- May 31, 2018
- 779
- 866
RPG Maker really benefits strongly from being expanded upon. The attraction is that it's easy for a non-coder to put together a functional RPG with the tools provided by the engine's GUI. To really do different things with it takes some JS experience (with MV--dunno how folks did it in VX/Ace) that I don't think a most developers have. After all, for at least some devs, the whole attraction of the RPG Maker package is being able to create a functional RPG without knowing how to code.
I guess there're also community-developed extensions like that one key configuration one so many MV games show up with. However, the Japanese have a leg up on this, I think, so it's really the Japanese RPG Maker devs who produce most of the more experimental or envelope-pushing work in RPG Maker. That, or I'm just completely ignorant of the English-language RPG Maker scene (which is pretty much true).
I guess there're also community-developed extensions like that one key configuration one so many MV games show up with. However, the Japanese have a leg up on this, I think, so it's really the Japanese RPG Maker devs who produce most of the more experimental or envelope-pushing work in RPG Maker. That, or I'm just completely ignorant of the English-language RPG Maker scene (which is pretty much true).