- Jan 17, 2018
- 1,141
- 775
Done reported, but best to have multiple reports than none.the end of the event scene: find hooker for 10 cap
Error: cannot find a closing tag for HTML <addmins><addmins 30>…
Done reported, but best to have multiple reports than none.the end of the event scene: find hooker for 10 cap
Error: cannot find a closing tag for HTML <addmins><addmins 30>…
22. My high is 70x2.Well, I have a girl w a beauty score of 24.
Anyone w a lower score? lol
(But I'm not complaining......Any port in a storm!)
Cheers
22 is my lowest as well. My highest is 66 and is 54 yo. It seems like the older they are the higher the beauty score. How old are your 70s?22. My high is 70x2.
By looking at code - yes But that fighting is bare minimum. More like a concept.I would like to know the overall goal for the Fight Cage, because holy shit the grind is crazy. I finally made it out of the nine hundreds ranking with a strength of 130. Do you need like 1000 strength to make it to number 1?
My 70s are 25 and 56 years-old.22 is my lowest as well. My highest is 66 and is 54 yo. It seems like the older they are the higher the beauty score. How old are your 70s?
Dammit, I forgot the fucking burlap bags, again!(If you sell slaves and not kill them, there are at least one additional people who know where you live, so chances your home will be raided grows)
There isn't any logic yet under "release/kill" except that your "godwill" increases/decreases.Can't wait will there are more images of the ladies we are enslaving.
Seems like I saw mention of the possibility of the girls not running away if
their levels were high enough? I tried freeing 1 who's level was ~115 but she
ran away immediately.
Is there some hint as to which ladies will stay/run away if freed? If there was, then
I'd free them all...Course then it would be a harem rather than slave game. So maybe
Ttyrke wouldn't like that idea.
I just have a wimpy conscience.... lol
Cheers
Where to put released girls?There isn't any logic yet under "release/kill" except that your "godwill" increases/decreases.
I had the same idea that if you release girl, she could decide to stay with you but right now I don't have idea where I should put them then. Maybe should be an option to build some kind of a guest house for them??
I am open to any ideas.
The PC could (have to) build an extension to the cabin for any girls who's values are high enough that they want to stay with him.Where to put released girls?
Where to put released girls?
- She could go live & work in the greenhouse. Maybe a free girl is more productive than rebellious/enslaved girls?
- Maybe the girl sleeps with the Player Character in the same bed. And keeps the PC awake with her snoring.
- PC could ask her to go out scavenging, maybe she has a chance to bring back loot, or get injured.
- Another option instead of just "releasing" a girl you don't want anymore could be to sell her to someone else. More beautiful girls are worth more money?
Girls already need food. They consume 1 food per 3 days. If you don't have enough food, girl dies.The PC could (have to) build an extension to the cabin for any girls who's values are high enough that they want to stay with him.
I would also also have the girls need food, irrespective of their feeling towards the PC they still have to eat and be taken care of.
Maybe a 'Health' value for the girls could reflect how they are treated and fed. This would naturally limit the amount of slaves the PC can keep while he is still foraging alone. This would also work well with being able to send them foraging.
@ttryke : Great start to the game. Despite you not wanting to have a 'main' story, I would suggest that smaller stories/missions similar to the Farmers Daughter would benefit the Game immensely.
Shows you how much attention I pay to my food .Girls already need food.