Mod Ren'Py Apocalypse Lovers [v1.21] Multi-Mod [Sancho1969]

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Sancho1969

Message Maven
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Jan 19, 2020
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48,811
AL_SM_Cover.jpg

Overview:
In-game mod for Apocalypse Lovers
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Another massive overhaul of core mod with 1,000's of cumulative hours in development

Updated: 07/11/2023
Game/Creator: Apocalypse Lovers / Awake - Manoman13 /
Modder: Sancho1969 F95
Mod Version: v1.21
Game Version: v1.21
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split
  • Featuring the debut of the all new dynamic QuestGuide (aka FreeRoamGuide). This build showcases the most elaborate FR guide code to date offering realtime data including Current Location, Main Objectives, Optional Objectives, and Hotspot additional info. All of it changes according to the player's current progress taking into account all previous choices made.
  • Too many new features to list (see FAQ below for even more features implemented in the latest Core).
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Installation:
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SaveFixer:
(Using SanchoModded saves in an unmodded game)
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Change-Log:
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Current revision: 07/11/2022 20:13 CST
Download: -

Early Build Teaser Videos
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SanchoMod GUI/Features
AL SM A02a.jpg AL SM A02b.jpg AL SM A02c.jpg AL SM A02d.jpg AL SM A02e.jpg
AL SM A02f1.jpg AL SM A02f2.jpg AL SM A02f3.jpg AL SM A02g.jpg
Dynamic QuestGuide
AL SM A01d1a.jpg AL SM A01d1b.jpg AL SM A01d1c.jpg AL SM A01d1d.jpg

(Screenshot below explains the SanchoMod interface/features)
OTR D01a.jpg
If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
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Reserved for pending FAQ

The main newest feature sets within the mod (for those already accustomed to SanchoMod) are the following:
  1. SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom. New bonus feature - adjust dialogue font size and dialogue box opacity while in game via [Alt+(ArrowKeys)].
  2. QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
  3. SaveDescription toggle (found in the Options screen)
  4. SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
  5. SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity. New bonus feature - Scene filters by character and/or scene type available as desired.
  6. SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater. New bonus feature - alt character renaming, deep-rooted.
  7. SanchoHotKeys (in-game only). Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots).
  8. QM HoverMode (found in the Options screen). Additional QuickMenu customization that can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  9. HotKey "S" Toggle (found in SanchoCheats) (it looked out of place in SanchoOptions where it really needs to be), works in real-time while in-game with no restart required. Toggle allows the HotKey to set to either the default "S" or the alternative "T". While in the "T" variant the user can take RenPy screenshots with the individual "S" key as well as the other multi-key assignments. This feature toggle is saved on a per-save file basis (it will always default to "S" when starting a new game so will have to be set to "T" each new game if that's the preference of the Player. When loading a save where it was previously set to "T" then it will be loaded as such).
  10. SanchoMod Volume Control (found in Preferences). Controls most of the sounds introduced by the mod separately from the VN's mixer.
  11. SanchoAutoSave (found on Save/Load Page 69). Episode/Chapter specific auto saves in one location, easily accessible by the Page menu.
I'll address each and other VN specific features in detail in this post (which is currently being drafted). I'll update this post periodically with those details and deep-dive into explanations as necessary.

Until then please enjoy and please consider leaving a review, a vote, or both. I'll never ask you for your "donation", I only ask for your appreciation if you enjoy my work. Best regards to you and yours.

_____________________________________________________________________________________

Known Issues (issues known but not yet resolved):
  • Currently N/A
Resolved Issues (issues fixed and currently pending next mod update pushed to upload):
  • Currently N/A
 
Last edited:

Manoman13

Member
Dec 10, 2020
229
659
We no longer count the quality mods from Sancho, here is the proof again, thank you for your mod and your precious advice which helps us to make an even better game, a great modder and a great person. :love:
 
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The ArcKnight

Nylon enthusiast, Harem enjoyer.
Donor
May 19, 2018
2,377
4,992
Take your time Sancho. Sandbox games can be rough without a mod for cheats and the like so I'll gladly wait for your quality.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,811
Ain't gonna lie, I was not a fan of having to port the latest Core over to this after a year of no VN development. The amount of hours it took to get it up to v7b par was ridiculous... and very difficult. But that's now done. I'm on to the new content with all the latest Core features working correctly and rewriting all the previous Guide (base and free roam) code proper.

I'm fixing many nuisance issues that remain from v1.16, a bit of the VN's code is still kinda wonky but I'm doing my best not to go overboard with alterations. I'll leave it at that or I'll end up writing a thesis-length post on the many things that I'm just not a fan of... but this is not my VN so I'll work with what we have.

At some point I need to really rewrite the beginning free roam guide, I hold the Player's hand wayyyy too much for my liking. There's always a balance that must be considered and when I originally wrote this I don't feel I did that proper.

 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,811
I reckon with the amount of work this is taking I'll be releasing the mod update in two parts: first one with everything except the newest FreeRoam guide, and the final with it. Reason being (I'm still debating it, not a final decision) is that there's 133 new menu choices alone I have to dynamically code not to mention any new scenes for SanchoGallery, etc. I'm working on the new content ChoiceGuide now but it has many "pathing" splits (think like Submissive/Initiative type scene splits) and isn't the easiest code to dynamically write code for.

Again, not a final decision, just thinking out loud so to speak. We'll see. I'm back to it but will have to take a couple hour break soon to process payroll for my emps and journey into town for some supplies. I'll keep y'all posted as always.
 

Greymantle

Member
Jan 11, 2018
157
152
As always thx for your work. Don't worry, we'll wait, even if you finally choose to release it only when you finish what you think needs to be done.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,811
Well.. scratch that journey into town... I have the best emps, many volunteered and some insisted on running the errands themselves on my behalf. So be it.

Onwards with coding.

To be as efficient as possible, some of these "splits" occur behind the scenes with no real menu choice for me to let you know what you're on all the time... so, I'll periodically be using the SanchoNotifier for that purpose. Example:
AL SM B01a.jpg AL SM B01b.jpg
I'll do it better later, but for now it'll give you an idea what the hell is going on I reckon.

Otherwise I've had internet connection hell the last few days. I don't know if it's the towers, sun spots, Russia collusion, too much Korean ramen, or what. I have devices on three different major carriers and they've all been shit lately, sometimes no signal at all for hours. So, teasers are limited until the world shifts it's axis.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,811
Sancho cop out... kinda.

Some may have seen me use a pseudo-freeroam type MiniStat guide usually called "MiniStat Xtra Info". In this VN I already kinda did similar to that but called it "Environment Interact". Since that code base is still intact I'm using it for the mini-freeroams in the new content. These are the one-screen hotspot freeroams, for example:

Screen right before one of these one-screen freeroams:
AL SM B01c.jpg
Screen at the one-screen freeroam (I'm not currently mouse-hovering any of the two choices):
AL SM B01d.jpg
That'll get us done without me having to code full FreeRoams... this should save many hours with basically the same effect.

These only show if the ChoiceGuide is On... like always (so you purists can still use the mod for UI tweaking without spoilers).
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,811
Sancho cop out... kinda.

Some may have seen me use a pseudo-freeroam type MiniStat guide usually called "MiniStat Xtra Info". In this VN I already kinda did similar to that but called it "Environment Interact". Since that code base is still intact I'm using it for the mini-freeroams in the new content. These are the one-screen hotspot freeroams, for example:

Screen right before one of these one-screen freeroams:
View attachment 2752040
Screen at the one-screen freeroam (I'm not currently mouse-hovering any of the two choices):
View attachment 2752042
That'll get us done without me having to code full FreeRoams... this should save many hours with basically the same effect.

These only show if the ChoiceGuide is On... like always (so you purists can still use the mod for UI tweaking without spoilers).
Edit: Pffft... and wouldn't you guess I'd use an example of the scene I'm currently working on... and those two damn FR choices lead to the same damn spot... with zero stat changes. It's there to add confusion I reckon... the illusion of choice when there really is no choice at all.

And that's me complaining.... I'm back to it.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,811
... and here's me coding my ass off. No wonder it took a year for the VN to update, shit's crazy... hidden items, psilocybin, all sorts of shenanigans. It's really hard to write a complex guide and yet be discreet to allow some surprise in these cases. I find myself holding the Player's hand too much and have to reel it in periodically.

but that's me sounding like I'm bitching again (really I'm just trying to be transparent... really).

Here's a quick tease of one of the newest Free Roams:
1688776052330.png
 

HeinzGaz

Newbie
Jun 1, 2018
42
22
Hi man ty for your work, but why hidden the links?
usually old mod work anyway just some less content
 
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