Okay, this is basically a kinetic novel WITHOUT a choice. Because when a game gives you a choice, it's 1) continue the story 2) end of the game.
Why present the "feature" that you can save and load the game as a "feature" if there is no actual feature? In some games, going from a to b and then loading point a will open the way to c. This is not the case here, saving and loading work as saving and loading, and the presentation itself simply breaks the fourth wall.
Anyway, tag it kinetic novel, because if I knew, I would have passed by and not wasted my time.
Yeah, I didn't play to the end of the current build. If something changes after half a game, then I don't see the point in doing the first half as described above.
Plus, considering that the main character is SIMP, let me guess, all will be forgiven and forgotten?