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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
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what I've encounter and what i think could be changed -
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This garden is a bit tricky one. I didn't wanted constant because that would mean that each day you would get +1 food (right now it's 50/50 chance). If you get +1 each day then pretty much after getting one slave that works at garden you don't need to worry about food anymore at all. Or maybe, I could add that food would add constantly after, for example, 3 days. Because that's how much slave consumes food, while working for you
If you don't have enough food and slave can't eat, she will die.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,688
Same thing (the dev's name must be maris) needs to be done with this line. Just shorten it to:

View attachment 2177116

Still a lot of little bugs hanging around:
Once you get your slave(s) to work the garden, and you get notice in the morning how much they farmed, there is no increment to any variable in that routine so you gain no food from their labor.
I had two girls working the garden, with anywhere from 6-10 notices between them, and no increase in the food.

Going straight to the basement in the morning lets you talk or have sex with every slave with no time increment. Afternoon through night does increment the time slot for each.
Also applies to visiting/trading/fucking at the farm. No time increment, no cost to fuck the girl, no loss to energy.

EDIT:
Your "Hunger" bar either needs to be reversed to go from 0-100, or renamed to "Satiety" (feeling of fullness).
100% hunger to me means you're starving.
Thanks a lot. Will fix them
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,688
This is very ambitious project for a first game. With that many options will the dev be able to handle the coding and gathering the porn? Too many games started with this kind of hype and the dev just burnt out abandoning the game.
I have background in backend development and I am trying to reuse the passages as much as I can. That I love about reusage.
For example, sex scenes in forest/basement reuses same passages. Only girl location changes.
So I'll want to add a new location where slaves/girls can be fucked, I just need to change their location and get specific gifs.

And hey! Gathering the porn is the fun part ;)
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,688
Yeah. Somebody wanted their aluminum foil laminate really bad.

Are all those tags actually included in a 0.01 release, or are the bulk of them for future use?
A lot of them for future use.
Probably a bit misleading but wanted people to know what tags will be there.
Should probably separate "current tags" and "planned in future".
 
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DeUglyOne

I haven't ignored you yet?
Donor
Sep 1, 2017
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A lot of them for future use.
Probably a bit misleading but wanted people to know what tags will be there.
Should probably separate "current tags" and "planned in future".
Probably?
You've been here long enough that you should know that it's a requirement of this board to only show the tags that are currently in the game.
All planned/future tags are normally listed under the Genre spoiler.
 
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Jove76

Member
Mar 13, 2019
296
447
I struggle to see why this would use random clips, instead of model packages. It is understandable in a project like Casting Director, because that is hundreds of one-off scenes with girls you never see again, so it would be impossible to avoid repeating models. But here, they are not. Presumably, there will be a hard cap on the max slave count, so you really only need that same amount of model packs.
Sure, it would be wise to have more model packs than the max possible, for variety/replay value, but you are still free to incorporate as many or as few as is feasible. Even if one is playing as a serial-killer or cannibal, and thus is cycling through girls weekly, the immersion would still be improved. It would actually end up encouraging more sociopaths, in the game, as there would be motivation to remove a model to make room for more clips (I feel like a bastard for thinking that, but it doesn't make it any less true).

All-in-all, it is an interesting setting, and the mechanical aspects of the project are smoother than I frankly expected. I do think you are probably diminishing, greatly, the enjoyment (and by extension, your success) by using random clips when the framework doesn't require it. Ask yourself how much less immersion would be achieved in your experience playing any of the top "real porn" games, if they employed random clips. In fact, the one thing those games have in common is not perfect models, or even great writing - It is that the clips used match the girl AND suit the scenes to maximize immersion.

Good luck with the project.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,688
Probably?
You've been here long enough that you should know that it's a requirement of this board to only show the tags that are currently in the game.
All planned/future tags are normally listed under the Genre spoiler.
Actually I didn't. Haven't uploaded games and didn't saw in the "Game uploading rules" anything about it.
Regardless, moved not implemented genres under "Planned future genre" (Cheating, Combat, Corruption, Dating sim, Humiliation, Pregnancy)
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,688
Added hotfix for all given bugs (Hopefully didn't miss any)
0.01b -
I struggle to see why this would use random clips, instead of model packages. It is understandable in a project like Casting Director, because that is hundreds of one-off scenes with girls you never see again, so it would be impossible to avoid repeating models. But here, they are not. Presumably, there will be a hard cap on the max slave count, so you really only need that same amount of model packs.
Sure, it would be wise to have more model packs than the max possible, for variety/replay value, but you are still free to incorporate as many or as few as is feasible. Even if one is playing as a serial-killer or cannibal, and thus is cycling through girls weekly, the immersion would still be improved. It would actually end up encouraging more sociopaths, in the game, as there would be motivation to remove a model to make room for more clips (I feel like a bastard for thinking that, but it doesn't make it any less true).

All-in-all, it is an interesting setting, and the mechanical aspects of the project are smoother than I frankly expected. I do think you are probably diminishing, greatly, the enjoyment (and by extension, your success) by using random clips when the framework doesn't require it. Ask yourself how much less immersion would be achieved in your experience playing any of the top "real porn" games, if they employed random clips. In fact, the one thing those games have in common is not perfect models, or even great writing - It is that the clips used match the girl AND suit the scenes to maximize immersion.

Good luck with the project.
Thanks for your opinion.
I got your point. Right now idea is that there won't be any limit on how many slaves you can have (if performance will allow it).
Idea is that slaves are the first, init girls you can have. Later you'll have, for example dancers, brother girls, etc and it would be madness to keep each of them with unique pictures. (Imagine for example 30 slaves, 30 dancers and 30 brother girls, or even more.

There 100% will be girls who will be unique later on.
One thing I could do in later releases is option to give slave girl names. And add functionallity that in sex scenes game tries to check if there's folder containing that slave name. If there is, it will only use images from that folder.
That would allow some kind of a modding, you could add any girl you like there.
 

Jove76

Member
Mar 13, 2019
296
447
Added hotfix for all given bugs (Hopefully didn't miss any)
0.01b - Mega


Thanks for your opinion.
I got your point. Right now idea is that there won't be any limit on how many slaves you can have (if performance will allow it).
Idea is that slaves are the first, init girls you can have. Later you'll have, for example dancers, brother girls, etc and it would be madness to keep each of them with unique pictures. (Imagine for example 30 slaves, 30 dancers and 30 brother girls, or even more.

There 100% will be girls who will be unique later on.
One thing I could do in later releases is option to give slave girl names. And add functionallity that in sex scenes game tries to check if there's folder containing that slave name. If there is, it will only use images from that folder.
That would allow some kind of a modding, you could add any girl you like there.
Entirely your call, of course, but I did have one other thought about this issue, after some further reflection.

I love large harems as much as anyone. I understand that your perception is probably that, in using random clips, you are empowered to have massive harem mechanics more easily. However, I think that path is actually counter-productive to the desired result. Here is why -
I have 3 slaves currently, but, do I really? No. I have 1 slave, with 3 different names. That is literally the only difference aside from "beauty", which doesn't matter at all beyond (I assume) "resale value". If there were 3 girls with 3 different model packs, I would have 3 unique slaves, and 3 unique slaves is better for both immersion and "enjoyment" than is 50 slaves who all have identical clips and are ultimately indistinguishable from one another. As long as they are sharing clips, the quantity will always be an illusion. This is why so many of these fetish games bore their audience as soon as they, at least subconsciously, become aware of the illusion.
 
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Jove76

Member
Mar 13, 2019
296
447
ttyrke, I do understand your position, and if you believe this is the best way for you to manage what you seek to create, then do that. Bare in mind though, that modders here will almost certainly assist you, by creating model packages which you can just incorporate into your release if you choose. But they need to be interested, and see enough additional interest, before anyone is likely to bother making packs. I just mention that to point out its perhaps not the best business model to build for long-term over today, and the next update. If you can't hook people on their first look, most of them just move on, and rarely return. A lot of games with a ton of potential die after 1 update because, no matter how great they might have become, they couldn't draw people in and keep them in.
 
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grimbeer

Newbie
Feb 12, 2021
35
30
Some things I would like:
More dialogue.
Quests?
Girls to the capacity to have 0 or more randomly generated kinks with associated dialogue, maybe have the kinks have a catch cost that can be tacked on for the sake of goals/progression. Seems simple enough.
Something for the girls to do. Kink = job performance boost?
Gear, just oceans of gear. Duct Tape.
Instead of having building pop into existence, maybe acquire/build them?
A water system. Everyone forgets how difficult water acquisition is without a society.
Farm. Greenhouse? Lots of glass panes to scavenge.
Acquire a horse. Speeds up transit times, and increases scavenging/carrying capacity, but costs more food.
Acquire a dog. Finds food, items, people.

Some of these look simple to implement. Gear and buildings might take a bit.
 
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Briheas

Newbie
Nov 21, 2021
79
95
This garden is a bit tricky one. I didn't wanted constant because that would mean that each day you would get +1 food (right now it's 50/50 chance). If you get +1 each day then pretty much after getting one slave that works at garden you don't need to worry about food anymore at all. Or maybe, I could add that food would add constantly after, for example, 3 days. Because that's how much slave consumes food, while working for you
If you don't have enough food and slave can't eat, she will die.
I don't know what your plans are like in terms of jobs, but I would suggest that you to think about what percentage of your workforce you want players to have as farmers vs other jobs, and from there, calculate how much food a farmer should produce. For example, if you want the workforce be 50% farmers, 50% all other jobs, then farmers need to generate 2 food every 3 days. 1 food every 2 days (or a 50% chance) means we'll have 67% farmers, 33% others. 1 food every day would mean 33% farmers, 67% others.

Though honestly, to make the numbers easier, I would triple all food values, make everyone consume 1 food every day, and get rid of eating as an action for the MC.

Remember, if you're planning on us having 30+ slaves, the MC's personal actions are not going to matter much in terms of gathering (or consuming) resources. So I wouldn't even worry about the MC when balancing things. In the early game, the MC's actions will fend for himself, and anything past that, his actions will likely be a drop in the bucket compared to everything else.
 
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somebodynobody

Engaged Member
May 11, 2017
3,278
4,217
Having all the videos play at the same time isn't great. Sound overlaps, and also having at full volume can blow out ears.

When players are trying to capture, it would be nice to know approximate age prior to capture.

Exploring, found a girl, the deflowering text showed during each action, and after cumming had this error.
Error: <<actionImage>>: error within widget code (Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'v'))
<<actionImage $tmpGirl cum_in_pussy>>

<<actionImage>>: error within widget code (Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'v'))<<actionImage $tmpGirl cum_on_stomach>>

This also goes with all the other sex options cumming with a virgin slave in basement.

Some spelling mistakes.

Naming of images/videos and the like should really be done better. So it is easier to call and not mix up.

Having a repeat of sex action, instead of having to go to other actions.

When you have 1 slave, One of the BJ videos show multiple girls.

The explore and chop leg with axe can happen before you have an axe.
 
Last edited:
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The Rogue Trader

Active Member
Sep 12, 2021
510
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It's out already?
Good, I'm going to try it. I always like games where I have the option of not acting as a complete monster.
But from a quick glance at the thread, I've to say that I feel exactly like Jove76.
 

Jove76

Member
Mar 13, 2019
296
447
Having all the videos play at the same time isn't great. Sound overlaps, and also having at full volume can blow out ears.

When players are trying to capture, it would be nice to know approximate age prior to capture.

Exploring, found a girl, the deflowering text showed during each action, and after cumming had this error.
Error: <<actionImage>>: error within widget code (Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'v'))
<<actionImage $tmpGirl cum_in_pussy>>

<<actionImage>>: error within widget code (Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'v'))<<actionImage $tmpGirl cum_on_stomach>>

This also goes with all the other sex options cumming with a virgin slave in basement.

Some spelling mistakes.

Naming of images/videos and the like should really be done better. So it is easier to call and not mix up.

Having a repeat of sex action, instead of having to go to other actions.

When you have 1 slave, One of the BJ videos show multiple girls.

The explore and chop leg with axe can happen before you have an axe.
I was genuinely impressed by how the sound didn't overlap even with them all running. The sound only kicked in for the one video which was entirely on screen at the time, which I found to actually be the most fluid system I have seen in these games to date. Perhaps you had different dimensions on your screen which allowed multiple videos to be fully shown at once?
 
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3.70 star(s) 41 Votes