- Jun 10, 2017
- 1,410
- 1,541
Here you go: https://f95zone.to/masked/mega.nz/1...3PWQe7rt2LEMc8u4sz1GbWLkQcbTAztdE.X2KxOwM0g0YHey can you like put the download in mega or something like that, I have shity connection
Thanks for suggestions! Right now main focus is on game mechanics/events/npc's etc. I'll add your suggestions in my review list and when I'll make cosmetic improvements I'll add some of them.Lastly, as of right now, the intro mentioned the main character spending 6 months in the bunker but not much comes out of it. Maybe you can describe the MC training something (reading maps, cooking, talking, survival, shooting, sex, etc) during that 6 month period to have some bonus
Thanks for detailed reply. I'll check out later and anwer. About feeding prisoners - it happens automatically. Slave consumes 1 food in 3 days. If you have none, she dies. Didnt want to make too micro managament about itttyrke
I would suggest changing out the stampede image in the intro, since the people running seem to be smiling.
I would rather have inventory always visible rather than having to click a button. Helps players make decisions better.
Using a 1920x1080 monitor (PC), after opening the cage, the volume for the videos sometime reset to high (after changing it in settings) and more than 1 video plays at the same time. As long as you do not touch the mouse then it all just plays by itself rather than just the one in view. (You asked about this information a few days ago). Once scrolling the screen it will fix itself to the predefined setting.
Death image should probably show the bullet in skull.
When the MC sleeps and he wakes up to find out about his prison, the energy doesn't go to full, even though it says he is more energized than ever. Since it shows morning, it feels a bit harsh to lose 60 energy at that point. So maybe a couple pages and a bit of time loss to show he used the energy?
Using girl supposedly costs caps but even if you have none it works and I don't think any is charged. Also. <br / Forcefully you turn her around as you spread her legs and put your dick against her dirty pussy
I question how MC moved a Workbench, but I think minor things for the workbench to do prior to getting the greenhouse etc. Like it spoils that the greenhouse is going to happen, and all this other stuff. I suggest more to have MC use a day of thinking on what he can do with what he has, and then the idea comes to use the workbench for X thing. The requirements of people/place/items would trigger the thoughts when he thinks. This allows you to hide stuff but not make players feel like they don't know what to do next.
Maybe try to fix a visual glitch, if you use the back and forth button, or reload a save after a thing happens. The number for energy is correct, but the bar is wrong.
A max on the needed of stat for this version of the game. Players as of these early versions don't know how much str/int or whatever is enough to play through everything. So them replaying those scenes a huge amount of times will annoy them. Obviously in the end version it will be different, but for now if 2 str 1 int is max, then having the players know is beneficial to testing.
I would say for the "age" when you approach it should be a roundabout guessing and not exact. It is using the MC's int to estimate. After slaving then the true age. Also the Beauty score is kind of not helpful. is 1 best, is 100 best? 1000? not knowing the scale nor the side you use is not great. In competitions you want to be number 1, while you want to get a 100 on your exams.
Does the beauty score do anything as of now? The highest numbers I have seen I think are 70s and lowest 20s, are there hard limits? Maybe have this also as an estimate, until MC gets them back to the Cabin and cleans them. Which would then give a hard number. I would also say hide the name until MC talks to them or has them in the prison.
You can rape in the forest, capture, then when you go to the prison and have sex, it says you deflowered her. Even more you can deflower much older women in the prison, I guess there are some, but seems unlikely. Like mine was Age 51. That just seems unlikely. You can also continually deflower in the prison.
Auto Milking seems a bit weird, not sure if I missed lore on the Apocalypse causing lactation. Or the prison having machines for it. (Also you can do it before talking to old guy about it, or buying off him.)
Does the starting item do anything?
Fighting the thugs and I guess winning, auto skips to cabin.
Maybe move relationship off of the first meeting screen and only be in the prison?
Having an axe and going for wood in the forest doesn't mention how much you get.
The shower seems to be as of now only for min/maxing to get that tiny bit of percentage but it really doesn't make a difference and so you may just want to integrate it with his sleeping/morning routine.
Being unable to fight more than once in a row is a bit sad.
MC doesn't seem to feed his prisoners.
I couldn't ever find solar panels. So couldn't test any further.
Bug. Didn't add event to explore. Should be fixed in 0.02attyrke
I couldn't ever find solar panels. So couldn't test any further.
Fixed. Will be in next releaseI would suggest changing out the stampede image in the intro, since the people running seem to be smiling.
Idea is that inventory will be huuuuge. A ton of items so wouldn't be the best idea to add it somwhere on side. Otherwise no point of having a inventory in side with a scroll in there.I would rather have inventory always visible rather than having to click a button. Helps players make decisions better.
Fixed. Will be in next releaseUsing a 1920x1080 monitor (PC), after opening the cage, the volume for the videos sometime reset to high (after changing it in settings) and more than 1 video plays at the same time. As long as you do not touch the mouse then it all just plays by itself rather than just the one in view. (You asked about this information a few days ago). Once scrolling the screen it will fix itself to the predefined setting.
Fixed. Will be in next release. (For now energy won't decrease but just time will pass to afternoon)When the MC sleeps and he wakes up to find out about his prison, the energy doesn't go to full, even though it says he is more energized than ever. Since it shows morning, it feels a bit harsh to lose 60 energy at that point. So maybe a couple pages and a bit of time loss to show he used the energy?
Fixed. Will be in next releaseUsing girl supposedly costs caps but even if you have none it works and I don't think any is charged. Also. <br / Forcefully you turn her around as you spread her legs and put your dick against her dirty pussy
Fixed. Will be in next releaseMaybe try to fix a visual glitch, if you use the back and forth button, or reload a save after a thing happens. The number for energy is correct, but the bar is wrong.
Fixed. Will be in next releaseI would say for the "age" when you approach it should be a roundabout guessing and not exact. It is using the MC's int to estimate. After slaving then the true age
Fixed. Will be in next release (Removed that restriction)Being unable to fight more than once in a row is a bit sad.
This sounds like a 0.01a/b issue? There was a bug thate each time you had sex virgin var was set to true. Fixed in later versions. + Only girls with age 18-20 can be virgins.You can rape in the forest, capture, then when you go to the prison and have sex, it says you deflowered her. Even more you can deflower much older women in the prison, I guess there are some, but seems unlikely. Like mine was Age 51. That just seems unlikely. You can also continually deflower in the prison.
Fixed. Will be in next release(Also you can do it before talking to old guy about it, or buying off him.)
Right now nothing. Initial idea was that when masturbating with porn magazine you could get sex xp (additional poses when fucking. WIP tho)Does the starting item do anything?
Probably because cycle ended and you were just forced to go back to the cabin and sleep. WIP with rewriting of that. Could be that I'll implement 24h system when after 00:00 (approx) you won't be able to do anything, just to go home.Fighting the thugs and I guess winning, auto skips to cabin.
Fixed. Will be in next releaseMaybe move relationship off of the first meeting screen and only be in the prison?
Fixed. Will be in next releaseHaving an axe and going for wood in the forest doesn't mention how much you get.
That happens automatically. Girls eat one time per 3 days. If you got no food. They die.MC doesn't seem to feed his prisoners.
(re:solar panels)
Bug. Didn't add event to explore. Should be fixed in 0.02a
...
Personally, I’ve encountered a similar bug (not in this game), the whole point, you run the game in an old outdated browser, personally I have the game running, and on my Firefox ESR v102.5 everything OK.I ran into a bug. Not sure what caused it, but the time is always showing as "morning". As I do actions, I assume time progresses, since the date will eventually change, but I don't automatically fall asleep (and therefore my energy doesn't refill/satiety doesn't decrease), and any once-a-day actions never reset. If I manually go to sleep, then the one-a-day things reset and all that, but the date doesn't change (maybe time progresses, no clue since it always say morning).
I need to learn from this guy how to make a good UI thoDmn liking the premise havent tried it yet but will keep an eye out on this one. Gl with the game!