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5mithers

Member
Aug 3, 2019
190
177
OK, I know I come here and talk a lot of smack about messing with the code in the console, etc. But I have a really dumb newbie question:

How do you export/import your saves from one version to the next? I really am enjoying the game, but I must admit to a feeling of burnout from having to start from scratch every single time. It's honestly why I started poking around in the console. lol
 

hans_markoff

Newbie
May 18, 2023
29
23
OK, I know I come here and talk a lot of smack about messing with the code in the console, etc. But I have a really dumb newbie question:

How do you export/import your saves from one version to the next? I really am enjoying the game, but I must admit to a feeling of burnout from having to start from scratch every single time. It's honestly why I started poking around in the console. lol
Saves so far have been compatible between versions.

Did you forget to save to disk, lol?
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,691
OK, I know I come here and talk a lot of smack about messing with the code in the console, etc. But I have a really dumb newbie question:

How do you export/import your saves from one version to the next? I really am enjoying the game, but I must admit to a feeling of burnout from having to start from scratch every single time. It's honestly why I started poking around in the console. lol
Saves are compatible between versions. You can even load 0.01 version save and it should work for 0.49 version.
If your saves "disappear", you either play from incognito mode or your browser cache gets cleared, or at least for me, once windows update cleared cache too.

Anyways you should never start a new game with newer version, it should always work. If you play incognito mode, you can always use "save to disk" just to be sure your saves are safe.
 

Billshwr

Active Member
Feb 17, 2021
688
196
I noticed you have added a pack performance to assist with larger number of girl packs… will you be added any more to the standard options?
 

5mithers

Member
Aug 3, 2019
190
177
Saves are compatible between versions. You can even load 0.01 version save and it should work for 0.49 version.
If your saves "disappear", you either play from incognito mode or your browser cache gets cleared, or at least for me, once windows update cleared cache too.

Anyways you should never start a new game with newer version, it should always work. If you play incognito mode, you can always use "save to disk" just to be sure your saves are safe.
Interesting. Through both Chrome and Firefox, my saves do not carry over between versions. And I have never had Sugarcube games using the "save to disk" function, then the "load from disk" actually load any saves. It acts like it does something, but the save list remains empty afterwards. In both Chrome/Firefox I have Adblock plus and Privacy Badger installed. Privacy Badger shows it is blocking a cookie for GoogleTagManager


Current run in firefox 0.38a:
1717713795077.png

Then without closing firefox, opening 0.39:
1717713766579.png

This has been my experience with every Sugarcube/Twine based game. Regardless of browser used. Maybe it's ABP/Privacy Badger? But the saves persist in a given version throughout reboots/etc. They just don't survive changing versions.

Honestly, I don't expect anybody to solve this, just assumed this was a weird known bug of Sugarcube. Alas, sounds like it's just my problem/PEBKAC.

*Edit: Weird example. In 0.38a I do a Save to Disk. Then delete a few saves. Then do a Load from Disk. The ones deleted remain deleted. Nothing is restored by doing the Load from Disk, indicating it failed to actually import (or possibly export) the data.
 
Last edited:

hans_markoff

Newbie
May 18, 2023
29
23
Save to Disk has always worked for me for many twine games.

It should generate a text file named apocalyptic-world-yearmonthday-hourminutesecond.save, default location is in your downloads folder.

Obviously, one of your blocking apps/etc is the problem here.
 
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5mithers

Member
Aug 3, 2019
190
177
Save to Disk has always worked for me for many twine games.

It should generate a text file named apocalyptic-world-yearmonthday-hourminutesecond.save, default location is in your downloads folder.

Obviously, one of your blocking apps/etc is the problem here.
Seems like it. It generates the save file. Looks to be a base64 encoded binary blob.

Doing more research, regardless of the number of saves in the game, the save file export seems to be identical every time. (as in checksums identically every time. 1 save, 5 saves, 8 saves. Always identical.

Guessing that is the root of the problem on my end.

Code:
$ sha256sum apocalyptic-world-20240606-22*
d8cb925389f5e581c271e45fa18e49890970fcddf2eb3cd083749aa5842cfbc0  apocalyptic-world-20240606-220833.save # 1 save
d8cb925389f5e581c271e45fa18e49890970fcddf2eb3cd083749aa5842cfbc0  apocalyptic-world-20240606-220841.save # 5 saves
d8cb925389f5e581c271e45fa18e49890970fcddf2eb3cd083749aa5842cfbc0  apocalyptic-world-20240606-220848.save # 8 saves
 

5mithers

Member
Aug 3, 2019
190
177
OK, finally figured out what my dumbass wasn't understanding with how Twine/Sugarcube deals with this.

Seems that by default Firefox sandboxes local html cache files based on path. So not having saves automatically from one version to the next makes sense.

ALSO, the save to disk/load to disk is a snapshot of states. It is a single save file generated to be loaded as a point-in-time restore. It does not load the save slots back. This is the crucial detail I wasn't understanding.

I tested a few different ways, but this is working "as designed". I was able to prove it out by unzipping a clean copy of the 0.39 game (no packs installed) and "Load from Disk" loading a save from 0.38a without also loading in all the packs. It loaded my save state, and threw errors about the missing packs.

The behavior I was seeing was loading that save state when everything was actually working (where it appeared to do "nothing"). I was expecting it to load the save slots, not the active state at the time the save-to-disk file was generated.

So yeah, ultimately it was in fact PEBKAC. And apparently messing with browser based games should be put on my Murtaugh List.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,691
Can anyone show how to use custom portraits with 0.39? Also packs are not working for me.
You mean textbox? You just need to paste there full url to the image.
For example:
And then press "choose"
 

Klaabu

Member
Feb 19, 2019
146
79
nightclub - follow the girl (woman) outsaid, option fight - was 2 dudes and girl, now is 3 dudes?
 

Klaabu

Member
Feb 19, 2019
146
79
i just did it twice, once it was 3 men once it was two men on women
this is the 0.39 change, until 0.38 there was always the girl present, hu you meet in the club and follow outsaid. must check
the bathroom option, maybe following the girl to bathroom you meet now dude there too. Explore - random fight encouter is changed too - text says " While walking close to the city border three attackers jump out of the corner", its only 2 now and all males, it was random and males and females.
Sorry about my bad engrish.
 
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