- Jul 8, 2017
- 98
- 29
Dude it’s a daze like game. That’s the point. It is designed to be played multiple times over as that is the challenge of it.I played this game now for the first time. All in all the story runs pretty well, and there's a lot of opportunities to explore.
Although the tons of text are sometimes really too much!
BUT.......the very rigid time/chapter constraint prevents the player of exploring the possibilities of these opportunities. Why on earth is the schedule of this game so rigid?? There are tons of choices I would have liked to explore, but I'm being cut of by the end of the chapter: "End of content, for now... Play again to get different outcomes... (be sure not to lose any content)"
No way I'm gonna go through all this text again..... you've lost me there.
My advice: lose the rigid time constraint, and let the story progress based on milestones being achieved.
I'm working on a walkthrough for the game, so you can check this and other stuff in the future.I cant activate bonus for whitney i tried for a while now can someone tell me or give me a more obvious hint. Great game keep it up
THANK YOU!Dude it’s a daze like game. That’s the point. It is designed to be played multiple times over as that is the challenge of it.
If you want to do all routes on one go you need to cheat and use a mod
Thanks for the feedback. I'm working on revising the whole game from the start, so I'll end up fixing these details.Found a bug in section "kyaMake her prepare it herself":
set $bonusdominance +=1 <--- bug
should be ---> set $bonusdominance to true
And, maybe not a bug, but section "kyacummouth", subsection <<if $player.charisma gte 3>>
MAYBE missing this:
<<set $bonuscharisma to true>>
And, maybe not a bug, but section "kyaAmissevenharder", subsection <<if $player.fitness gte 2>>
MAYBE missing this:
<<set $bonusfitness to true>>
And, maybe not a bug, but section "kyaDestroypussy", subsection <<if $player.fitness gte 2>>
MAYBE missing this:
<<set $bonusfitness to true>>
That looks very good! I'll try that myself someday haha.Decided to share my run through to the end of chapter 3. Since there are lots of choices, I wouldn't call this a walkthrough. I generally tried to keep the stats fairly even, not knowing what was coming along later. Feedback is appreciated. Hopefully my notation is clear enough.
Would you be so kind to send me a save file so I can check it?BUG: Some instances of "undefined" variables showing up as text in the various skills screens.
Example: "$handymanlevel" showing as text, on the main skills screen, and on the Handyman own skill tree.
^same for sneak and hacking.