click with maps that weren't oversized. I played that for 4 or 5 hours (its a short game but a great one) and then theres Melty's Quest. I love that game. Maps aren't too big and getting h scenes is a piece of cake. The only thing I don't like about the game is the combat. It's bland besides the clothes breaking stuff that happens when you injure your opponent. I think rpgm games would be much better off if they incorporated a combo system of some sort and more status effects. Like I remember when I way playing Digimon World 3 and once I encountered the Gecko's in the swamp never have I been so worried about surviving as they had a confusion status that made you attack you own Digimon. RPGM battles often lack that sense of intensity I find and its just constant swapping being healing, uping your mp with mana potions, and attacking with same move. The potential is there is just people always skimp on those parts so I ask why even make an rpgm game if they are going to be boring? I think Mark Cenry's freeform way of developing should be followed more. If the first level of the game doesn't excite players, the game idea should be put aside before too much effort is put into it. Also another thing I really dislike in games is really long prologues. No one wants to sit through a 30 minute prologue. I came to play a game not watch a goddamn movie! Even Okami was guilty of this and while it was cool watching it the first time I believe a dev should really include an option to skip it. Wow that was quite a rant.RPG Maker is a really powerful tool, that can be used at its 100% if used by a enoughly skilled developer. However, it is very rare to see a good, innovative RPG Maker game, specially when we talk about adult games.
Even though it's my favorite engine for game making, there's a lot of games that are just exactly the same. You move through a badly designed map, and complete some quests so you can fugg your family members. Add some decent art and that's the same thing you'll see on about a 80% of that v0.001 projects.
I can't say I hate RPG Maker, because I really like it and I use it since I'm a kid; but I don't like how it's being used by the actual community, wich doesn't put any effort on making something 'new', and only focus on making the same thing others did, with a different story.
Soo... the I guess the answer to that initial question is yes. I hate most of the RPG Maker games, but I love the program itself.