HappyNyaNya

Newbie
Nov 1, 2021
77
39
37
i remember this game from a few years ago, it didn't had that much content and updates were slow, how is it now, how much content did it get in the last 3 or so years
 

K.T.L.

Keeping Families Together
Donor
Mar 5, 2019
1,050
2,226
428
That's a LOT of Heather. The one I have the least interest in :whistle:
No doubt it'll keep someone happy though...
 

Skeltom

Engaged Member
Oct 9, 2017
2,933
3,624
419
It's good he is still going on but it seems to go in waves. Every update focuses on one, maybe two, characters. Not bitching , it's just that there aren't really a lot of characters to begin with. It feels like they may be writing the stories on the fly. "I had a good thought, roll with it". May just be me.
 
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colobancuz

Active Member
Respected User
Aug 11, 2019
989
2,505
367
It's good he is still going on but it seems to go in waves. Every update focuses on one, maybe two, characters. Not bitching , it's just that there aren't really a lot of characters to begin with. It feels like they may be writing the stories on the fly. "I had a good thought, roll with it". May just be me.
Well, that seems to be a problem with many AVN's here, the developers are hoping to figure out where to go from here. Although I was under the impression that Luxee had a plot plan. Either way I'm glad he's back in the saddle and working on the game.
 
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Skeltom

Engaged Member
Oct 9, 2017
2,933
3,624
419
Well, that seems to be a problem with many AVN's here, the developers are hoping to figure out where to go from here. Although I was under the impression that Luxee had a plot plan. Either way I'm glad he's back in the saddle and working on the game.
I'm not sure what you mean by "here". If you mean this platform/forum, it is what it is. Not saying that many devs don't get traffic from here but it should hardly be an end goal. If you are talking about the story then it could be worse. I'm not saying he never had a plan, just that the plan may have changed and it is "evolving", for lack of a better word.

Story wise it really hasn't gone too far. It was posted here on 9/28/2018, that was after it was released. That's 6 yr, 6mn and 29 days, a long time for what is there. It's either a lack of motivation and direction or a need to try and modify their story in the hopes of pleasing everyone, which is impossible.
 

Rutonat

Well-Known Member
Sep 28, 2020
1,850
4,042
356
It's good he is still going on but it seems to go in waves. Every update focuses on one, maybe two, characters. Not bitching , it's just that there aren't really a lot of characters to begin with. It feels like they may be writing the stories on the fly. "I had a good thought, roll with it". May just be me.
Not all devs work the same way.
And you can see the result in the quality.

In my experience, some of those who force themselves to release an update every month or two end up drying themselves, and the content ends up short and/or mid quality (or outright bad).
Meanwhile, those who give themselves more time usually polish their work a lot more.

Take the game my profile pic is from, for example, Superhuman. The updates are very spaced off. But every time one releases, we be eating goooood for a few hours. Of course, the type of game and quality of worldbuilding has an impact.

But Luxee has shown time and time again that they work a lot better when, instead of forcing, they work according to inspiration. If they'd forced themselves to have equal content on every girl each time, I seriously doubt the game would have the same quality when it comes to the scenes. A lot of it would feel rushed and half-assed because there's no creative juice behind it.
That's just how they work. At least, that's how it feels like to me, having kept up from the tail end of their previous game to this one so far.

I'll take a good quality slow burner over a rushed fap material any day of the week.
 

Wafunoy

Newbie
Dec 3, 2021
32
8
122
As in what exactly? There is the one bug that is mentioned in the OP, but not sure.
Not only are the intro and tutorial images missing
Ss1.jpg
Ss2.jpg

but an error also shows up when you click the portraits in the character menu
Ss3.jpg

I don't know if there's more since I uninstalled it right after finding them
 

Destroyerk364

New Member
Feb 22, 2024
5
2
40
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/scripts/char_info_page.rpy", line 131, in execute
  File "game/scripts/char_info_page.rpy", line 131, in execute
  File "game/scripts/char_info_page.rpy", line 174, in execute
  File "game/scripts/char_info_page.rpy", line 273, in execute
  File "game/scripts/char_info_page.rpy", line 273, in <module>
NameError: name 'skip_nea_content' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/locations/apartment/livingroom/controllers.rpyc", line 51, in script
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3737, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/scripts/char_info_page.rpy", line 131, in execute
  File "game/scripts/char_info_page.rpy", line 131, in execute
  File "game/scripts/char_info_page.rpy", line 174, in execute
  File "game/scripts/char_info_page.rpy", line 273, in execute
  File "game/scripts/char_info_page.rpy", line 273, in <module>
NameError: name 'skip_nea_content' is not defined

Windows-10-10.0.26100
Ren'Py 7.4.11.2266
Apartment #69 0.08
Fri May  2 22:47:12 2025
 

GibboBtw

Active Member
Jul 7, 2024
720
1,621
172
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/scripts/char_info_page.rpy", line 131, in execute
  File "game/scripts/char_info_page.rpy", line 131, in execute
  File "game/scripts/char_info_page.rpy", line 174, in execute
  File "game/scripts/char_info_page.rpy", line 273, in execute
  File "game/scripts/char_info_page.rpy", line 273, in <module>
NameError: name 'skip_nea_content' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/locations/apartment/livingroom/controllers.rpyc", line 51, in script
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3737, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/scripts/char_info_page.rpy", line 131, in execute
  File "game/scripts/char_info_page.rpy", line 131, in execute
  File "game/scripts/char_info_page.rpy", line 174, in execute
  File "game/scripts/char_info_page.rpy", line 273, in execute
  File "game/scripts/char_info_page.rpy", line 273, in <module>
NameError: name 'skip_nea_content' is not defined

Windows-10-10.0.26100
Ren'Py 7.4.11.2266
Apartment #69 0.08
Fri May  2 22:47:12 2025
Look under Others: "Bug Workaround" on the main page.

Should be the one to fix that for you.
 
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Suslik575151

Member
Jan 28, 2022
222
314
137
Type preferences.transitions = 0 in the console and everything will be fine.
yep, that's the extra hoops I'm talking about, gotta close the game, enable console, then open the game again and then i have to type that into it

it coulda been two clicks, but dev decided to make an intentional qol downgrade
 
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colobancuz

Active Member
Respected User
Aug 11, 2019
989
2,505
367
yep, that's the extra hoops I'm talking about, gotta close the game, enable console, then open the game again and then i have to type that into it

it coulda been two clicks, but dev decided to make an intentional qol downgrade
Well, I turn on the console in every game, just in case. Every developer has their own vision of how the user should play. Thank God there are no hard pauses at every step, no disabled rollback or saves like in some games.
 
3.80 star(s) 82 Votes