simple STD model:
each worker who works without condom may get STD with some probability, lets say 1% for street and 0.5% for nightclub
it will apply when we count money from workers daily, worker will be hiddenly marked "STD"
STD has hidden period 7-10 days, when worker will daily lose beauty amount equal number of day with STD, i.e. 1pt, 2pt, 3pt and so on till 5pt and then 5pt daily
if amount of beauty will fall down below 50% of initial beauty, worker will visit MC for help and complain about high temperature, vaginal pain (girls), pain at time of urination (guys), problems with mouth (cumslut) or pain in ass (anal slut), and will be marked as not able to work, i.e. "sick", workers with doctor skills will came to MC after losing of 20% of beauty, teachers after losing of 30%
MC may:
- ignore (with low intelligence or "just because"), beauty will drops - every day 5pt till 0, and then with probability 75% worker will die or with probability 25% will start recover beauty slowly, lets say 3pt daily till 60% of initial beauty, and here game will remove STD and sick marks, then 5pt daily till initial beauty, relationship will decrease 1pt every day till sickness mark removal
- send to doctor (it will be loop, doctor will diagnose STD and send worker back to MC on the next day, -5pt of beauty), increase relationship +1
- presume STD (after intelligence check) and "prescribe" herbs = slow beauty recovery +3pt daily till 60% (here remove marks STD and sick) and then +5pt daily, 1 herb per day, increase relationship +1 for each herb
- presume STD (after intelligence check) and "prescribe" antibiotics = fast beauty recovery 6pt daily till 60% of initial beauty, here remove marks STD and sick, and then 10pt, -1 antibiotic daily, increase relationship 5pt for each antibiotic
- send to hospital if it is exists already
- throw out of settlement/house
- (for slaves) sell on slave market for 50% of usual price
- kill
during sickness time pregnant girls have 1% probability to get
miscarriage daily +1% for each next day
during worker's/guest/slave sickness time MC, starting from 3rd day of STD, will have in
dialogue option to ask slave or guest "you doesn't look good, how do you feel?" and will get +1 relationship and will find out about STD
if
guests will has sex with this worker without condom, then they also will have probability 1% to get STD (event when NPC come to MC and ask to use girl, event when MC offer girl/boy to NPC, event in guest house when guests plays btw each other)
in case MC will get STD, he will lose
maxEnergy instead of beauty
so, in general for to setup these changes in game, it is necessary just to add hasSTD function and to balance cost of condoms and add herbs to inventory system
additional options:
- MC and workers may collect herbs in the wood, worker with doctor skills may collect x3 amount of herbs
- Laura after moving to lab in the settlement may get option to make antibiotics from herbs
- plantation of rubber trees / add-on to
guesthouse greenhouse may produce latex for condoms with option make condoms from latex on workbench after some intelligence points
- 1% probability what MC will enslave NPC with STD
- on slave market slaves with STD will have 50% prices to buy and then option to heal
- shower immediately after sex and sex in shower will lower probability to get STD to 0.5%
- sex with girl in Vincent's cage will have STD probability 3%
- sex with "almost animal dirty girl in the mood" will have probability 5%